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Posts with tag third-war

Know Your Lore: The Alliance and Horde

Know Your Lore The Alliance and Horde
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

To ask why we fight, is to ask why the leaves fall -- it is in their nature.

The Alliance and Horde have been notoriously at each other's throats since the two factions began in the days of the First and Second Wars. And although I have come up with some crazy theories regarding the innate reasons behind that latent aggression between the two factions, they're simply theories. They may make sense, in a bizarre and meta fashion, but they are in no way true. So here we are, left with a simple question: What makes the Alliance and Horde so prone to aggression? Why do they continue to battle, and turn their noses at the thought of making peace?

While I do enjoy coming up with fanciful reasons for all of this, there is one blatant, simple reason that stands on its own: Misunderstanding. Sheer, unadulterated ignorance and a stubborn unwillingness to try and understand. Both sides possess a single-minded obsession with violence and retribution that has never faded, nearly thirty years after the events of the First War. And when you step back and take a look at the conflict between the two factions with a neutral eye, the whole of the aggression turns into a delightful, tragic, almost laughable comedy of errors and escalation.

Let's take a look at where some of the common misconceptions surrounding both Horde and Alliance have gotten us.

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Filed under: Lore, Know your Lore

Know Your Lore: Jaina Proudmoore and the Kirin Tor

Know Your Lore Jaina Proudmoore and the Kirin Tor SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For most players, the Kirin Tor are simply one of many factions available during Wrath of the Lich King. They ran the city of Dalaran, once located just north of the Hillsbrad Foothills, then later relocated to Northrend. In Wrath, players both Alliance and Horde could earn reputation with the Kirin Tor -- the Kirin Tor didn't have a faction bias. They were quite happily a neutral organization, far more interested in matters of magic and learning than any political matters.

But there is far more to the story of the Kirin Tor, and to the city-state of Dalaran. And now that the Kirin Tor has a new leader, it's taking those first few steps away from neutrality and into alignment. Because of this, the Kirin Tor has stepped into a dangerous new light, one with some ethical questions that are far, far more political than one would expect from a collection of mages and intellectuals united under one banner.

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Filed under: Lore, Know your Lore

Know Your Lore: The evolution of Varian Wrynn

Know Your Lore The evolution of Varian Wrynn
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We can't really take a good look at Garrosh Hellscream without taking a look at his Alliance counterpart, King Varian Wrynn. Varian is an enigma in his own right, although for different reasons than Garrosh. Where Garrosh was a character that was introduced and shown in every aspect in the game itself, Varian is notable for being ... absent. He wasn't there for vanilla WoW. He wasn't there for Burning Crusade. Varian didn't make his first appearance in game until the launch event for Wrath of the Lich King, and exploded onto the scene with an attitude that threw a lot of players off.

Where Garrosh saw all of his development play out in-game, even the odd disconnected moments, Varian saw his play out through a series of comics and novels. Most of his history is a big question mark to many players. While not quite as big an unknown as Lor'themar Theron, people still wonder -- who is this guy? Where did he come from, and why was he so angry when he returned? And perhaps most importantly -- where did he turn from angry leader in the Ulduar cinematic to the far more patient leader we're seeing in Mists?

Oddly enough, his story and Garrosh's mirror each other far more than you'd think.

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Filed under: Lore, Know your Lore

Know Your Lore: WoW for Dummies, Act I: Horde

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time in vanilla WoW, there was a very different view regarding the ongoing Alliance vs. Horde debate. To Horde players, the Alliance storylines were interesting, complex, and contained epic moments that had to be seen to be believed, like the original reveal of Katrana Prestor's true identity in Stormwind. The Horde had no equivalent to this, and thus it was assumed that there was undue Alliance favoritism going on.

It sounds weird given today's somewhat more balanced treatment of both Alliance and Horde stories, but there it was. And when you look back at the original release of WoW and the story behind it, you'll see where that viewpoint came from. Even though the Horde had their own storylines, those stories were basically branching off from the far more epic (in the opinion of some players) Alliance versions.

What was the Horde all about in vanilla WoW? ... oddly enough, the Alliance.

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Filed under: Lore, Know your Lore

Know Your Lore: WoW for Dummies, Act I: Alliance

Know Your Lore WoW for Dummies, the vanilla years Act I
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

World of Warcraft was originally released in the US on November 23, 2004. That is eight years of our lives that we've been playing this game ... for some players. For many players however, their experience with WoW began in Burning Crusade, or Wrath, or Cataclysm -- or even right now with Mists of Pandaria. And because of this, it means these players have missed out eight years worth of lore and story from before they began to play.

One of the questions and suggestions I see pop up most frequently, be it on Reddit, Twitter or even WoW Insider, is what happened during all of that time? What was the story behind these expansions? Sure, there are novels and comics aplenty available for reading, but these are side aspects to the original games that didn't really tie into the game so much. The game itself had its own story going, particularly in those first couple of expansions.

So let's step back in time and take a look at WoW and the basic ongoing story that has kept it going all these years -- not the novels, but the game itself. Get ready for WoW for Dummies: the vanilla years.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

Know Your Lore, Tinfoil Hat Edition When is a well not a well SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When is a well not a well?

The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots.

But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity.

The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Why do we fight?

Know Your Lore Why do we fight SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process.

It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?

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Filed under: Lore, Know your Lore

Know Your Lore: Tyrande Whisperwind

Tyrande Whisperwind
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As a leader, Tyrande Whisperwind holds the distinction of being the oldest living native racial leader on Azeroth and the most enigmatic. Though we know plenty about the other various racial leaders of the Alliance, Tyrande has remained a quiet figure working behind the scenes, rarely speaking up. In fact, most of Tyrande's appearances have been in novels and Warcraft 3 -- in World of Warcraft, she's barely had any screen time at all.

But even though Tyrande isn't much of a presence in World of Warcraft, she's arguably one of the strongest leaders the Alliance has. Not just because of the length of time she's been leading the Night Elves -- over 10,000 years -- but because that time has afforded her the opportunity to fine-tune her leadership. Tyrande doesn't possess the brash nature of Varian Wrynn or even Genn Greymane, the temper of the Dwarven Council of Three Hammers, or even the quiet vigilance of Velen. What she does possess is the intelligence to know when alliances are necessary -- and the patience to deal with even the most frustrating of allies or enemies.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Silence of the Titans


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, godlike creatures of order called Titans landed on a small, unassuming planet named Azeroth and proceeded to reorganize it. After they left, the planet was invaded by malevolent creatures called Old Gods -- creatures of chaos and destruction. The Titans returned to the little planet, horrified at what had happened, and rose up against the Old Gods and their elemental lieutenants in what was the most horrific war the planet had ever seen. But instead of destroying the Old Gods, the Titans were forced to imprison them deep within the planet.

They set safeguards over the fragile world -- draconic aspects to watch over the various domains of life, the earth, magic, time, and nature. They created new guardians to watch over the prisons of the Old Gods. They created a magical font of energy, tied to the Twisting Nether -- the Well of Eternity. And satisfied with their work, the Titans left. No one on the fragile planet has seen them since; they are spoken of in history and in legend, but they've never returned.

Why? Of all the questions in Azeroth, this is the biggest by far. Why did the Titans imprison the Old Gods, instead of starting over from scratch? Common theory suggests they liked the planet too much to re-originate it, yet they left behind safeguards that would do exactly that, if the Old Gods escaped again. So why not simply do so to begin with? Why leave the world as it stood? More importantly -- why are we here?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusion is simply a theory and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore: The Third War, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we covered the campaign of Prince Arthas Menethil across Northrend, the destruction of his soul and subversion of his homeland under the forces of the Lich King, and the summoning of the demon lord Archimonde into Azeroth. Dalaran was destroyed, most of the ancient kingdom of Lordaeron annihilated, and the forces of the Scourge placed under the direct control of Tichondrius, a trusted dreadlord. This left Arthas and Kel'Thuzad at loose ends just as the Lich King had anticipated, for he had plans of his own for his most powerful minions that didn't involve them working for the Burning Legion. Ner'zhul, the spirit that had been twisted and deformed by the Legion's master manipulator Kil'jaeden, had nothing but bile, scorn and contempt for his purported masters and sought to use his influence as the Lich King to free himself from their control.

As the Legion and its Scourge army prepared for the next move of its invasion, other forces had gathered and made their own plans to deal with the coming darkness. Both the young orc warchief Thrall and the human mage Jaina Proudmoore had been driven by the words of a mysterious prophet to gather as many of their people as they could. Each made their own independent journeys across the large sea to the west, not knowing what lay across its waters. And each separately encountered the legacy of a time long since lost to history. For unknown to them, to the west lay Kalimdor, the land of eternal starlight, and on its shores, both groups would find a new future and the ultimate battle against an old enemy.

For it was on the slopes of the mountain named Hyjal that the World Tree Nordrassil grew over the successor to the Well of Eternity, the same font of power that the Legion had fought to possess 10,000 years earlier. And it was that World Tree that Archimonde and his forces would ultimately seek to destroy.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Third War, part 2


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A few months back, I started on an overview of the Third War. As you can see from reading it, the following week, I did not in fact talk about the Third War at all. If you're familiar with my Thrall piece for KYL, you understand this is something that happens to me from time to time. I fully intended to go into more details about the war, but I got sidetracked by something shiny or a colorful ball of twine or what have you.

But with Wrath of the Lich King a month from its exit from center stage, it's time to look back again at the war that made it all possible.

After the Culling of Stratholme, Arthas Menethil had taken his first steps into obsession. The Culling itself is often treated as an indefensible act that proves Arthas was already evil, but I personally see it as the first tipping point, when a young and idealistic man who wanted to do right by his people was presented with an untenable choice and let his own impulsive nature decide. Waiting outside the city for the residents to turn into undead and destroying them as they attempted to escape was, after all, neither a more merciful nor a more prudent option. In the end, Arthas made the choice he did, and in so doing alienated both Uther, his direct superior as a paladin (and one who has his father's ear, to boot) and Jaina, his on-again, off-again romance. This left him free to pursue Mal'Ganis to Northrend.

His actions would change the face of Azeroth and her nations forever.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The peculiar tale of the Headless Horseman


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Prepare yourselves, the bells have tolled!
Shelter your weak, your young and your old!
Each of you shall pay the final sum -- CRY for mercy!
The reckoning has come!
He was introduced with Patch 2.2.2 in 2007, his gruesome shade sending players frantically scurrying for water buckets to put out buildings he'd set on fire. The Headless Horseman has been around ever since, providing a fun holiday break from the usual Warcraft grind -- but few people knew the origins of the new boss. Other than a brief note by the orphan matron who begs players to put out the fires, the character of the Headless Horseman seemed to have little story behind him.

The Warcraft Legends manga series introduced a story about the fearsome rhyming foe in issue number 5 released in September of 2009. Though the Horseman's story had been fairly short until that point, the manga told the whole tale of the Horseman's origins, why he haunts the streets setting buildings ablaze -- and why he prefers to speak in those peculiar poems rather than simply saying what's on his mind. It's a sad story, taking place before the fall of Lordaeron, and it begins with a paladin named Sir Thomas Thomson.

Please note: The following post contains spoilers for Warcraft Legends Vol. 5. If you wish to remain unspoiled, run away little girl! Run away ...

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Filed under: Lore, Know your Lore

Know Your Lore: The Council of Tirisfal and the last Guardian

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He was the last Guardian and one of the most influential people in Azeroth -- but he never meant to be either one. Of all of the myriad and varied heroes in World of Warcraft, there is one man who is responsible for the majority of the events we see in Azeroth today. This man was solely responsible for the presence of orcs, responsible for the Horde, responsible for the ever-evolving conflict between Horde and Alliance. He was responsible for the original destruction of Stormwind, for the death of Anduin Lothar, King Llane Wrynn and many other heroes whose exploits didn't make it into the annals of history. He was responsible, indirectly, for the corruption of Arthas and the subsequent death of King Menethil, the razing of Stratholme and the rise of the Scourge. He arguably has more blood on his hands than any other being in Azeroth.

And yet he was also responsible for the first tenuous threads of peace stretched between Alliance and Horde. He was responsible for the rise of some of Azeroth's greatest heroes -- he was the man that made Varian Wrynn who he is today, he was the man who turned Thrall from an orc with dreams of peace for his people into a leader of action. He was responsible for saving Azeroth from being razed and torn asunder by the Burning Legion. He was a man of many talents, and a man of many regrets. His name is Medivh.

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Filed under: Lore, Know your Lore

Know Your Lore: Current Alliance politics -- the humans, part two


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So far, we've talked about human politics and the first Alliance -- the Alliance of Lordaeron, formed by King Terenas and Anduin Lothar after the fall of Stormwind and King Llane. When we left off, King Varian Wrynn had blissfully taken both the throne and a new wife who had given him a fine, healthy son. He was a staunch supporter of the Alliance of Lordaeron, having had King Terenas to look up to as a father figure and a mentor after the death of King Llane. Stormwind had been rebuilt through the efforts of the people of the kingdom, notably the Stonemasons, led by Edwin VanCleef. Varian was in love, the kingdom was happy, and prosperity blessed the land.

Of course this means that all hell was about to break loose. This is Warcraft, after all. Varian wasn't the only one that held power within Stormwind's walls -- there was also the House of Nobles, the governing body of Stormwind under the King. It was the House of Nobles that originally contracted the Stonemasons and agreed upon a sum of gold to be paid after their work had been completed. Ordinarily this arrangement would've gone well, but there was a wrench that had been thrown in the works back when Varian was crowned king. Her name was Katrana Prestor.

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Filed under: Lore, Know your Lore

Know Your Lore: Current Alliance politics -- the Night Elves, Part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

While I had plenty of fun with Horde politics, I couldn't really cover the Horde side of the game without giving equal time to the Alliance half as well, so the next few weeks will be catching up on Alliance politics. Admittedly the Alliance hasn't had quite as tumultuous a time as the Horde, but there are still several factors coming into play that haven't previously been addressed. Varian Wrynn may make an ... exciting and explosive new leader, but the rest of the Alliance we see today is still fairly new as well. Today we'll be looking at the Alliance race with the largest impact on both the Alliance, and Azeroth both past and present day -- the night elves.

While the events of the War of the Ancients and the Sundering are well known, the events surrounding the night elves' allegiance to the Alliance are still a little cloudy. Was it simply gratitude to the Alliance for their help during the Third War and the events at Hyjal that caused them to join? If so, why did they turn away from the Horde, when they were present at Hyjal as well? For the night elves, the answer boils down to this: It's all about the trees.

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Filed under: Lore, Know your Lore

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