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Posts with tag theramore

Know Your Lore: The war begins

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Know Your Lore covers the history of the story behind World of Warcraft.

It's going to get worse before it gets better.


In his Dev Watercooler about faction favoritism, Blizzard's Dave Kosak made this point, and it's a good one to make. In a World of Warcraft, the lore works to drive us forward, cresting on the waves of what's coming next. In patch 4.3, we're finally going to get to see the events of the War of the Ancients, fight alongside dragon aspects and the great heroes of the past and secure Azeroth's future. But in so doing, we find ourselves forced to deal with the aftermath of Deathwing's actions. The Azeroth we inherit is one that bears the legacy of the Wrathgate, where Horde and Alliance forever surrendered tentative attempts at peace and cooperation. The Azeroth we save is battered by years of conflict against terrible adversaries, and in this diminished, broken world, the Horde eyes the Alliance like a wolf views a sick elk.

This is where the war starts. The Fourth War, it may be called. The War for Azeroth, the battle between mortals, for mortal concerns. At last, at long last, the battle postponed by the Third War can finally happen.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm, Mists of Pandaria

Dev Watercooler: Faction favoritism

Fargo
Lead Quest Designer Dave "Fargo" Kosak has just posted the latest Dev Watercooler. This time, the topic is faction balance. In the wake of BlizzCon, this perennial topic has flared up pretty brightly. While the devs did indicate they wanted to give the Alliance a bit more good stuff during some panels, some other incidents during and after BlizzCon (including the news that Theramore, one of the most iconic Alliance cities, will be razed to the ground) has left some doubtful, leading to intense debates and 100+ page forum threads on the subject.

The way Kosak explains it, the devs definitely want to make sure that there is faction pride for both sides, and, he argues, while the Alliance may be getting beat up, the Horde has taken its share of lumps too. But in the long run, heroes are not born out of easy times. The Alliance will go through tough times, but it will give heroes the opportunity to arise. The Alliance's time is coming.

One thing he did admit to is that Blizzard needs to do a better job of making sure people can interact with their heroes. He acknowledges that the Alliance may not think of Thrall as theirs or part of their story, and he promises that once Cataclysm as over, we will catch up with other characters.

Whether you agree with all of his reasonings and conclusions or not, it's a good read, and it does prove that Blizzard is hearing us and is at least planning to try to address some of the complaints of faction parity and Thrall overload. Check after the break for the complete text of Kosak's post.

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Filed under: Blizzard, News items, Lore

Zarhym weighs in on Theramore rumors in Mists of Pandaria

Scrolls of Lore is reporting that Theramore will find itself destroyed in the war between the Alliance and Horde, and it's set off a flurry of posts on the official forums as well. In fact, there are not just one, but two threads worth of commentary on the matter that has Alliance players feeling a little angry. Community Manager Zarhym weighed in on the issue with a few posts of his own.

Zarhym
So, at BlizzCon we provided a few details about a new expansion and how it's going to have an ever-growing focus on the fight between the Horde and the Alliance in the wake of dispelling many very powerful threats to all of Azeroth. Then we find out a vague detail that some sort of unrelenting attack by the Horde on Theramore is to come. The Horde, to remind you, is currently a faction with an overzealous ruler and significant turmoil among their faction leaders; while the Alliance has almost never been quite so unified and far removed from the days of imprisoning orcs.

The first pawn on the chess board of what is to be the story for Mists of Pandaria is being moved, and you're angry at whose turn is first? I only offer that maybe there's a little more to the Horde and Alliance story lines in Mists than an Alliance town being leveled... like the entire expansion story you don't know about yet. ;)

If you wanna make an omelette...

Jaina Proudmoore is one of those characters who has remained relatively static during World of Warcraft's run, with few exceptions. I'm curious to see what Jaina's reaction to all of this will be, especially given that she sacrificed her father's life because she believed so fervently that peace was possible between Alliance and Horde. We haven't seen Jaina get truly angry -- this could be an exciting possibility.

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: News items, Lore, Mists of Pandaria

Know Your Lore: The Shattering, part 1

The Shattering cover
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On Nov. 22, 2010, millions of players logged in to World of Warcraft to view the old world one final time. Whether venturing to out-of-the-way spots, running around the park in Stormwind, or saying goodbye to Magni Bronzebeard and Cairne Bloodhoof, every player was well aware that the next day, these locations and people would no longer exist. As for me, my guild leader took those of us who wished to go on a romp around the hidden places in Azeroth that many had never before seen and would never see again.

On Nov. 23, players logged on to find an entirely different, harsher world waiting for them. Orgrimmar was transformed into a bristling fortress of iron and steel. Stormwind's façade was forever marred by the charred claw marks of Deathwing, and the lovely park nestled in the corner of the mighty city had been torched and fallen away into the sea below. In Ironforge, the city was now ruled by a council of three; in Orgrimmar, a new Warchief sat on the throne. In Thunder Bluff, Baine Bloodhoof now stood in the place of honor once reserved for his father Cairne.

For those who read the novel The Shattering by Christie Golden, all these events made perfect sense. For those who hadn't picked up the book, the resounding question asked was a simple "What happened?"

Today's Know Your Lore contains pretty much every possible spoiler that exists for the novel The Shattering by Christie Golden. If you've been putting off picking up the book and giving it a read and would like to remain unspoiled, I would highly suggest turning away now.

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Filed under: Lore, Know your Lore

Know Your Lore: The struggle for Southern Barrens

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

All they needed was a supply route. With the abdication of Warchief Thrall and the rise of the new Warchief, Garrosh Hellscream, suddenly the Alliance discovered what it meant to have a true orc at the helm of the Horde -- a merciless killer who held no particular love or wish for understanding and peace. Suddenly, the days of mild skirmishes were over, and the attacks in Ashenvale and Stonetalon had begun in earnest as the Horde moved from quietly settling the land and using its resources to taking it by force.

The night elves struggled to fight back, but the remote location, so far away from the human settlements of Northwatch Hold and Theramore, left only one route for the Theramore forces to take in order to get those supplies delivered. It was one that took them straight through the heart of Horde territory -- the harsh, expansive desert of The Barrens. And so the Alliance came up with a plan: A road was to be constructed. With a road, the Alliance could easily transport caravans and troops to defend those caravans and help their allies defend against the crippling attacks.

It was just a simple road.

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Filed under: Lore, Know your Lore

Know Your Lore: The sorrow of Southern Barrens

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Cataclysm brought with it a lot of changes -- the face of Azeroth was forever changed as the landscape altered when Deathwing burst forth onto the scene. But along with the physical changes, there were plenty of political changes as well. For the Horde, Cataclysm saw the rise of a new Warchief in Garrosh Hellscream, as Thrall took his place beside the Earthen Ring and tried to repair the tattered land. The Alliance saw the rise of the Council of Three Hammers in Ironforge, as Magni Bronzebeard's sudden demise left a hole in the heart of the Bronzebeard dwarves.

It was the shattering of the land that saw both Alliance and Horde forces immediately move to reconfigure their borders and take whatever land and resources they could possibly get. Though the war rages on, some places are no longer war-torn and filled with the sounds of combat. Instead, these once-populated areas are filled with the silence of lives lost, of the cautious footsteps of looters looking to take whatever spoils of war they can carry.

Perhaps the most saddening of these is the once-peaceful settlement of Camp Taurajo -- now a charred version of its former self, left to wither back into the harsh lands of the Southern Barrens.

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Filed under: Lore, Know your Lore

15 Minutes of Fame: Herding roleplayers with a feather

From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

The popular saying about leading a raiding guild is that it's somewhat like herding cats with a feather. Imagine then, if you will, tickling players through day-to-day game life amidst the friction of potentially volatile in-character roleplaying. Arialynn, the GM of <Templars of the Rose> on Earthen Ring (US-RP), leads an established troupe of roleplayers that's spent the Wrath era not besieging Arthas but running medieval-style market days in Dustwallow Marsh. Headquartered in Theramore Harbor, the Templars most assuredly exemplify the road less traveled, both literally and figuratively.

What's it like to lead a guild that spends more time tossing back stiff ones in the inn than it does wrestling with Defile before the Frozen Throne?

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Filed under: Interviews, 15 Minutes of Fame

Ask a Lore Nerd: The swirling vortex of death


Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Terrant asks...

I have questions about Kalimdor. How aware were the Alliance races of the continent before the events of Warcraft III? Was it completely unknown, known but unexplored, or frequented by the adventurous? The only Alliance settlement seems to be the recent Theramore, but at the same time, the goblins' trading network and cities seem to be well-established, so you'd think word of the continent must have gotten around. And there are pirate organizations that include humans and dwarves on the continent, too.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

WoW Moviewatch: Azerothian Super Villains, Episode 6

The moment you've been waiting for has arrived! It's hard to believe that a whopping five months have gone by, but Azerothian Super Villains - Episode 6 has finally been released! Ian Beckman went all out in the production of this sequel to his popular series. It wouldn't be complete without a voiceover from our favorite guest actor, Drewbie, though!

You know the drill. Illidan plots something evil, Kael'thas screws up, and everything goes awry. However, there's a lot more depth (and laughs) to it than that. In this episode, "The Virgin Kael'thas," Illidan plans to take over the island of Theramore, but needs Kael'thas to distract the leader, Proudmoore, in order to carry it out. When Proudmoore is discovered to be Jaina, a lady, will he be able to carry out his mission?

[Via Warcraftmovies.com]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Machinima, Humor, WoW Moviewatch

Happy birthday to baby Jaina


We'd like to officially welcome baby Jaina into the world -- born at 12:35am yesterday, Jaina Tiffany Bauer and mom Tiffany are both doing just fine. Dad Tim, who plays on Perenolde, sent us a note to say that he'd joked about naming the baby after the Lady of Theramore, but the name stuck during pregnancy, and now she's Admiral Proudmoore's daughter's namesake for life (as long as you don't name the baby Thrall). Very awesome, and very cute kid. Congrats to mom and dad both.

Tim also jokes that she gets cold already, so he speculates that she's already grabbed Icy Veins, 11 points into the Frost tree. We'd like to know just how soon she can be leveling her Mage in-game -- after all, Jaina is supposed to be there to help us out against Arthas. Level 80 waits for no one (or baby, as the case may be).

Filed under: Fan stuff, Virtual selves, Odds and ends, Humor, Bosses, NPCs

Father's Day in Azeroth: A salute to the fathers of Warcraft lore

http://www.sxc.hu/browse.phtml?f=view&id=1019543So it's Father's Day, the time when we all pay homage to the fathers or father figures in our lives, and thank them for all that they do. While we can't say for sure if they celebrate Father's Day in Azeroth, too, there's a lot of people in Azeroth and Outland who have reason to think back on their dads today. Many dads of Azeroth have affected their children's lives or been affected by them. The ramifications of the interactions of these fathers and children have then in turn affected the lore and story of Warcraft in ways great and small.

Therefore, in honor of the holiday, let's look at 10 famous and not-so-famous dads of Warcraft lore (listed in no particular order).

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Filed under: Analysis / Opinion, Lore, RP

WoTLK Friends and Family Alpha Patch Notes leaked

MMO-Champion has just posted what appears to be the patch notes for the WoTLK Friends and Family Alpha. This is an unconfirmed leak, but everything on them would appear to check out as legitimate. They're pretty barebones, but there's some intriguing information to be found:

  • Death Knights are playable, although the starting quests and talents are not complete.
  • Spells and Talents past 70 are available for the Druid, Mage, Priest, Shaman, Warlock, and Warrior classes
  • You can head to Northrend via Menethil Harbor and Theramore for the Alliance, or Undercity and Ogrimmar for the Horde
  • The Howling Fjord, Borean Tundra, Grizzly Hills, and Dragonblight are the zones currently open for testing.
  • Utgarde Keep, Utgarde Pinnacle, The Nexus, and Drak'tharon Keep are currently available for testing.

If they already have talents for quite a few classes past 70, it would seem to suggest that they are further along on the expansion then we think. Hopefully, if these patch notes ring true, we'll hear about those talents soon. You can read the full Patch notes behind the jump.

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Filed under: Druid, Mage, Priest, Shaman, Warlock, Warrior, Patches, News items, Death Knight, Wrath of the Lich King

Around Azeroth: Towards Theramore


Reader Azshan on Kul'Tiras submits, for our consideration, this lovely image of Theramore, who explains that the shot was, "just taken during my adventures with little backstory." Alas! This seems to mean we'll have to add our own backstory. We're looking out across the Theramore docks towards the central keep on Theramore Isle, home to Jaina Proudmoore.

How many of your adventures have begun from this same perspective? How many trips to slay Onyxia started out with a landing on these very docks? We want to hear your stories on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Filed under: Screenshots, Around Azeroth

Around Azeroth: Improved sun


Redbeard of Hellscream (EU) sends this shot our way, noting that Blizzard seems to have made some heavy improvements to the sun. And I have to admit, that brilliant glow does look quite impressive -- but has Blizzard changed things, or have we just caught the Theramore sky at the right angle and the right time of day?

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with the world!

Filed under: Screenshots, Around Azeroth

Silvermoon University holds class in Azeroth

Silvermoon Unversity is an interesting little guild-- they go above and beyond the call of RPing over on Twisting Nether. The guild is run as a real university inside Azeroth. Instead of guild officers, they have "Instructors," new guildies are called Freshmen, and so on. "Higher education meets the Horde" is their motto. That's great.

And it all translates into guild activities, too-- they take field trips in different subjects (right now, on their homepage, they have a piece of news up about a "marine biology" trip off the coast of Theramore), and apparently the people in their "School of Literature and Art" actually write and perform plays, too. If you look elsewhere on their site, you can even find a "yearbook," complete with quotes, "skills" (professions), and a place of birth for each character.

Very interesting. Seems a little wacky to me, but lots of their characters haven't reached 70 yet, which means they must be getting a lot out of this roleplaying, enough to keep them from actually playing the game itself.

[ via a slowly reawakening MBAzeroth ]

Filed under: Analysis / Opinion, Fan stuff, Guilds, Odds and ends, Humor

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