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Posts with tag tempestkeep

Guildwatch: An honest mistake


Sometimes you just mess up, you know? In today's GW, a guy gets to go on a trial run with a Black Temple-bound guild, and after seeing the amazing sight of Kael'thas being dropped for the first time, gets a little confused during the looting. Happens to the best of us, really.

To get your own guild news here (or share with us some juicy drama that you've heard about), send a tip to wowguildwatch@gmail.com-- every time you drop a tip to us, a level 40 gets their mount. To read this week's GW, click the link below.

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Filed under: Analysis / Opinion, Guilds, Instances, Raiding, Guildwatch

Attunement scrolls now granting free flasks


So first there were quests to get into Serpentshrine Cavern and Tempest Keep. Then Blizzard created "attunement scrolls," which dropped from the bosses of each and allowed guilds to attune other players or alts who'd missed out on the action so far. And then Blizz removed the attunements entirely. So what happened to the quests and the scrolls?

All we know about the quests so far is that Blizzard has promised to add extra steps onto them to reward the people who actually did them (we don't know what the rewards will be quite yet). But Boubouille at MMO Champion has a good line on what's up with the scrolls-- they still drop, but now instead of granting attunements, they grant flasks, usable in all the higher level raid instances.

The good news, as we heard at BlizzCon, is that Blizzard says they've learned their lesson from this fiasco, and attunements in upcoming patches and expansions will be a little less intensive (which is fine by me-- I'd rather difficulty keep people away from a dungeon rather than a super-long attunement questline). But if you've got any of these scrolls still around, feel free to use them for flasks. As a commenter says, it's a buy and use 25 flasks, get 5 free sale!

Filed under: Patches, Items, Blizzard, Raiding, Bosses, Buffs

Around Azeroth: Taking a break


Reader Akuma sends us this shot, with the explanation:

Taking a break before the big boss in Botanica.

While I agree that a good mid-afternoon power-nap will help carry you through the rest of the day, I have to wonder what the rest of the group must think about mid-instance naps...!

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Breakfast Topic: Is WoW science fiction?

Yesterday we talked about similarities between World of Warcraft and other fantasy franchises. Commenting on that post, Baluki noted that "Warcraft is also somewhat unique in mixing some sci-fi elements into its fantasy universe." But not everyone thinks that's a good thing: back around the time that Burning Crusade previews were coming out, the draenei and the naaru caused quite a bit of stir among lore fans who felt that "space pallies" and "interdimensional ships" like Tempest Keep were going too far.

One poster to the forums linked to this screenshot and said, "When did this turn into a friggin space game... Draenei, Exodar... hell this battleground feels more like UT Facing Worlds map than an RPG..."

Drysc replied: "I believe you may be creating your own idea of what Warcraft is and has been, while it's been anything but a traditional medieval fantasy setting. The lore and history is full of interstellar travel and themes one may consider 'sci-fi'. There are warp gates that link various worlds together, planets blowing up, space traveling demons who enslave entire planets, inter dimensional ships, time travel, etc.

"You say '[this] feels more like UT Facing Worlds map than an RPG... ', when RPG simply stands for Roleplaying Game. Warcraft has and always will be beyond a singular tolkienesque world, and I think those who know and understand the lore and history are more apt to recognize and accept how the story is progressing as 'clearly Warcraft'."

What do you think? Are the "sci-fi" elements minimal enough that WoW still doesn't count as "science fiction" or even "science fantasy?" Or do World of Warcraft and The Burning Crusade launch the lore off the Tolkienenque fantasy homeworld and into the anomalous nebulae of Stargate, Alien, or even Transformers?

Personally, I think WoW gets the balance right -- I'm happy to see some creative mixing of different themes that breaks the traditional fantasy molds. I'd like to see more sci-fi elements in future expansions too, though I doubt that's likely. WTB more WoW Lightsabers!

Filed under: Breakfast Topics, Humor, Lore

Al'ar: Finally, a use for troll priests

There's been a controversy brewing on my realm forums over whether something is an exploit, a bug, or merely a creative use of game mechanics, so I thought I'd take the question (and the strategy) to the wider world of WoW blogs.

Basically, Horde guilds across several realms have discovered that by using a troll priest on the Al'ar fight, you can take off 20 percent of the boss's health in Phase 2. It appears that the troll priest racial ability Hex of Weakness, which decreases healing done to the target by 20 percent, makes Al'ar resurrect from his Phase One "death" with only 80 percent of his maximum health. There have been a few posts about this on Raids and Dungeons and Bosskillers, but it doesn't appear that it's a widely used strategy.

Vendetta, the guild on my realm that used this strategy for their first kill, said they don't believe it's an exploit, and that they felt they could kill Al'ar without using it. "Until Blizzard says otherwise on Raids and Dungeons or contacts us in-game, it's working as intended because the Rising Phoenix ability is a heal effect," a guild member said. Other people have compared it to using Divine Intervention on Razorgore, which was deemed an exploit, and the bugs that caused Vashj to lose 20 percent of her health before 2.1, which were not.

So, raiders of the world, what would you call this? A clever use of Hex of Weakness as intended, or an exploitation of a bug that classifies Rising Phoenix as healing? And, more generally, if a guild takes advantage of an odd mechanism in a fight that hasn't been classified as a bug by Blizzard, is it exploiting or just being smart?

Filed under: Trolls, Priest, Bugs, Raiding, Bosses

Gamers on the Street: Attunement changes


Hello all, and welcome to Gamers on the Street! In this column I will be logging into a different server each week to create a character and ask completetly random gamers of both factions their opinions about things that are currently impacting players in World of Warcraft. In this way we hope to reach out to the community and give some everyday gamers a chance to talk about some of the things going on in game.

This week, I picked the Gnomeregan server by asking someone in the <It came from the Blog> guild to name a server for me. It was the first one that was given to me. I rolled my two characters -- a Gnome Rogue and a Troll Rogue, which I dutifully leveled past one so nobody thought I was a gold spammer -- and headed for the major cities nearby to ask my questions. Amusingly, getting anyone to talk to you at level five (Alliance) or three (Horde) was difficult to say the least...

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Filed under: Analysis / Opinion, Fan stuff, Interviews, Gamers on the Street

Raiding progress, minus attunements

Players have pretty much /cheered across the board about the removal of attunements from Serpentshrine Cavern and Tempest Keep yesterday-- even the Blizzard curmudgeons over at PaladinSucks nodded in approval.

But as Elizabeth asks on the WoW Livejournal, what exactly does this mean? Can your guild change this weekend's Gruul run into a raid on The Eye? Can guilds skip over Karazhan and Heroics now, and just head straight to Serpentshrine? Will we see Void Reaver dropped by most guilds quicker than Isiah Washington from Gray's Anatomy?

Unfortunately, the answer to those questions is probably no. True, the removal of attunements does mean that more guilds can head into SSC and Tempest Keep right away (instead of waiting for 25 of their members to get attuned), but the bosses in both of the big raids aren't real forgiving unless your guild has already seen a few Kara clears, a few successful Gruul raids, and hopefully even a Magtheridon raid or two as well. Just as a reference, Void Reaver, the first boss in The Eye, requires about three or four tanks in the raid, and easily hits for 7k in the space of a few seconds. Likewise, Hydross, the first boss in Serpentshrine, is not nice to raids-- his adds hit for about 5-6k, and he enrages within 10 minutes.

But on the other hand, if you have run Kara, Gruul, and Mag a few times, most guilds are saying you'll have no problem at all with Void Reaver, so guilds who are ready already will definitely benefit from the attunements opening up for all. But if you're still stuck on Curator or Shade of Aran, you likely won't get much out of SSC or TK except a repair bill and a bit of perspective. You'll need to gear up before tackling the bigger stuff.

Filed under: Analysis / Opinion, Tips, Guilds, Blizzard, Instances, Quests, Raiding

Exclusive interview: Awake from Nihilum speaks with WoW Insider

There might be no guild in all of Azeroth that has attracted attention like Nihilum has. They've charged through the endgame, gaining an unimaginable four world firsts in one day. They've downed Illidan. They've beaten the game.

And even out of the game, they seem to be a lightning rod for controversy. They don't like girls. They supposedly cheated on Vashj, and maybe they buy gold. Players have followed Nihilum's exploits like no other guild-- some hate them and some look up to them, but everyone who follows news from the endgame must know who they are.

Now, in their first exclusive interview after downing Archimonde and finishing off the current content, Awake from Nihilum spoke with us to talk about all of these things and more. What did they and did they not like about the endgame they just beat? What's Nihilum going to do now? And exactly how many of them have girlfriends?

Click the link below to read this exclusive interview, and get a glimpse of what it's like to run with the guild that beat the game. Questions were collected from both WoW Insider staff, and from members of our own casual guild, It came from the Blog. Thanks to Awake from Nihilum for doing this with us, and good luck to him and his guild in future content.

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Filed under: Analysis / Opinion, Guilds, News items, Features, Raiding, The Burning Crusade, Interviews

Nihilum - Four world kills in one day


Nihilum, never ones to rest on their laurels, tore through Tempest Keep and claimed the head of Kael'thas Sunstrider in a bold sweep that landed them the world first kill on live servers. From there, they finished the Mt. Hyjal attunement quest, and then proceeded to peek their heads in and see what was up in Hyjal. Just to send a warning shot to the other bosses that it was just a matter of time, they decided to tear Rage Winterchill a new one and leave his corpse behind as a warning. Due to a bug in that fight, Tigole had to get involved and reimburse them as only one of the items for Black Temple attunement dropped -- as opposed to the 25 expected.

With those items in hand, they headed towards the Black Temple, finished up the attunement chain, and then took down both High Warlord Naj'entus and Supremus in a one-two punch based on their hard work learning the strategies on the PTRs. In one evening, they secured four World First kills on live servers, thereby proving their dedication to the destruction of endgame content.

[via Nihilum]

Filed under: News items, Instances, Raiding

Phat Loot Phriday: Icon of the Silver Crescent


The difference between a good caster and a great caster? Knowing when to pop the trinkets. And when you do so, this is the one of the best you can get.

Name: Icon of the Silver Crescent
Type: Epic Trinket
Abilities:
  • Equip: Increases spell damage and healing by up to 43.
  • Use: Increases spell damage and healing by up to 155 for 20 seconds
  • A two minute cooldown, which, I've found, goes pretty darn fast. Depending on how fast your groups move, you can usually pop a trinket at least every other fight in an instance, if not more if you take a while eating and drinking between fights.
  • And as I said: trinkets are the difference between pouring out amazing DPS or healing, and just being average. If you've got trinkets, you should be using them almost every chance you get-- the +43 damage/healing on this is nice, but if you're casting, the +155 is much better. Put those suckers on your hotbars, and light them up near the beginning of the fight (just as you're about to start casting). And as most veteran players can tell you, you can use these things twice on some boss fights-- a player casting without his trinkets in use or cooldown is a player not living up to their full potential.
How to Get It: You *are* running Heroics by now, right? If you're not, that's exactly what you got to do to get this baby. G'eras in the middle of Shattrath City will take your Heroic badges and give you epix for them, so bring him 41 Badges of Justice (that's 8 and 1/5 successful Heroic Mechanar runs, or about 60 curse and stress-filled failed Shattered Halls runs, in case you're counting), and the Icon is yours.

Oh, and speaking of trinkets, here's an extra piece of Phat Loot for you: If you're a caster, and you are keyed to run Heroic Mechanar, that means you're Revered with Sha'tar, so stop by the Quartermaster, also in the middle of Shattrah City and pick up Xiri's Gift. Great trinket, easy to grab, and while the equip isn't as good as this one, the use is almost as nice, without having to pick up tons of Badges.

Getting Rid of It: You don't want to get rid of it. Even if you do, it's a trinket-- put it in your bags and keep it for later. Personally, I carry about six trinkets around with me, and every one has its own place and time for use.

Filed under: Items, Analysis / Opinion, Tips, Phat Loot Phriday, Buffs

Mysterious Mysteries: the Exodar

While questing in Azeroth the other day, a guildy and I got into a discussion on The Exodar. He mentioned that it looked to him that it was a ship and that someone should be able to fly it. That led to my geeking out a bit over the lore, and explaining that it was indeed a ship, a nethership, and the fourth part of Tempest Keep.

I've often speculated about this strange city. As I fly around Netherstorm, I try to imagine what it was like to have that last piece of the armada floating with the others, and where it might have been placed. But the true mystery is what might have been within the Exodar. We know it had a boss, but who was flying that great ship when the Draenei broke in? What exactly was it used for? I think of it in terms of the Caverns of Time. If we were able to step back to that moment when the ship was hijacked, what would we see? I bet the battle was immense. Okay, here's where I'd like to here from you. What do you think the Exodar originally was? Are there clues within the existing structure that can hint at it's original purpose?

[image courtesy of WorldofWar.net]

Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade

More Legendary weapons from the Kael encounter

Our good friend Boubouille over at MMO-Champion has posted pictures and stats of all the Legendary weapons found in the Kael'thas fight. Last week, we posted about that crazy axe, but it seems there's more-- seven weapons in total, and they're all amazing.

There's a shield that gives +40 defense and can shield the user for 100,000 damage. There's an uber dagger for rogues, and an awesome bow for hunters. There's even a staff that not only increases both spell damage and healing by 325, but also adds over 1000 attack power to Cat, Bear, Dire Bear, and Moonkin forms.

Nihilum is so far the only group to take on Kael'thas (and let us know about it), but they haven't spilled too much information about exactly how and why these weapons are used. We do know they're meant only for the encounter, and that when you die, the weapons disappear. But how and why they're obtained isn't quite clear yet-- I've heard the weapons are given to the raid when Kael's advisors are killed, but does that mean these weapons replace the raid's weapons or do they have to be looted and equipped? And what exactly is Kael doing during all of this that requires so much crazy power?

As of this writing, Nihilum hasn't yet downed Kael, so they're probably more concerned with going after him then telling us about it. But once they down him (I predicted this past weekend, but we haven't seen anything yet), maybe we'll get some clearer answers about what the encounter is actually like.

Filed under: Items, Guilds, The Burning Crusade, Bosses, NPCs

Nihilum meets Kael'thas, finds new Legendary


Nihilum has made it to see Kael'thas Sunstrider, the end boss in the 25-man raid The Eye (in Tempest Keep), and though they haven't downed him yet, they've come back to tell the tales.

First things first, there's a new Legendary in the game, a two-hand axe called Devastation, with a +50 crit, +150 attack power, and a speed buff of 50% and an attack speed buff of 20% as a chance on hit. Oh, and did I mention that it's got 158.1 DPS on it? I think I just did. I believe that makes it the highest DPS weapon in the game? Nope, there is at least one wand that goes higher (thanks readers! see comments below). The only thing I know of that's higher is Illidan's Twin Blades of Azzinoth, and those have only been seen on GMs so far.

There is a catch, however-- the axe can only be used during the fight with Kael'thas. As for the event itself, Nihilum says "the encounter seems very cool," and it looks like Kael comes with (at least) four adds-- his advisors Thaladred the Darkener, Master Engineer Telonicus, and Grand Astromancer Capernian and Lord Sanguinar.

No mention yet on how they're doing with the encounter, but I'd guess we might see a world first as early as this weekend.

[ via MMO-Champion ]

Filed under: Items, Guilds, Instances, Expansions, Raiding, The Burning Crusade, Bosses

Death Wish downs Astromancer Solarian for world first

Looks like we've got a new player on the World First scene. Death Wish, of Cho'Gall-H, has downed High Astromancer Solarian in Tempest Keep. Loot was a pally healing belt and a magic damage wand. It appears that Solarian is the last boss before Kael'Thas Sunstrider, so there's a good chance we'll be seeing the blood elf prince go down soon. Grats, Death Wish, and may all your hits be crits!

Filed under: Guilds, Raiding, Bosses

Know Your Lore: Kael'thas Sunstrider

The second fellow in this week's Know Your Lore is one of the most influential figures in the Burning Crusade expansion. An entire zone, Netherstorm, is twisted around his plans and his personality. The blood elves practically worship him as a god and the draenei see him as their most bitter foe. And yet, no one knows quite what he's up to in his suspiciously pink floating ship. So quick, before someone kills him, meet ...

Who: Prince Kael'thas Sunstrider.

What: Blood elf. Yes! Finally! Someone who has stayed one race without being turned into a fish/corrupted by demons/etc.!

History: Kael'thas Sunstrider is the last of a dynasty of high elf kings that date back to Dath'Remar Sunstrider, the old leader of the Highborne. As a young man, he studied magic in Dalaran and became an accomplished mage. While in Dalaran, he met a human mage named Jaina Proudmoore and fell for her, even though she was a teenager and he was an ... immortal-type guy, so probably pretty old. But she decided that her studies were more important, and didn't respond when he courted her. Then Jaina started seeing Prince Arthas, and Kael'thas was devastated. Wow, Jaina kind of got around. I guess that's what comes from being one of the few female characters in an RPG. She's single now, though, unless you believe those rumors about her and Thrall.

Anyway, Kael was studying in Dalaran when Arthas went nutzo. Arthas marched his army of undead into Quel'Thalas and defiled the Sunwell, killing many blood elves and sickening more. Kael's father was among the dead. He hastened back to Quel'Thalas from Dalaran and took command of the remaining high elves. The bitter Kael renamed them the Sin'dorei, or blood elves, in honor of the dead. He and his troops joined the Alliance to fight against the Scourge.

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Filed under: Features, The Burning Crusade, Lore, Know your Lore, NPCs

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