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Posts with tag tarren-mill

WoW Archivist: The battle for Hillsbrad

Fighting at TM
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Almost ten years later, people still talk about the Southshore versus Tarren Mill battles, the most infamous and celebrated world PvP in WoW history. They go on about how glorious it was, how they'd like to see that kind of intensity return to world PvP. It's not often, however, that they discuss the details.

If you want to know exactly what it was like to fight in those battles, keep reading. I lived it. My old tauren hunter still bears the scars. Pull up a bench and pour yourself a glass of ale. I will tell you about the war.

Why Hillsbrad?

Several places on Azeroth in classic WoW had two faction-specific towns in close proximity. You had Astranaar and Splintertree in Ashenvale. Arathi Highlands featured Refuge Pointe and Hammerfall. Theramore and Brackenwall squared off in Dustwallow Marsh. A few others had proximity also.

So why didn't any of these pairs become as legendary as Southshore and Tarren Mill? The fact is that battles did happen here -- some fairly major ones, too. World PvP ran rampant in the early days, even on PvE realms, and even before the honor system arrived to reward you for doing it.

Many raided faction villages for the simple joy of denying your enemy a stronghold, a questgiver, or a flight point. Such players sought out undefended towns, which these others often were, at least when you first struck.

Other players wanted resistance. They wanted to march forward as part of one vast army of players into an equally imposing force. They wanted the chaos, the rush, the endless bloodshed, the death cries of their foes echoing all around them. And they knew exactly one place you could find that experience, at virtually any hour of the day or night.

It had to be somewhere. Early forum threads began to buzz about such battles taking place. As word of mouth spread, more players wanted to make it happen on their own realm. It became the thing to do.

But why there?

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Filed under: WoW Archivist

WoW Archivist: 11 moments from WoW's history that should become scenarios

The Qiraji invasion
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone.

What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience.

Here are 11 examples that I would love to see.

1. The Blood Plague
What: The Alliance seizes a rare opportunity
Where: Original Orgrimmar
When: Patch 1.7

As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread.

This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague.

Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

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Filed under: WoW Archivist

The Classifieds: Old school a go-go

The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com.

Is it just us, or are players revving up the retro vibe to record RPMs? From retro and classic raiding to world PvP events, players are chasing away the pre-expansion blues by rocking and rolling some classic Southshore-Tarren Mill action. Case in point: a massive mix-up on Anachronos (EU-A) being organized for next weekend by <The Stormwind Crusaders>. "The aim of this event is to enjoy this epicness one more time before Cataclysm flushes Southshore away like Atlantis," write event organizers, "and of course for the generation of players who kinda missed the epic fights in the old days. (Yeah, I had to force some guildies to Google 'Southshore vs. Tarren' because they didn't understand that it's 100% wow cult!)" Organizers are hoping players from both factions will transfer or whip up a new death knight to come relive the epic tug-of-war battles of old on June 11 from 21:00-23:00 server time. Check the official realm forums for more details.

As often as we discuss zones and aspects of the game that will be changed in Cataclysm, it hadn't yet occurred to me for some reason that the epic Southshore/Tarren Mill battles of yesteryear will be forever wiped from our slates. If you never had the chance to submerge yourself in the madness back in the day ... Yeah, this is worth a pool of tears to drown your sorrows in. Talk about pure, addictive, adrenaline-fueled fun ... My first character became a Knight-Lieutenant, in fact, off kills made in the fields outside Tarren Mills. My brother-in-law and I would roust each faction from their respective homes every weekday afternoon to kick off the action, tempting them out with the prospect of an easy kill on the two little clothies scuttling along the roads. ("Easy"? Not for a second; we knew every dirty trick in the book.) I heartily endorse more recreations of these tug-of-war epics before Cataclysm alters the killing fields playing field forever.

Let's crack open The Classifieds ...

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Filed under: Guilds, The Classifieds

Breakfast Topic: Nostalgia vs. reality -- fight!

There's an interesting post on the forums that's become a catalogue of what old-time players miss most about classic WoW. While it's become a pretty thorough compilation of iconic moments, there are admissions that, well, maybe some of the stuff that's fun to look back on wasn't actually that much fun at the time. The examples include trying to get past a 40-man raid of the opposite faction into Molten Core, the boredom of raiding as little more than a glorified Decurse-bot, the countless guilds who broke up on Vael, and the fun of Tarren Mill/Southshore PvP that had the ancillary effect of making leveling in Hillsbrad such a nightmarish experience.

I'm seeing the first glimmers of such nostalgia for BC content start to emerge, and hearing a Sunwell PuG advertised as a "fun run" the other day left me speechless for a moment. It's equal parts compelling and unnerving; part of me misses the struggle to down bosses in Tiers 4, 5, and 6, but I also remember ugly M'uru wipefests. Everyone likes looking back on the first boss kill, nobody likes remembering the 45-minute trash respawn timer in SSC, and I like to think that as the game has "grown up," it has also gone resolutely forward.

But then, I'm not an old-school WoW player on the level of these forum posters, and I'm also not sure that the nostalgia for BC content will ever approach that for classic content. Is, say, Black Temple going to be looked upon as fondly as its classic counterparts like AQ40 someday, or is the classic "classic" and irretrievable for a reason?

Filed under: Analysis / Opinion, PvP, Breakfast Topics, Raiding, Forums

More free character transfers open for the EU

A new batch of fre realm transfers have opened up for European servers, which is always a good thing. A lot of these transfers are ones we've seen before though, so hopefully this time around these options will be more successful than they may have been previously. We also have a whole load of transfers opening up to EU-Magtheridon specifically for the Alliance, so they're continuing to try and repair the faction imbalance there. Right now, we're looking at...
  • Horde players on EU-Magtheridon may transfer to Haomarush, Tarren Mill, Trollbane, Zenedar, and Silvermoon.
  • Alliance players may transfer to EU-Magtheridon from Aerie Peak, Aggramar, Alonsus, Aszune, Azjol-Nerub, Bronze Dragonflight, Bronzebeard, Emerald Dream, Eonar, Khadgar, Kul Tiras, Runetotem, Shadowsong, Silvermoon, and Turalyon.
Check behind the cut below for the rest of the current free character transfers.

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Filed under: Realm News, Realm Status, Blizzard

Challenging Chilton on old world PvP nostalgia

Players are reacting to (quite a few things, actually, in) the Tom Chilton interview we linked to earlier, but one of them is rubbing a lot of older players the wrong way -- when Gamespy asks Chilton about world PvP, like the kind that took place between Tarren Mill and Southshore, he called any fondness for that "nostalgia" -- he says that people didn't really like it at the time, they only want to go back to that because they're nostalgic for it.

Fortunately, we here at WoW Insider keep all of our old archives online, and as you can see, most people did actually enjoy the old Xroads and SS/TM world PvP -- I have fond memories of fighting in Ashenvale as well. But Chilton isn't wrong that there was complaining (isn't there always?): it was usually just complaining that those were the only places any real PvP happened. Nowadays, we've got BGs and Arenas, and actual rewards for world PvP, but it's still a little hard to come across one of those all-out battles that used to rage in Xroads or south of Tarren Mill. Most of the time, the only reason those battles were going on was because, well, what else did you do besides raiding at 70? Now that there's more choices, no level 70 would waste their time fighting lowbies in SS -- there are much more epic rewards doing dailies or fighting in the Arenas.

There's no question that nostalgia definitely makes things better, but Chilton is wrong to dismiss any wishes for SS/TM-esque world PvP as simple nostalgia. Blizzard has a tough line to walk here -- they're being asked to encourage, by careful planning, something that always happened spontaneously in the past (and mostly because PvPers didn't have much else to do). It's not nostalgic to think that it was fun (it was fun), but nowadays we've got choices that are fun and give epic rewards, so old world PvP just doesn't compare for most players.

Filed under: Horde, Alliance, Analysis / Opinion, Blizzard, PvP

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