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Posts with tag tg

Ghostcrawler: Okay with Titan's Grip not being an optional talent

One of the founding points in WoW's talent system, or any game's talent system, is to allow players to customize their characters based on their personal preferences. Want to play a healer with your Priest? Great, here's a few dozen holy talents. Your Paladin needs to crit some face off? Retribution is your key.

Within each of these talent trees are many, many choices. And while cookie cutter specs eventually develop, the option is still there to allow for whatever spec or combinations of specs you decide works best for you. The rest of the world be damned, it's your choice.

However there are some exceptions to this. These occur in talents that we all need to play, more or less. Or in more specific terms there are talents that the rest of the tree is designed around. One such talent is Titan's Grip, and according to Ghostcrawler Blizzard is okay with that (for now).

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Filed under: Warrior, Analysis / Opinion, Talents

Warrior changes in patch 3.0.3

With 3.0.3 going to the live servers today, we have a nice batch of Warrior changes to look at. First and foremost on everyone's mind are the changes to Titan's Grip.

Prior to patch 3.0.3 Titan's Grip had a 15% miss penalty. That penalty has been reduced to an astounding 5%. What does this mean? It means that you're pretty much going to hit 10% more then what you used to when you have Titan's Grip talented.

10% more means 10% more crits and 10% more yellow damage. Of course, these numbers end up being a bit different in practice than in theory crafting (and some will even correctly say that 10% more chances for damage is an oversimplification - and they would be right, and that's another article), but they're still a good base to look at when talking theoretically about the class.

The simple jist of it is Titan's Grip just became a whole lot sexier.

Continue reading on after the break for more changes to the Warrior class in 3.0.3.

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Filed under: Warrior, Patches, News items

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