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Posts with tag the-immortal

The OverAchiever: The game's 13 vanished titles

The OverAchiever The game's vanished titles THURSDAY
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we rue the lack of High Poobah among the game's honorifics.

An interesting question in the Tanking forum about a month back spurred an article for readers here about which title they find most reassuring on a fellow player. The discussion that ensued was a reminder that you can't get some of the more popular picks anymore, and just why they meant -- and continue to mean -- something in the first place.

Sad to say, these titles are no longer accessible, unless you manage to find some far-flung server at the end of the universe where no one's bothered to kill Sartharion at all.

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Filed under: Achievements, The Overachiever

The most reassuring title to see on a player

The most reassuring title to see on a player
Whether we like to admit it or not, we tend to give other players the once-over whenever we zone into a Raid Finder or dungeon PUG, particularly if you've had a run of bad experiences while getting valor-capped for the week. A recent thread on the Tanking forums about the best title for a tank to sport is both a sideways acknowledgment of this and a question as to which title best suits your role in the game. For healers, one could argue that Undying or Immortal means you probably had job security for the length of Wrath, but that kind of ignores everyone else's responsibility to not screw up in Naxx. Possibly Herald of the Titans/Conqueror of Ulduar would have been the equivalent for DPS players, although a raid had to fire on all cylinders for those achievements too.

Before achievements were account-wide, and leaving aside obvious ringers like Light of Dawn/Bane of the Fallen King before Mists, I would have nominated Loremaster or Seeker as the most reassuring titles to see on a player regardless of gear quality. I can't say exactly what link exists between the persistence needed to get these titles and overall competence, but I have yet to see a Loremaster or Seeker player do something screw-the-pooch crazy in a PUG. These days, it's tougher to guarantee that a player sporting a title is doing so on the character that originally got it, so maybe The Undaunted is probably the single best outward indicator of competence.

Having written all this, I've also had the pleasure of knowing a world-class hunter who never bothered using titles, and we have to acknowledge that a generic, funny (e.g., "Chef Boyardee"), or absent title means nothing at all. But if you had to pick one that said, "I will not get you killed in this PUG," which would it be?

Filed under: Analysis / Opinion

The OverAchiever: Do them now!


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on.

We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears.

I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds).

I've written this list assuming the following:
  • Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about.
  • With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day.
  • Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.

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Filed under: Achievements, The Overachiever

The OverAchiever: The 25 most evil achievements, part 1

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"

Last week I previewed three of the most evil achievements in the game, both to collect my own thoughts and to canvass commenters' opinions for a larger article. This week, I'd like to present the first set of evil achievements for your reading, wincing and antacid-chugging pleasure.

A note on judging the "evil value" of achievements
: I've been adding to this list for a while, and it's drawn from both the achievements we've covered in this column and some I've seen players complain about frequently in game. Obviously, there's no real way to quantify exactly how difficult or excruciating achievements are, so I'm going with the definition I gave above. Any incredibly difficult or RNG-saturated achievement made the short list, but I also tried to keep some unusual picks in mind. In this vein, there's an achievement in today's column that, while extremely easy by today's standards, was a screaming horror when it first debuted. I may wind up doing a list of honorable mentions as well.

So, in no particular order, I am pleased to present World of Warcraft's 25 most evil achievements, starting with #25-16 this week.

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Filed under: Achievements, The Overachiever

The OverAchiever: Evil achievements

I love achievements, but sometimes you look at them and realize that somewhere on the development team lurks a sadist of the highest order -- and not just any sadist, but one with a business plan and an unwitting audience of 12 million players.

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"

Below are three of my top picks as the most evil achievements in the game, chosen via the scientific rationale of hating life and myself while doing them. They're selections from a lengthier OverAchiever I've been slowly assembling on the 25 most evil achievements in the game. While my main's a hair's breadth from the It's Over Nine Thousand! feat of strength, there are still quite a few achievements (many of them PvP-related) that she's missed, and I think it's pretty easy to underestimate the agony-value of achievements you haven't personally done. So, rather than simply ignore them, I'd love to get some commenting feedback on the worst, most annoying and most soul-destroying achievements of which you've been a part.

Some may disagree on the ultimate difficulty of the following three achievements, but I remain undeterred from my belief that every single one has been milked from the angry teat of Satan himself.

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Filed under: Achievements, The Overachiever

The OverAchiever: Dungeon and raid titles, Part 2




After taking a two-week detour into guides covering the Love Is In the Air and Lunar Festival holidays, we're going to return to the list of titles available from dungeon and raid achievements. You can find part one here, covering everything from Argent Defender to Grand Crusader. This week, we'll pick up where we left off.

Herald of the Titans (requires an Algalon-10 kill under special circumstances) or Starcaller (requires Observed -- 10 player)

Herald of the Titans, much like its ToGC-10 counterpart Argent Defender, requires you to kill Algalon in Ulduar-10 without padding the difficulty with gear from higher-level raids. The result is arguably the coolest Algalon-related title apart from Celestial Defender, but it won't come without a ton of planning and a lot of skill. Starcaller is the same deal, minus the gear requirement.

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Filed under: Analysis / Opinion, Raiding, Achievements, The Overachiever

The OverAchiever: Dungeon and raid titles

Titles; they are cool, they are wonderful, and in a not-inconsiderable number of cases, they are very hard to get. Almost without exception, every single title in the game is also linked to an achievement. Today we're going to examine how you can get (or, in some cases, how it was possible to get) about half of the 19 titles currently available from dungeons and raids. Next week, we'll cover the last half, going in alphabetical order.

If you're a skimmer, the two toughest achievements are actually at the tail end this week, and if you're currently in Icecrown Citadel, there's two currently-unobtainable titles that may interest you here (in addition to another set next week).

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Filed under: Analysis / Opinion, Raiding, The Overachiever

Ulduar drakes not being removed (yet)

Bornakk confirms something that a number of guilds still working on their Ulduar drakes have been wondering -- are they planning to eighty-six them as soon as patch 3.3 hits? Nope -- Blizzard hasn't changed anything from its previous policy concerning the drakes, and they'll still be warning us a month in advance if they do eventually decide to remove them. This started as a response to the removal of the Naxx-era drakes without much advance notice, which resulted in some very unhappy players being caught unawares.

What I always found interesting about the wording on Blizzard's policy is that they don't "currently" have any plans to remove the drakes at all, but they're keeping an eye on things. It makes me wonder if there's an ideal percentage of guilds or players they'd like to achieve the drakes each patch, and that numbers were short in Naxx and still short in Ulduar. The Naxx-era Glory of the Raider (heroic) was certainly uncommon and, for a competent guild, hinged almost entirely on their ability to get past the RNG-riddled and sometimes-buggy Immortal, then said to be the rarest raiding achievement in the game. For Ulduar, my guess is that achievements like Firefighter are probably the biggest stumbling block, although fortunately the achievements required for the meta are more dependent on skill and less dependent on RNG than Immortal. We'll keep an eye out for you, but for the moment, raiders, keep plugging away at those drakes.

Filed under: News items, Raiding, Mounts, Forums

Guildwatch: A kinder, gentler GW


Something really amazing happened the other day -- Jalabharxo, as you can see in the chat above, asked for some help in the Trade chat. But unlike what usually happens (someone insults his mother or people make fun of his lack of knowledge by calling him a noob), the unthinkable took place: someone respectfully answered his question. He couldn't believe it, and even though he sent us the screenshot, neither could we.

Because of this crazy change to the way the game is played (People helping each other? Who'da thunk it?), we've decided to change up the format of Guildwatch. Usually we cover downed and recruiting news from guilds around the realms, as well as all of the crazy guild drama. But the drama is always so vicious, and no one ever seems to like it too much, so from now on, we're going to be covering a different side of the game: guild goodness. We're sure you'll love this change -- the new GW starts right after the break. And as always, you can send us news of your guild or anyone elses at wowguildwatch@gmail.com.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch

Breakfast Topic: The titles of Patch 3.1


Patch 3.1 is a hefty content patch that will introduce a massive new raid zone, the Argent Tournament, as well as Arena Season 6. Of course, along with all those are new Achievements and consequently, titles. Some of the titles have been around since the Beta, where the realm's first Level 80 of a particular race was awarded an 'of the <major city>' title. This was widely criticized and Blizzard pulled the titles long before Wrath went live, but are now set to return with the Argent Tournament. Soon, dedicated players can append an affiliation with their favorite racial cities for all to see.

Of course, there are more titles that are coming with the next content patch, and yesterday it was revealed that the titles for the Ulduar versions of Undying and Immortal were going to be Champion of Ulduar and Conqueror of Ulduar respectively. Is it just me or does Champion/Conqueror of Ulduar not have the same 'oomph' as being Immortal or Undying? First of all, Champion and Conqueror are both existing Horde PvP titles, which lessens the impact. Secondly, the cool factor of 'the Immortal' and 'the Undying' are just off the chain as well as being perfectly appropriate for the Achievement.

There are also the Celestial Defender and Death's Demise titles for realm first Algalon and Yogg-Saron kills in their hardest modes. I think those are much cooler, but are about on par with, uh, Magic Seeker. Sometimes, titles just don't roll of the tongue very nicely. We usually ask for your opinion on these, and we're doing the same today for Patch 3.1's batch of titles. In fact, we're putting up a poll to get your take on all the titles of Patch 3.1. Click on a radio button to kick off your day!
What do you think of the new titles in Patch 3.1?
Awesome! I can't wait to become The Conqueror of Ulduar!644 (8.3%)
Champion and Conqueror AGAIN?1725 (22.2%)
I'm pretty happy with the city titles.1737 (22.4%)
The only thing that matters is THE INSANE!3652 (47.1%)

Filed under: Polls, Breakfast Topics

Ready Check: Nearly Immortal



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses.
This week's Ready Check was inspired by reader Evan, who wrote in to tell us of some frustrating near-brushes with immortality.

Among hardcore and casual guilds alike, the achievement 'The Immortal' has caused nothing but a headache, even though finally pulling it off puts you in a very elite group of raiders. We misguidedly hoped that there wouldn't be a similar achievement in Ulduar, but 'The Immortal, Part Two' puts paid to that hope. However, it's substantially changed in difficulty.

Currently, you have to complete Naxxramas without a single raid member dying on any boss encounter within a single lockout. This makes for incredibly tense raids when things are going well, and incredibly frustrated raids when something goes wrong and puts paid to that week's attempt. We'll take a look at some of the things that can go wrong in Naxxrams a bit later.

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Filed under: Tricks, How-tos, Raiding, Ready Check (Raiding), Achievements

The Immortal clarifications by Bornakk

This was hinted at the other day when the idea of an "Immortal" achievement for Ulduar was thrown around, but Bornakk has stepped up to clear up exactly what's supposed to be happening with Naxx's ultimate "flawless victory" achievement.

He clears up all the questions that people have asked. To get the achievement, you only have to be present for Kel'thuzad, as long as no one has died on any of the other bosses. And "dying" on the other bosses means any deaths at all -- including wipes, or any other deaths while bosses are engadged. Deaths on trash are apparently fine, and will not lose you the achievement, but if anyone dies on a boss, the raid ID is lost for the week and you've got to start over again next time (of course, you can still go through and get all of the loot and other rewards, so it's not a total wash).

It's tough, no question, but remember that this is an achievement, not a part of normal progress. It's designed to really push your guild (or at least show you've got some good gear). While most of Naxx won't give an experienced, well-geared guild much trouble, achievements like this one can and should be more of a challenge.

Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Bosses, Wrath of the Lich King, Forums, Achievements

The Queue: Wear shoulder pads like it's 1989 and get The Immortal title


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Salutations and fond wishes everyone. Today in the queue we'll spend a moment looking at shoulders you can get for your alts. Shoulder padding, if you will... Remember shoulder pads? I hear they were popular in the '80s. Along with Ghostbusters. And Ghostcrawler is popular now. So therefore Ghostcrawler is only two steps removed from the fads of the '80s.

Bet ya' didn't see that one coming.

Be sure to submit your questions about patch 3.1 in the comments. We'll try to answer as many as possible in the next few days.

Jared Daniels asks...

"Would you recommend getting the inherited plate shoulder pads solely for the purpose of leveling my Death Knight and Warrior from 70-80? My main is a Mage and I am coming close to being able to buy the ones from using Stone Keeper Shards. If no, then what would you recommend I do with the shards?"

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Filed under: Priest, The Queue

Breakfast Topic: Titillating titles


We're so close to getting Twilight Vanquisher, I can almost taste it. A lot of my guild mates would love to have the title, and I'm sure when we down Sartharion with three drakes this week -- fingers crossed... -- a lot of them will be sporting it in Dalaran. I'm not too keen on it myself. I couldn't actually care less. It's cool and all, but what I really want is Battlemaster. I'm just one or two Achievements short on every Battleground to get Master in each one. Even if I had the skill to obtain Arena Master (and I admittedly don't, seeing as how I've never broken 2200 on any bracket in any Season), it's not a title I'd display, either. I just like the sound of Battlemaster. That, for me, is the title I want the most.

I know our Guild Master is five Exalted reputations away from being The Exalted. I personally think that's awesome and we're going to help him in any way we can. All my wife wanted for her leveling Priest was to be a Chef, only to meet a roadblock when she found out she couldn't do the Kungaloosh quest yet (she's only Level 74). We came close several times to getting The Undying, even getting past Heigan, so I'm sure that's in the cards pretty soon. There are so many awesome titles now it's interesting to find out what people like.

David asked in his Livejournal what people thought the most prestigious title was. Readers chimed in to say what they thought were the tough titles to get. Salty got a few mentions, as well as the obviously insane Immortal. Today, though, I'm not interested in finding out what the most prestigious title is. I'm more curious to know what titles you've already obtained and what you choose to display. Some of you guys probably have a lot of titles to choose from. What makes you choose the title you display? Maybe you chose the incredibly simple Explorer for your character named Dora? Or keeping the old world PvP title of General for a toon named Anaesthesia? Some choose humor, some choose prestige, and others... well, some just like how a title sounds. How about you?

Filed under: Breakfast Topics, Achievements

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