The Light and How to Swing It: 4 ways to start retadin combat off with a bang

One of the perks of this job, at least in my mind, is receiving reader mail and interacting with the community. I love doing what I can to help people new to the spec; it's really why I started blogging and writing about retribution paladins in the first place!
Anyway, last week I received an email posing the following question:
I have noticed that some other ret paladins have very high initial DPS. How are they doing this and how can I do the same?The string of abilities and buttons you hit at the beginning of combat, called opening sequences or openers, are a much-discussed topic among theorycrafters and the community at large. Naturally, your first few attacks can set the pace for the rest of the fight. Fortunately, the spec is forgiving enough that even if you flub a button at the beginning of an encounter, your overall DPS won't go straight in the toilet. Even so, I have a few pieces of advice up my sleeve from my own experiences that can help you start the fight off right.
Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm







So you're cruising along, leveling your paladin (who you probably picked up leveling again after 2.3, you lazy blaggard) when you finally find a group for the instance you've been dying to go to. You join the group ... and discover that it consists of a warrior, a mage, a rogue and a hunter. They need a healer. 



It's hard to determine the best and worst talents for a class that has three different roles. The best tanking talent is obviously going to be useless if you're primarily a healer, and the worst thing for a prot pally might be excellent with a ret build. Nevertheless, there are certain talents in all three trees that shine brightly, and other talents that make you ask "Who actually takes these?" These ... are those talents.





