Encrypted Text: The Lazy Alt's ten must-do Outland quests
Sometimes, in all the drama of raiding and arenas and new patch days, we forget that not all rogues are 70 and geared out the watoozle. A lot of rogues -- whether they be alts, new players, or just seriously behind the times -- are still struggling through the levels. And with the myriad number of quests out there for levelers, it can be hard sometimes to figure out which ones to focus on. Will skipping this quest leave me out of a fantastic chain quest reward, or just save me hours of searching through fel droppings?
So in the spirit of helping our newbie brothers and sisters, Encrypted Text presents the top ten must-do Outland quests for rogues, with their corresponding rewards and tips to help you through them. Note: This only includes non-dungeon quests. Sorry, you'll have to get that Hauberk of Karabor by yourself ...
10. The Trampoline Quests
- Starts with: I Must Have Them! from Wazat in Nagrand (61,67)
- Requires: Two players
- Steps in the chain: Two
- Rogue rewards: Delicate Green Poncho or Nomad's Cloak
- Details: This is either one of the most fun or the most frustrating quests in Outland, depending on your sense of depth perception. Basically, you need to collect gas from air elementals to power the "Jump-a-tron", which is a trampoline for some reason. After that, you need to use the trampoline to get on top of a tree, steal an egg, and defeat the angry mother bird who comes to attack you (a 66 elite.) This means that you have to click off the trampoline's "float" buff at the exact point when it'll get you onto the tree. And if you try it with anything less than full health, you'll probably die. Note: This is one of the few points on my heavily contested PVP server where I have ALWAYS seen Alliance and Horde working together. It's such a pain to get up on top of the tree that dying to the mother bird is a devastating blow.
Filed under: Rogue, Items, Quests, The Burning Crusade, Guides, (Rogue) Encrypted Text



It's a brave new world for young enchanters training in the mysterious ways of their craft. 
With the new talent trees and the challenges of leveling, I've had to adjust my talents several times. On my warlock, I did a post-2.0 build before the expansion pack that was very heavy demonology, a leveling build that was heavy affliction, then I tried multiple builds for post-70, settling on a hybrid 40/0/21 build similar to my old raiding build.
My warlock hit level 70 during one of the horrendous trash pulls in the Auchindoun's Shadow Labyrinth. It took about 2 weeks, a little over but for the first four days my server was unplayable. 

EVERYBODY PANIC! Actually, it seems as though everyone else wanting to quickly level a Draenei did just what I did. They got off of Azuremyst Isle as quickly as possible, and headed back to comfortable and familiar hunting grounds. In my case, that was Goldshire. 







