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Posts with tag teleportation

Blog Azeroth Shared Topic: What other skills should your class have?

Blog Azeroth Shared Topic What other skills should your class have
Each week, Blog Azeroth hosts a Shared Topic for bloggers to answer on their own blogs and then link to in the forum. Last week, Effraeti from Awaiting the Muse asked:
We all have our favorite classes, and sometimes, even with our favorites we wish they had just a little something more. Like another skill that would be super cool and perfect to our class. Like for my Shaman, I think I should have more elementals.

If you could have another skill or two for your class, what would it be?
My answer? More druid ports.

Way, way, way back in the day, when druids first got the teleport to Moonglade spell, we were told it was the first of our ports. That text went away after a while, along with any hint of any other ports ever hitting the druid spellbooks.

When I used to play Everquest, there were two classes that had ports: wizards and druids. They were in constant demand for porting people to their respective portal sites. It's obvious that the original plan was to borrow the same idea, at least for self-portals. Maybe Blizzard didn't want to seem too copy-catish? I don't know. But I was bummed that my druid never saw another teleport spell.

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Filed under: Analysis / Opinion

Potions, Portals, and Scrolls of Recall: How to get around Azeroth as quickly as possible

Azeroth is big. This is readily apparent to any new player who's confined to running around on foot or anyone too cheap to shell out for a mount. Even mounted, you're going to spend a lot of time getting from point A to point B unless you can somehow shorten the journey -- and you can usually shorten it in a number of interesting ways.

We all know about the zeppelins and the boats, the workhorse transportation system of Azeroth, but due to the eccentricity of the many transport options in the game, the shortest distance between two points is not necessarily a straight line. For example, an inventive Horde player without a Hearthstone up who wants to travel from Silithus to Orgrimmar can settle in for a long flight -- or she can simply chug a Potion of Deepholm and take the Orgrimmar portal from the Temple of Earth. No potion, but you've quested through Sholazar Basin? Take the Titan Waygate from northern Un'Goro Crater to Sholazar, then fly south to the Horde's zeppelin at Warsong Hold. You'll still beat a wyvern flying from Cenarion Hold.

With even a few of the following options, a max-level player with some imagination should be able to scrape together a few methods of considerably shortening a journey.

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Filed under: Analysis / Opinion

Coren Direbrew now drops cross-faction Brewfest mounts, teleportation device


Brewfest is underway today, and with it comes more news of the new boss, Coren Direbrew. You may remember the hubbub surrounding the decision on Brewfest mounts: A Brewfest Kodo would be implemented, but rather than allowing Alliance a chance at it, it would be Horde only, with the Rams becoming Alliance only.

Now that Brewfest is live, that decision has been reversed, at least partially.

Now, neither mount can be purchased with Brewfest tickets. However, instead, both drop from Coren Direbrew down in the Grim Guzzler. That means that the Alliance and the Horde can both go after the Ram and the Kodo, but only as a rare drop.

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Filed under: Items, Analysis / Opinion, Events, News items, Instances, Bosses, Mounts

Phase 2 Dailies: Know Your Ley Lines

This quest, while technically part of the 2nd phase of the Shattered Sun Offensive, does not appear immediately at the beginning of the Offensive. Instead, your server must complete the portal from Quel'danas to Shattrath by doing the Intercepting the Mana Cells quest.

Once you've unlocked the portal, a new NPC, Astromancer Darnarian, will be found inside the Sanctum building alongside the other daily quest givers. When you talk to him, he will complain that no-one appreciates the effort that it takes to do Translocations, and demands that you educate yourself by taking an Astromancer's Crystal and attuning it to 3 different places: The Bloodcrystal to the west, the Dawning Square portal to the south, and the naga shrine at Greengill Coast to the southeast. Be sure to use the crystal at each area to get your credit.

  • The Bloodcrystal can be found due west of the Sanctum, at about location 42,35.
  • The Dawning Square portal is where you went for the Missing Magistrix and the Battle for the Sun's Reach Armory quests, almost immediately south of the Sanctum, at approximately location 48,44.
  • The Greengill Coast point will take a bit of riding, it's on the east coast of the Island, about halfway down the length of the island, at about location 61,62.

The red dots on the map below give the approximate locations of each point, or you can click the map for a link to a larger map by Wowhead user Norrec:

Once you've gotten your readings, return to the Astromancer. You'll get 11 gold 59 silver and Darnarian's Scroll of Teleportation, which will send you back to Shattrath City when you use it on the Isle of Quel'danas. It's only good for one use, but fortunately, you can do this quest to get a new one every day. Unfortunately, it's also unique, so you can't just hoard the scrolls for a rainy day. Still, it should at least be useful for heading back to Shattrath should you need to repair until the Sun's Reach Armory is retaken or get started on the new Shattrath dailies. Not bad for a bit of riding. If you need more information on this quest, check Wowwiki and Wowhead.

Filed under: Quests, Factions, Guides

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