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Posts with tag terry-pratchett

Insider Trader: Woodworking in the expansion?


Insider Trader is your inside line on making, selling, buying and using player-made products.

Ideas for a woodworking profession have been bounced around for years, but have previously been dodged by Blizzard. Although they assured us that they have plenty of ideas, they've always been working on too many others.

Woodworking was not to be for Burning Crusade or Wrath of the Lich King, but what about the upcoming expansion? Considering that Goblins and Worgen could become playable, it might be a real possibility.

In late summer 2007, Nethaera posted a list of some of the things that need to be considered before they can even begin to implement a new profession. While it became clear that it wasn't going to work for Wrath, it seems a little more plausible now.

Today's column will be dedicated to presenting the crafting community's Woodworking ideas, discussing their implementation using the (incomplete) criteria set forth by Nethaera, and speculating about its possible presence in the next expansion.

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Filed under: Skinning, Analysis / Opinion, Features, Insider Trader (Professions), Forums, Rumors

Sunday Morning Funnies: I'll tickle your soul

This week, we have things that suck, users and abusers, opportunists, resourcefulness, and even some creepy happiness. You know that when drawings get emotional, entertaining things happen. If you get bored, you can even read the handful of poor reviews last week's lot was given!
  1. The NPC rebellion still holds, and Dark Legacy Comics's characters must fend for themselves.
  2. Some people just don't like video games. Extra Life.
  3. Shakes and Fidget walk into a dangerous situation and Fidget tries some magery. You know him and magery.
  4. NoObz shows you how to subtly convert your friends to the Warcraft ways.
  5. Supermegatopia shows us daily quests from the other side of the fence.
  6. There are two great comics from Ding! this week. Have you ever wondered about some of those people who queue battlegrounds and then immediately leave? Are they all queue hoppers? Other people have been showing around their orphans. Some, have been using their orphans.
  7. Teh Gladiators are meeting up with some old foes, and Trevor seems unusually happy. You could almost say creepily so.
  8. Disgraph has given us part 2, part 3, and part 3.5 of the Orphan Saga! I'd watch the orphan, because he rocks. Also, it seems there may have been some errors last week when trying to read part one, which I sincerely recommend you do, as I laughed pretty hard.
  9. You should check out the latest LFG. As a side note, which is not necessarily showcased perfectly in this week's comic as much as some others, I've been reading this book. Sometimes I read, you see. At the recommendation of several friends, I picked up a Terry Pratchett book, The Colour of Magic. Now, to continue my ramble, I have always enjoyed LFG's warlock the most, as I'm sure others might agree. To my delight, there is a warlock of sorts in this book that seriously reminds me of this character. Not in any way, shape or form am I suggesting they are related, but if you like one, you should like the other. /ends tangent.
Vote for the best by passing through the break.

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Filed under: Polls, Fan stuff, Features, Humor, Screenshots, Comics, Sunday Morning Funnies

All the World's a Stage: Something to remember me by


All the World's a Stage is a column for creative minds, playing with roles every Sunday evening.

The best characters in novels and movies often leap into your mind from the moment you first see them -- something they say or do sets them apart and captures your interest, and from that time on, you're hooked.

Likewise, when we roleplay, our characters should always have some memorable trait which can hook other people's interest. Too often, I see roleplayers focusing too much on dark secrets that they only reveal to their closest friends, and neglecting those mannerisms which could give everyone they meet an instant and profound impression of their character. Of course, if some people prefer to roleplay this way, that's fine. But to my mind, roleplaying is best when it avoids cliquishness, and the best roleplayers are those whose characters stay with you, even if you never see them again.

When I'm creating my own characters, I think of such memorable traits as "gimmicks," but that word usually has a negative connotation that doesn't apply in this case. For now, the best word I can think of is "quirk." It's an instantly recognizable pattern of behavior or speech that can let others know who your character is right away. Below you will find some of my favorite quirks I have seen people use in their roleplaying in WoW, each of them entertaining and inspiring it its own way.

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Filed under: Virtual selves, RP, All the World's a Stage (Roleplaying)

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