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Posts with tag texture-artists

WoW Insider talks 5.4 with 3D artist Fanny Vergne-Vicente

WoW Insider talks 54 with 3D artist Fanny VergneVicente
Patch 5.4 is here, and those that aren't gallivanting around the Timeless Isle have likely already taken their first steps into the Siege of Orgrimmar. The boss fights are exciting enough on their own, not to mention the awesome loot waiting to be found in the depths of the newest raid. But what many players don't think so much about is the raid itself. I'm not talking about the bosses or the mechanics of the encounter, but the actual bits and pieces that make up the space in which we're destroying all those new bad guys.

We've had plenty of developer interviews leading up to patch 5.4, but Blizzard was kind enough to give us an interview of a different sort. 3D artist Fanny Vergne-Vicente is one of the many artists at Blizzard that helped put together the Siege of Orgrimmar raid from the ground up, designing textures for everything you'll see while you're merrily murdering Garrosh -- the walls, floors, spikes, and everything else that makes the encounter come to life. We had a brief chat with Fanny about just what a 3D artist at Blizzard does, and what it was like bringing the Siege of Orgrimmar to life.

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Filed under: Blizzard, Interviews

Breakfast Topic: A love letter to WoW's texture artists

Blizzard texture artists -- you are my heroes. Prepare yourselves for a sappy love letter to whom I believe are the hardest-working people behind some of the most intricate content in the World of Warcraft.

My love and appreciation for the WoW texture artists began with one texture. This one texture made me appreciate what textures were capable of. Love at first sight. The gates of Orgrimmar, to me, are the single most beautiful texture in World of Warcraft. The sense of depth and scale that the gates of Orgrimmar convey are absolutely astounding for what the actual object is made up of. The wall itself is flat. Going up close to the wall is like pulling back the magician's robe -- the trick is just a trick. Looking at the Ogrimmar gate from afar is the real magic.

If you haven't seen the gates of Orgrimmar, it is practically a giant rectangle polygon wrapped with this extraordinary texture. Back in 2004, I (like many fervent WoW fanatics) was engaged in wars of internet-epic proportion on forums and message boards about how terrible and cartoony World of Warcraft looked compared to Everquest 2, the graphical competition at the time. Every time the graphics argument came to a head, my answer was always the same -- WoW's texture artists make this game ooze with flavor, style and depth, and Orgrimmar's gate was my proof. WoW's textures compensate for many of the engine's flaws, even in the midst of complaints of new models' being needed for many of the races.

With Cataclysm approaching sooner rather than later, and with my boy Garrosh Hellscream taking over my capital city, I am losing my favorite texture in the game. I am losing my ace in the hole, and it will be sorely missed. Thank you, WoW texture team, for putting out the best art in video games.

The art in WoW has obviously affected me in and out of the game. What are some of your favorite textures or art pieces in the world that actually have crossed the game's boundaries? Have you ever been amazed at how textures in WoW can make a five-year-old engine look this good?

Filed under: Breakfast Topics

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