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Posts with tag theradras

Back in my day, it was all about patch 1.2

Patch 5.2 this, patch 5.2 that! Back in my day, we had real patches. Or rather, we had the very first content patch for the game -- patch 1.2. Daily quest hubs? Dailies didn't even exist back then. No, you got a dungeon -- a single dungeon -- and you liked it. And there was none of this silly heroic nonsense, either. All we needed was someplace to run in and smash a few centaur and we were perfectly happy.

But seriously, it's actually kind of odd to think about, because I remember that very first patch with utter clarity. It was still 2004, less than a month after the game itself had been released -- and I had just gotten the hang of playing a druid, more or less. Well, I figured out what talent points were for, anyway. Hint: It wasn't just the game congratulating me for leveling up.

I was such a noob back then.

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Filed under: Analysis / Opinion

WoW Archivist: World of Warcraft patch 1.2

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 1.2 was World of Warcraft's very first post-release content patch, way back in December of 2004. It was officially released on Dec. 18, less than a month after the release of the game. Patch 1.2's crown jewel was Maraudon, the first instance ever added to the game after its launch. You may all hate Maraudon now, but back in 2004, that twisty hellhole was the cat's pajamas.

Patch 1.2 also included:
  • Winter Veil
  • The ability to turn off your helm and cloak
  • A nerf to Daze
  • The Great Kodo Nerf of '04
Let's dust off the patch 1.2 tome together, shall we?

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Filed under: WoW Archivist

Know Your Lore: Theradras, Zaetar and the centaur


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They nearly wiped out the tauren. What they lack in brains, hygiene or manners they make up for with raw, bestial aggression, riding in herd-like tribes to try and dominate the land they themselves metaphorically descend from. Born from the union of earth elemental and spirit of nature, they descend from Therazane and Cenarius, and yet it is fair to say that at best, the apple has fallen from the tree and rolled some distance from these ancestors. Their presence in Azeroth often befouls, as they seem to see no need to take care of the land they themselves descend from, for they are not grateful children. Their father Zaetar died at their hands.

They are the centaur. Before the coming of the Horde, they were the most likely to rule The Barrens, what is now Durotar, even Desolace. The past 10 years have seen their numbers fall, their power fade, pushed aside by the tauren and their new allies, but they have not faded away yet. From their fortress of Maraudon, they paradoxically guard and watch over the site of their father's grave, the crystal caverns of Terramok where their mother, Princess Theradras, was sealed away by the Titans.

Born of a forbidden union, cursed by patricide, the centaur abide.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

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