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Posts with tag terokkar-forest

Arcane Brilliance: Mage leveling guide, 59-68

It's time once again for Arcane Brilliance, the weekly mage column that would like to thank its readers profusely for the deluge of screenshots it received last week. Arcane Brilliance sent out the call, and you guys responded in droves. There were so many, in fact, that it was an impossible task to select just one for the column. Arcane Brilliance finally went with this one, apparently of an undead pimp of some type, simply because it made Arcane Brilliance chuckle. Also, the column this week is about leveling through Outland, and this is a pretty good representation of how your mage will look throughout that leg of the journey: like the mutant love-child of the entire cast of Saved by the Bell.

Seriously... you guys are awesome. Sooooooo many good pictures to use. I may have to start writing like 12 of these a week, just to have an excuse to use all of them. Thanks again, and keep them coming. Even if I don't get to use them, I just enjoy browsing through them. So many mages, so little time.

Last week, our mage leveling guide hit level 58 and fled vanilla WoW for the alien landscapes of Outland. This week, we'll tackle the 10 levels your mage will be spending there, amongst the hellboars, sporebats, and ravagers.

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Filed under: Mage, Analysis / Opinion, Tips, Quests, Expansions, Features, The Burning Crusade, Leveling, Guides, Classes, Talents, (Mage) Arcane Brilliance

Phase 4 Dailies: Discovering Your Roots

The first daily quest of Phase 4 of the reclaiming of Quel'Danas is Discovering Your Roots. This quest begins at the newly unlocked Alchemy Vendor, Mar'nah. Of course, she has been unlocked, but not her stock. She claims to need a special reagents for that: Razorthorn Root. She says it's fairly difficult to harvest, but this quest shouldn't give anybody too much trouble.

After accepting this quest, fly out to Razorthorn Rise. This region is directly on the border between Terokkar Forest and Hellfire Peninsula, up in the mountains. If you cant find it, just look at the picture above.

This is similar to the quest I Was A Lot Of Things... from Shadowmoon Valley, in that you need to use some local beasts to dig up your plants for you. Luckily, you don't need to rely on the intelligence of some dumb pig that gets massacred by all of the nearby monsters and turns on you if you accidentally hit an AOE. You get to control the Ravager you'll use to dig up your five required Razorthorn Roots.

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Filed under: Patches, Quests, Guides, Making money

Wishing for weather in Outland

Prancing around Quel'Danas for my daily quests day in and day out has reminded me of something I've very dearly missed. Weather! It rains very frequently in Quel'Danas, and combined with all of the action going on around the island, it has a very strong feel of being alive.

Zangarmarsh has rain as well, but I can't think of any other zone in Outland that has weather effects that come and go. Sure, some zones have Infernal rains and such inside and outside of them, but that isn't really the same. It's a constant, it's static. When you go to that zone, it will be there 100% of the time. Azeroth's weather wasn't like that. After it was added, of course. It might be raining in Stranglethorn, it might be sunshine from horizon to horizon. When it was raining, the zone had an entirely different feel. You were doing the same things, but it just felt different.

I brought this up with some friends of mine a few times before, and we tried to think it through with logic at first. You know, the atmosphere is different, so maybe other zones in Outland can't rain. It's an alien world, so who knows? Even if you play the 'alien world = no rain' card, I think there are some awesome weather-related things you can do. Read on for my thoughts on the matter!

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Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade

PvP all day, everyday: Spirits of Auchindoun


One of the two World PvP daily quests that was added in Patch 2.4 was The Spirits of Auchindoun, which is arguably the easiest of all daily PvP quests because it actually doesn't necessitate combat. The quest becomes available at Level 63, giving players leveling in Terokkar Forest a chance to help their faction take control of the Bone Wastes. Alliance players can obtain the quest from Exorcist Sullivan in Allerian Stronghold while Horde players can talk to Exorcist Vaisha in Stonebreaker Hold. At Level 63, the quest awards 186 Honor points, 3 Gold 70 Silver, and 11,650 experience. At Level 70, players are awarded 209 Honor points and 11 Gold 99 Silver.

Interestingly enough, just like the Halaa quest, The Spirits of Auchindoun do not require the factions to take control of the Bone Wastes, merely for players to assist in the capture of one tower. For most Level 70s, this is extremely easy, particularly with a flying mount. It takes about 1-2 minutes to capture one tower, so it's possible to complete the quest immediately and turn it in at the nearby camp. It's arguably the easiest 12 Gold to earn in the game, the only caveat being the timing of the quest, which can only be completed every 6 hours. The quest can be completed in a raid and can be shared, making it easy to PUG the quest with nearby allies in the zone. Note that in order for the objective to count, you must see the tower's slider move from uncontrolled to your faction. If you are on a flying mount, make sure that you've landed.

As detailed in one of my earlier articles, control of the Bone Wastes grants a zone-wide buff, the Blessing of Auchindoun, which grants +5% to all damage dealt and +5% experience gain. The buff also allows the capture of Spirit Shards within the Auchindoun instances of Mana-Tombs, Auchenai Crypts, Sethekk Halls, and Shadow Labyrinth. Once captured, the Bone Wastes remain under the winning faction's control for six hours and cannot be captured again, making The Spirits of Auchindoun one of the few time-sensitive quests in the World of Warcraft.

Filed under: Patches, Analysis / Opinion, PvP, Quests

Fishing in 2.4: Daily quests and more

One of the first things I checked out on the PTR was the new fishing daily quests. Call me a glutton for punishment, but I actually enjoy fishing in WoW and have been increasingly interested in this quest ever since it came to my attention via the official forums. Now that the 2.4 test realm has been up for a few days, I've been able to do three of the new, randomly rotating quests which start from Old Man Barlo just outside of Shattrath City.

The first quest I discovered, and the one that I've seen the most so far, is called "Shrimpin' Ain't Easy". It requires you to fly to Zangarmarsh and fish up a few Bloated Barbed Gill Trout. You can catch these by fishing in any of the lakes in the zone. Once you reel one in, you can open it like any other package in the game to collect a few shrimp and gray items. One fish can hold multiple shrimp and this quest can be completed pretty quickly, assuming that you don't encounter any bugs. Currently, I often encounter a bug where I'm unable to catch any fish (aside from the special fishing pools, which don't yield the quest fish) in Zangarmarsh while on this quest. Abandoning and retaking it has fixed the problem every time so far.

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Filed under: Fishing, Patches, Quests

New World PvP quests: Your daily dose of war!

I was one of the lucky few that was able to copy my character and log onto the public test realm over the weekend. Playing more than I probably should have, I was able to check out all the new daily quests and snap screenshots of much of the new content. In the midst of my frenzied trek around Outland and the Isle of Quel'danas (the new zone that hosts the upcoming dungeons), I made certain to check out the two new PvP daily quests mentioned in the patch notes. These are not the new Battlegrounds Daily PvP quests that are being introduced with the same patch, but all new quest options for World PvP objectives.

First off, I headed to Allerian Stronghold in Terokkar Forest. Near the Spirit Shard vendor, I found a new NPC, Exorcist Sullivan, offering that zone's daily quest. The objective is simple enough, merely help in the capture of one of the Spirit Towers in the Bone Wastes. In return you'll be awarded some cash and honor: 11 gold, 99 silver and 209 honor, to be exact. While I haven't been able to check out the Horde version of the quest yet, I'd imagine the NPC should be easy to spot in Stonebreaker Hold, near Spirit Sage Gartok, the Horde Spirit Shard vendor.

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Filed under: Patches, PvP, Quests

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