The concept of avatar rights is a strange and new concept, only really going back as far as people have demanded rights for their virtual counterparts. In the early days of the MMO genre, players would populate MUDs (multi-user dungeons) or similarly designed constructs online and do pretty much the same things we do today -- hack, slash, chat, and adventure with other users. From MUDs, we got graphical MMOs, and from graphical MMOs, we got the second and third generations of the massively multiplayers we know today. World of Warcraft comes from a rich history of all of the games that came before it, as did the concept of the virtual self. The one thing all of these games have had in common over the years is the avatar.
This week's Lawbringer is the first in a multi-part series discussing avatar rights -- where the concept came from, where it's going, and who has the power to set the rules. We're going to talk about the venerable Raph Koster and his avatar rights manifesto, who your avatar is and what is so damn special about him, and some really interesting concepts dealing with what people feel they are owed. Strap in -- this may get crazy.