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The risks and rewards of mob sharing

The risk of sharing
Lead Systems Designer Greg "Ghostcrawler" Street was on Twitter yesterday, discussing the implications of the planned mob-sharing mechanic being introduced in patch 5.2. If you missed this, MMO-Champion reported on it a few days ago, but the jist of it is that several players can take on rares and quest mobs, regardless of faction, and have a chance at loot without affecting that of the original player attacking the mob. However, the mob's health will increase with every new player attacking it. Ghostcrawler comments as follows:

The concern is that the system will be exploited, as many forum readers have commented, by players who just hit the mob once to get their presence recognized, then leave the original player fighting it to a harder job.

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Filed under: Analysis / Opinion

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