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Posts with tag teleport

Arcane Brilliance: Fun and frivolity for mages

A female draenei mage casts many portal spells in one location.
Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire.

I know that some of you who read this column may not be full-time mages. Some of you may have mage alts. Some of you are warlocks - actually an alarming number of you are warlocks, I think that you secretly like us. That's okay, you could always make a mage and be eight billion times more awesome. We'll wait.

That's not what I'm here to talk about today, though. I know that sometimes as a DPS player it can become easy to get caught up in numbers. Best in slot gear, logs, damage done - all of that. I'm not saying that doing damage isn't fun. It is ridiculous, enemy annihilating fun. But there's more to life as a mage than that. In the spirit of the holidays, I'd like to discuss some of those more lighthearted things. They should apply to long time mages and dabblers alike, unless otherwise noted.

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Filed under: Mage, (Mage) Arcane Brilliance

Blood Pact: How to use your warlock's party toys

Blood Pact Working with a warlock in party MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill steps back to cover some group functions of warlocks she feels she must explain every week to her raidmates anyway.

It's in our fel nature to want to work alone, but warlocks actually have some great party utility. We lost some of that utility in Cataclysm with the advent of a specific guild perk, but now in Mists of Pandaria we've resurfaced in lore and game mechanics. It's time to relearn our old tricks and introduce a new party toy to group content play.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Challenge modes provide new teleportation options

Challenge modes provide new teleportation options
The fine folks at Wowhead have discovered a tasty tidbit in the latest beta patch for those upset about the upcoming loss of the Have Group, Will Travel guild perk. It appears that completing a dungeon challenge mode on Gold will unlock an ability called Challenger's Path, enabling you to instantly teleport to that dungeon's entrance whenever you choose.

Personally, I love this. I still use my Dimensional Ripper and Wormhole Generator to go hopping around the lands of the old expansions whenever I'm messing around with things, and being able to flit around Pandaria will be amazing as well. (Yes, there's a new Wormhole Generator for Pandaria, but it apparently only takes you to a random spot in the continent, which isn't as helpful.)

For more details, port over to Wowhead News.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Potions, Portals, and Scrolls of Recall: How to get around Azeroth as quickly as possible

Azeroth is big. This is readily apparent to any new player who's confined to running around on foot or anyone too cheap to shell out for a mount. Even mounted, you're going to spend a lot of time getting from point A to point B unless you can somehow shorten the journey -- and you can usually shorten it in a number of interesting ways.

We all know about the zeppelins and the boats, the workhorse transportation system of Azeroth, but due to the eccentricity of the many transport options in the game, the shortest distance between two points is not necessarily a straight line. For example, an inventive Horde player without a Hearthstone up who wants to travel from Silithus to Orgrimmar can settle in for a long flight -- or she can simply chug a Potion of Deepholm and take the Orgrimmar portal from the Temple of Earth. No potion, but you've quested through Sholazar Basin? Take the Titan Waygate from northern Un'Goro Crater to Sholazar, then fly south to the Horde's zeppelin at Warsong Hold. You'll still beat a wyvern flying from Cenarion Hold.

With even a few of the following options, a max-level player with some imagination should be able to scrape together a few methods of considerably shortening a journey.

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Filed under: Analysis / Opinion

Arcane Brilliance: These are a few of my favorite things

It's time again for Arcane Brilliance, the weekly mage column from the author of Don't Break My Sheep: Diary of an Angry Mage and 101 Ways to Cook Warlock.

This is going to be slightly shorter and even more rushed than usual, guys, because new baby. I'd post pictures, but this is the internet. I'll wait till he's a bit older and can ruin his own life. The kid's our third, our first boy, and I'll only say one thing about that: After two girls, I simply wasn't prepared for the peeing. Seriously, the kid fires that thing straight up, without warning, and with laser precision. I've taken to placing a washcloth over his loins during changings, a tip suggested by my genius wife.

Now that I've grossed you out, let's move on to today's topic: awesomeness. Paternity leave from work has given me some extra time between hilarious eye-peeing episodes to fiddle in earnest with my mage on the beta. And though I have some complaints, I'll save them for another week, one in which I'm not still basking in the afterglow of seeing my wife push a baby out from her nether regions. I'm too happy to complain this week, so if you've come here looking for constructive criticism, you're in the wrong place. Join me after the jump for a few of my favorite things about each of the three mage specs in the beta.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Arcane Brilliance: The services we provide


It's time again for Arcane Brilliance, the weekly mage column that come rain or shine, snow, sleet, hail, netherstorm or cataclysmic event is always delivered to your electronic doorstep by a mysterious robed man with a strange affinity for sheep. Perhaps you have wondered why Blink is distanced at exactly 20 yards? Because that's the exact number of digital yards between your internet yard and your neighbor's internet yard. This strange wizardly paperboy blinks onto your e-porch, unfurls this week's Arcane Brilliance, magicks it under your internet door, turns your internet yard gnome into an internet yard sheep, then poofs his way next door and repeats the process. He does this whether you've actually subscribed to Arcane Brilliance or not. It's all a bit creepy, but at least it's free.

Let's take a moment and talk about utility, shall we?

This week, I'm going to present the case for mages as the single best utility class in the game. Sure, druids bring their gifts of the wild, death knights bring their horns of winter, shaman bring their bloodlust/heroism, warlocks bring their evil little cookies and their obscene body odor, and rogues bring ... a tendency to stab things in the back ... but mages -- I think you'll agree after I pound it into your heads for the next thousand words or so -- are the kings of utility.

You may think of us (and many of us may think of ourselves) as simple purveyors of arcane destruction. We trade in damage, humble merchants of death, standing behind someone wearing more substantial attire, churning out our fireballbolts and frostmadoodads and whatnot until the boss keels over, like any good ranged DPS class should. While this is our essential function, I'd like to spend this week's column shining a spotlight of sorts on the other things we bring to the proverbial table.

Protip: one of the things we bring is a literal table.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Breakfast Topic: If you could have any ability in WoW

What would it be?

I used to know this guy who did a podcast for his web series. One day while answering listener questions, he read off a really fantastic question related to World of Warcraft.

"If you could have any ability in WoW, what would it be?"

At the time he picked Teleport: Shattrath, rationalizing that with that spell he could teleport to Azeroth and learn the rest of his mage's spellbook. A very "wish for more wishes" kind of answer, right? Eventually his co-host foiled him though, reminding my friend that a Rune of Teleportation regeant is required to cast the spell so he'd never be able to cast it on Earth.

I thought long and hard on this question myself though, and being prone to illness I was immediately drawn to a paladin's Cleanse spell. Never being sick for the rest of your life would be amazing, right? Not to mention, you could cure everyone else. I don't know how Cleanse would respond to viral infections versus bacterial infections, but I'd really love to knock out HIV. I don't know what mana cost would do to a person in real life, but I bet Gatorade is just like mage water. I wonder what level I am?

Anyway, in the end, my boyfriend at the time brought my attention to an even better idea: Concentration Aura. As a creative sort, I imagine that the aura would be useful for getting mundane things done. Like starting that back burner novel, or studying for a test with your outline group. If you were performing something on stage, all your fellow performers would receive the benefits of the aura as well. Imagine working at DARPA with Concentration Aura up: we'd destroy the world in a matter of years. I mean... what?

So what ability in WoW would you pick for yourself?

Filed under: Breakfast Topics

Fast travel, and why it's hard to find in MMO games

Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.

Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.

Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.

[via Slashdot]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Leveling, Mounts

Addon Spotlight: DagAssist

Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.

I love it when people send in tips for cool addons. There was a time when I could subscribe to the RSS feed for an addon site and check out each new mod as it came out, but the scene is too big now; I'd be at it all day. Today we'll look at DagAssist, which was submitted by Rodney earlier this afternoon.

DagAssist puts a single, quite attractive button on your minimap that, when clicked, opens a pop-up menu containing things like:

  • Teleports and portals, for mages
  • Summons for warlocks
  • Profession skills
  • Hearthstone

You can see what it looks like for my warlock at right.

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Filed under: Add-Ons, AddOn Spotlight, Classes

Traveling in patch 3.1

Patch 3.1 will be changing how we all get around. Travel is usually a bit of a touchy subject, but there are some huge improvements on the way.

If you love Kirin'Tor bling, you'll be happy to note that their transportation rings are getting an upgrade. Should you purchase one, you get a free teleport to Dalaran once every hour.

The Hearthstone that you've carried with you since you day one, unless you deleted it and had to bribe an Innkeeper for a new one, is changing radically. The cooldown is being reduced from one hour to half an hour. This was done partially to appease the whining over nerf to ghetto hearthing.

Ghetto Hearthing is/was the process of dropping your group while in a dungeon and waiting one minute for a free hearth, provided your hearthstone was on a cooldown. In 3.1, you will no longer be able to do this. Fortunately, you can still use the method to get yourself out of a dungeon.

Ghetto hearthing will be less of a hearth and more of a shifting of your virtual person to the nearest graveyard, alive and well. This will stop people from doing things like entering Ragefire Chasm while grouped, dropping, and getting a free hearth.

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Filed under: Items, News items, Wrath of the Lich King, Forums, Battlegrounds

The Dos and Don'ts of getting a port


I'm a dork. I admit it. I love my mage and I love making portals for people, even non-tippers. In fact, you have to work pretty hard not to get a port from me. Which is why, even after decades of dealing with anonymous jerks in BBS chat rooms and on the internet, I was a little shocked at how rude a level 62 Tauren Shaman who shall remain nameless was when demanding a port from me. Maybe he just didn't know any better. So here is a little guide as to how to increase your chances of getting a port from a mage you don't know.

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Filed under: Mage, Analysis / Opinion, How-tos

Coren Direbrew now drops cross-faction Brewfest mounts, teleportation device


Brewfest is underway today, and with it comes more news of the new boss, Coren Direbrew. You may remember the hubbub surrounding the decision on Brewfest mounts: A Brewfest Kodo would be implemented, but rather than allowing Alliance a chance at it, it would be Horde only, with the Rams becoming Alliance only.

Now that Brewfest is live, that decision has been reversed, at least partially.

Now, neither mount can be purchased with Brewfest tickets. However, instead, both drop from Coren Direbrew down in the Grim Guzzler. That means that the Alliance and the Horde can both go after the Ram and the Kodo, but only as a rare drop.

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Filed under: Items, Analysis / Opinion, Events, News items, Instances, Bosses, Mounts

Wormholes coming to an Engineer near you

Just the other day, a fun little potential toy for Engineers cropped up. Wormholes! Wormholes? Yes, wormholes. What do they do? Think about Mages for a moment. They have both Teleport and Portal spells. Teleport spells take only them to a capital city of their choosing. Portals create a way for your entire party or raid to go to that capital city.

Engineers have Transporters, which work similar to a Mage's Teleport. They take you specifically to whichever Goblin or Gnome town your Engineering specialization likes best. Wormholes will be the answer to the Mage's Portal. You will be able to take your entire party to that town, not just you. The only one we've seen so far is a Wormhole to Gadgetzan, which may actually prove to be quite useful. While Shattrath has an NPC that will teleport you straight to the Caverns of Time, I haven't seen one of those in Dalaran so far in the Wrath Beta.

Currently it seems the intent is to have Engineers quest for these Wormhole generators, but they aren't available on either the live or beta realms quite yet. That could easily change before we see them ourselves. We may also see these in Patch 3.02 rather than Wrath of the Lich King as well, seeing as Northrend has Goblin towns of its own.

[ via MMO-Champion ]

Filed under: Engineering

The strange task of entering Dalaran

Here's a somewhat annoying little problem with the Beta. As of the latest build, you can't just walk into Dalaran, or rather, you can't just use the teleportation crystal go up. Instead, you have to complete a quest to align yourself to Dalaran. But this quest is only available at level 74.

In the Outlands, it's not uncommon for a fresh 58 to head through the Dark Portal and right to Shattrath City. Binding in one of the Inns there essentially puts all of the Outlands before you, with flights connecting you easily to where you wish to go.

It seems strange that Blizzard has put up this strange quest attunement roadblock to those who wish to alight from the boat to Northrend and head straight to the capital. Perhaps it's a similar decision that caused them to restrict flying mounts to level 77 and above -- they don't want people skimping on exploration and seeing content, so they make you hang around the newbie zones for a while before you can just stick with Dalaran.

Luckily, not all is completely lost. Much like with Shattrath before level 58, You can still get teleported or summoned up by a Mage or Warlock before level 74. Still, it's a strange little extra hoop Blizzard's having us leap through to get the to top.

Filed under: Analysis / Opinion, Expansions, Leveling, Factions, Wrath of the Lich King

Ask a Lore Nerd: Babies babies babies


Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Let's jump right in with Tom's trio of questions...

We know what happens when a human and orc cross-breed, but what about elf/human intermingling? Is it possible for the other races on Azeroth to breed and are there any such results of that union?

Elf/Human crossbreeds are definitely supported by lore, as well as a whole mess of other combinations. Arator the Redeemer in Hellfire Peninsula is a Human/Elf Hybrid, for example, and there are plenty more around. Other combinations are valid as well. Rexxar is an Orc/Ogre Hybrid. Gross, I know, but oh well. There are a lot more examples you can add to those that are scattered around the world(s).

There are no hard rules in place dictating who can and cannot interbreed, but it's pretty safe to assume the races similar to one another are compatible. I would bet Dwarves and Gnomes can shack up and spawn, for example, but probably not a Gnome and a Tauren. That's just me talking, though. I could be wrong. Let's pray very, very hard that I'm not wrong.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

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