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Posts with tag tempest keep

Raid Rx: Healing Ulduar and what to expect


Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ulduar is almost here! Are you prepared?

The patch for Ulduar is imminent. There's no release date yet. Personally I believe it will land sometime this month. Healing assignments has just gotten more complicated. Incoming damage is more than what's currently in the game. To cap it all off, mana regen's been slightly nerfed.

So here's a quick summary of what to expect and how to counteract for it. I've participated in some of the normal mode Ulduar raids and a few heroic mode Ulduar raids. It's tough. The level of complexity and effort required is somewhere along the pre-nerf Hyjal and Black Temple days.

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Filed under: Raiding, Raid Rx (Raid Healing)

WoW Moviewatch: Vials of Eternity


This raid movie is so well crafted, I don't even know where to begin. Take the excellent "story behind the story" video Legend of Stalvan and mash it up with the elegant, well-edited and highly entertaining Serpentshrine Caverns raid video and throw in moments of bizarre humor plus the most memorable rendition of an 80s emo tune ever to be sung a capella over Teamspeak and you have this machinima masterpiece. Guild Numen of the UK Silvermoon server have unequivocally set the bar for raid videos.

Don't be put off by its twenty minute plus run time. It's worth every moment of your time. Highlights after the jump.

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Filed under: Machinima, Raiding, WoW Moviewatch, Lore, Bosses

Around Azeroth: Taking a break


Reader Akuma sends us this shot, with the explanation:

Taking a break before the big boss in Botanica.

While I agree that a good mid-afternoon power-nap will help carry you through the rest of the day, I have to wonder what the rest of the group must think about mid-instance naps...!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Breakfast Topic: Is WoW science fiction?

Yesterday we talked about similarities between World of Warcraft and other fantasy franchises. Commenting on that post, Baluki noted that "Warcraft is also somewhat unique in mixing some sci-fi elements into its fantasy universe." But not everyone thinks that's a good thing: back around the time that Burning Crusade previews were coming out, the draenei and the naaru caused quite a bit of stir among lore fans who felt that "space pallies" and "interdimensional ships" like Tempest Keep were going too far.

One poster to the forums linked to this screenshot and said, "When did this turn into a friggin space game... Draenei, Exodar... hell this battleground feels more like UT Facing Worlds map than an RPG..."

Drysc replied: "I believe you may be creating your own idea of what Warcraft is and has been, while it's been anything but a traditional medieval fantasy setting. The lore and history is full of interstellar travel and themes one may consider 'sci-fi'. There are warp gates that link various worlds together, planets blowing up, space traveling demons who enslave entire planets, inter dimensional ships, time travel, etc.

"You say '[this] feels more like UT Facing Worlds map than an RPG... ', when RPG simply stands for Roleplaying Game. Warcraft has and always will be beyond a singular tolkienesque world, and I think those who know and understand the lore and history are more apt to recognize and accept how the story is progressing as 'clearly Warcraft'."

What do you think? Are the "sci-fi" elements minimal enough that WoW still doesn't count as "science fiction" or even "science fantasy?" Or do World of Warcraft and The Burning Crusade launch the lore off the Tolkienenque fantasy homeworld and into the anomalous nebulae of Stargate, Alien, or even Transformers?

Personally, I think WoW gets the balance right -- I'm happy to see some creative mixing of different themes that breaks the traditional fantasy molds. I'd like to see more sci-fi elements in future expansions too, though I doubt that's likely. WTB more WoW Lightsabers!

Filed under: Breakfast Topics, Humor, Lore

Al'ar: Finally, a use for troll priests

There's been a controversy brewing on my realm forums over whether something is an exploit, a bug, or merely a creative use of game mechanics, so I thought I'd take the question (and the strategy) to the wider world of WoW blogs.

Basically, Horde guilds across several realms have discovered that by using a troll priest on the Al'ar fight, you can take off 20 percent of the boss's health in Phase 2. It appears that the troll priest racial ability Hex of Weakness, which decreases healing done to the target by 20 percent, makes Al'ar resurrect from his Phase One "death" with only 80 percent of his maximum health. There have been a few posts about this on Raids and Dungeons and Bosskillers, but it doesn't appear that it's a widely used strategy.

Vendetta, the guild on my realm that used this strategy for their first kill, said they don't believe it's an exploit, and that they felt they could kill Al'ar without using it. "Until Blizzard says otherwise on Raids and Dungeons or contacts us in-game, it's working as intended because the Rising Phoenix ability is a heal effect," a guild member said. Other people have compared it to using Divine Intervention on Razorgore, which was deemed an exploit, and the bugs that caused Vashj to lose 20 percent of her health before 2.1, which were not.

So, raiders of the world, what would you call this? A clever use of Hex of Weakness as intended, or an exploitation of a bug that classifies Rising Phoenix as healing? And, more generally, if a guild takes advantage of an odd mechanism in a fight that hasn't been classified as a bug by Blizzard, is it exploiting or just being smart?

Filed under: Trolls, Priest, Bugs, Raiding, Bosses

Gamers on the Street: Attunement changes


Hello all, and welcome to Gamers on the Street! In this column I will be logging into a different server each week to create a character and ask completetly random gamers of both factions their opinions about things that are currently impacting players in World of Warcraft. In this way we hope to reach out to the community and give some everyday gamers a chance to talk about some of the things going on in game.

This week, I picked the Gnomeregan server by asking someone in the <It came from the Blog> guild to name a server for me. It was the first one that was given to me. I rolled my two characters -- a Gnome Rogue and a Troll Rogue, which I dutifully leveled past one so nobody thought I was a gold spammer -- and headed for the major cities nearby to ask my questions. Amusingly, getting anyone to talk to you at level five (Alliance) or three (Horde) was difficult to say the least...

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Filed under: Analysis / Opinion, Fan stuff, Interviews, Gamers on the Street

Raiding progress, minus attunements

Players have pretty much /cheered across the board about the removal of attunements from Serpentshrine Cavern and Tempest Keep yesterday-- even the Blizzard curmudgeons over at PaladinSucks nodded in approval.

But as Elizabeth asks on the WoW Livejournal, what exactly does this mean? Can your guild change this weekend's Gruul run into a raid on The Eye? Can guilds skip over Karazhan and Heroics now, and just head straight to Serpentshrine? Will we see Void Reaver dropped by most guilds quicker than Isiah Washington from Gray's Anatomy?

Unfortunately, the answer to those questions is probably no. True, the removal of attunements does mean that more guilds can head into SSC and Tempest Keep right away (instead of waiting for 25 of their members to get attuned), but the bosses in both of the big raids aren't real forgiving unless your guild has already seen a few Kara clears, a few successful Gruul raids, and hopefully even a Magtheridon raid or two as well. Just as a reference, Void Reaver, the first boss in The Eye, requires about three or four tanks in the raid, and easily hits for 7k in the space of a few seconds. Likewise, Hydross, the first boss in Serpentshrine, is not nice to raids-- his adds hit for about 5-6k, and he enrages within 10 minutes.

But on the other hand, if you have run Kara, Gruul, and Mag a few times, most guilds are saying you'll have no problem at all with Void Reaver, so guilds who are ready already will definitely benefit from the attunements opening up for all. But if you're still stuck on Curator or Shade of Aran, you likely won't get much out of SSC or TK except a repair bill and a bit of perspective. You'll need to gear up before tackling the bigger stuff.

Filed under: Analysis / Opinion, Tips, Guilds, Blizzard, Instances, Quests, Raiding

Nihilum - Four world kills in one day


Nihilum, never ones to rest on their laurels, tore through Tempest Keep and claimed the head of Kael'thas Sunstrider in a bold sweep that landed them the world first kill on live servers. From there, they finished the Mt. Hyjal attunement quest, and then proceeded to peek their heads in and see what was up in Hyjal. Just to send a warning shot to the other bosses that it was just a matter of time, they decided to tear Rage Winterchill a new one and leave his corpse behind as a warning. Due to a bug in that fight, Tigole had to get involved and reimburse them as only one of the items for Black Temple attunement dropped -- as opposed to the 25 expected.

With those items in hand, they headed towards the Black Temple, finished up the attunement chain, and then took down both High Warlord Naj'entus and Supremus in a one-two punch based on their hard work learning the strategies on the PTRs. In one evening, they secured four World First kills on live servers, thereby proving their dedication to the destruction of endgame content.

[via Nihilum]

Filed under: News items, Instances, Raiding

Mysterious Mysteries: the Exodar

While questing in Azeroth the other day, a guildy and I got into a discussion on The Exodar. He mentioned that it looked to him that it was a ship and that someone should be able to fly it. That led to my geeking out a bit over the lore, and explaining that it was indeed a ship, a nethership, and the fourth part of Tempest Keep.

I've often speculated about this strange city. As I fly around Netherstorm, I try to imagine what it was like to have that last piece of the armada floating with the others, and where it might have been placed. But the true mystery is what might have been within the Exodar. We know it had a boss, but who was flying that great ship when the Draenei broke in? What exactly was it used for? I think of it in terms of the Caverns of Time. If we were able to step back to that moment when the ship was hijacked, what would we see? I bet the battle was immense. Okay, here's where I'd like to here from you. What do you think the Exodar originally was? Are there clues within the existing structure that can hint at it's original purpose?

[image courtesy of WorldofWar.net]

Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade

Death Wish downs Astromancer Solarian for world first

Looks like we've got a new player on the World First scene. Death Wish, of Cho'Gall-H, has downed High Astromancer Solarian in Tempest Keep. Loot was a pally healing belt and a magic damage wand. It appears that Solarian is the last boss before Kael'Thas Sunstrider, so there's a good chance we'll be seeing the blood elf prince go down soon. Grats, Death Wish, and may all your hits be crits!

Filed under: Guilds, Raiding, Bosses

Know Your Lore: Kael'thas Sunstrider

The second fellow in this week's Know Your Lore is one of the most influential figures in the Burning Crusade expansion. An entire zone, Netherstorm, is twisted around his plans and his personality. The blood elves practically worship him as a god and the draenei see him as their most bitter foe. And yet, no one knows quite what he's up to in his suspiciously pink floating ship. So quick, before someone kills him, meet ...

Who: Prince Kael'thas Sunstrider.

What: Blood elf. Yes! Finally! Someone who has stayed one race without being turned into a fish/corrupted by demons/etc.!

History: Kael'thas Sunstrider is the last of a dynasty of high elf kings that date back to Dath'Remar Sunstrider, the old leader of the Highborne. As a young man, he studied magic in Dalaran and became an accomplished mage. While in Dalaran, he met a human mage named Jaina Proudmoore and fell for her, even though she was a teenager and he was an ... immortal-type guy, so probably pretty old. But she decided that her studies were more important, and didn't respond when he courted her. Then Jaina started seeing Prince Arthas, and Kael'thas was devastated. Wow, Jaina kind of got around. I guess that's what comes from being one of the few female characters in an RPG. She's single now, though, unless you believe those rumors about her and Thrall.

Anyway, Kael was studying in Dalaran when Arthas went nutzo. Arthas marched his army of undead into Quel'Thalas and defiled the Sunwell, killing many blood elves and sickening more. Kael's father was among the dead. He hastened back to Quel'Thalas from Dalaran and took command of the remaining high elves. The bitter Kael renamed them the Sin'dorei, or blood elves, in honor of the dead. He and his troops joined the Alliance to fight against the Scourge.

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Filed under: Features, The Burning Crusade, Lore, Know your Lore, NPCs

WoW Moviewatch: Tempest Keep Exploration


After taking out Magtheridon, the guild Nihilum has been able to complete the attunement quest to access the Eye of Tempest Keep. And since they can get there and we can't, they've decided to share some video of the place with the rest of us, giving us a first look at the place. And if the video's not enough for you, there's also a preview of the instance with some pretty sweet screenshots.

[Via World of Raids]

Filed under: Machinima, Instances, Raiding, WoW Moviewatch

Bugged Instance Gates?



User Chris McDonnald sent us a tip about an issue with a gate in the Mechanar instance in Tempest Keep, Netherstorm. It seems that the gate pictured here has an annoying tendency to lock closed if your party wipes on the final boss. It's been confirmed by Drysc as a known bug here, where Drysc goes on to say that it's not intended, however it requires a client side patch that most likely won't be included in 2.0.7.

Blizzard seems to have a bad track record with implementing gates in dungeons. Anyone remember the door to Baron Rivendare on the undead side of Stratholme? Or the gate right before the Razorgore encounter, just inside the instance in Blackwing Lair, which originally would only reset 2 hours after a wipe? Or the door to Vaelastrasz in Blackwing Lair shortly after it was released, which would jam shut in certain circumstances? Or the gates in the Rend encounter in Upper Blackrock Spire? That's the list I came up with off the top of my head. Why do they need to put these gates in, and why can't they check what's obviously been a problem area in the past (well, except for the Razorgore encounter, which was an intended reset time but someone changed their intention later).

So, a word of warning. Make sure you have a Shaman have an Ankh up, a Warlock have a soulstone up, and a Paladin use Divine Intervention as required, because if your party wipes here, you either get to put in a ticket in order to be transported through or re-clear the dungeon.

Filed under: Bugs, Instances, The Burning Crusade

High-level instances bugged

The Raids and Dungeons forumgoers are up in arms about major bugs in Tempest Keep's Mechanar and the Caverns of Time Black Morass event.

The Black Morass, also known as Opening the Dark Portal, features portals of angry dragons coming to stop Medivh from opening the Dark Portal. You have to kill these mobs to preserve the timeline. However, it looks like the spawns of the portals are either really random or really bugged. Sometimes multiple portals spawn at the same time, and sometimes you wait ten minutes and nothing spawns at all. Poptrix of Bloodhoof suggests that setting loot to free-for-all and looting everything off the corpses evens out the spawn times a bit.

Tempest Keep's Mechanar features an elevator that appears to have some issues being visible. Some people can see it and others can't. This bug killed a run of Mechanar for my guild a couple nights ago. Hortus on the Bug Report Forum says that Blizzard is working on it, but many people trying to get attuned for Karazhan are pretty upset that they can't progress in Mechanar. Kink of the infamous "PALS FOR LIFE" suggests a fix:

  1. Leave a group of trash at the very back corner up.
  2. Kill the boss, rez, and loot.
  3. Have a rezzer who can see the elevator go up the elevator and stand at the top.
  4. Pull the last trash group, using crowd control methods to make sure they don't leash, and die to them in line of sight of the rezzer.
  5. Have the rezzer rez your group. Voila, you are now at the top of the elevator!

Durnk of Ropetown also suggests the Overrated fix, where you replace the elevator with some spiral stairs.

There have also been some reportedly bugged invincible trash mobs in the Botanica, but they're easily avoided. Have you run into any bugged instances lately?

Filed under: Bugs, Instances

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