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Posts with tag thrall

Know Your Lore: Resurgence of the Infinite Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise.

Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Warlords of Draenor: My first day in the Alpha

Okay, so the standard caveats apply. This is an Alpha test of Warlords of Draenor, it's confined to the Frostfire Ridge, and there are of course tons of bugs because it's an Alpha test, and an Alpha test of an expansion to a ten year old game. Also, I'm not going to spoil anything really significant, but if you keep reading this you're basically saying I want to know more about this expansion that isn't done or out yet, so there are going to be spoilers. It's unavoidable.

So first up, let me tell you the gist of what's happening. So far, the only thing being tested is Frostfire Ridge. That means Horde, so you end up seeing a lot of Horde screenshots and hearing about Horde questing, Horde garrisons and Horde in general. Just a whole lotta Horde. The music? Amazing. I guess that's to be expected, but still.

Also, I deliberately went with orc and tauren characters because of their new models. Cause we all want to see the new models. So I'll start my impressions with those.

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Filed under: Analysis / Opinion, Warlords of Draenor

Know Your Lore: The trial of Garrosh Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

War Crimes, the latest novel from Christie Golden, released earlier this week. In the book we finally see the trial of Garrosh Hellscream -- former Warchief of the Horde, apprehended during the final moments of the Siege of Orgrimmar. We aren't going to be talking too in-depth about plot points and book spoilers in this column. We'll save that for next week. But we are going to talk about Garrosh Hellscream, the Alliance, the Horde, and the trial itself -- the need for a trial at all.

Because let's face it: Garrosh Hellscream is a murderer. He slew countless victims, both Alliance and Horde. He decimated Theramore. He decided to ally with those that Warchief Thrall had blatantly turned away, and even directed the Horde to attack, during his reign. He didn't so much try and redesign the Horde as he did give it a gut job, tear it down from the inside out, and try to rebuild it even stronger. He's guilty. He's beyond guilty. There isn't really any need to prove what he's done, the evidence is permanently etched into Azeroth -- the crater left where Theramore once stood.

Why on earth would a confirmed killer need a trial?

Please note: The following column has a few minor spoilers for War Crimes. If you're mid-book, or have yet to read it, you might want to come back when you're finished with it.

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Filed under: Lore, Know your Lore

Christie Golden, Micky Neilson discuss newest novel, War Crimes

War Crimes, Christie Golden's latest Warcraft novel, officially hit the shelves today. The novel details the trial of Garrosh Hellscream for his crimes against Alliance, Horde, and Pandaria alike. We were lucky enough to get a chance to sit down and chat with Christie Golden, as well as Lead Story Developer Micky Neilson, about the novel, the feedback, and even some upcoming projects that are on the way.

War Crimes is a different kind of book -- it features a gigantic cast. Can you tell us a little about the challenges involved in writing and keeping track of so many familiar faces?

Christie: It definitely is. I had kind of done a run at something like this with The Shattering, that was my first experiencing writing for both Horde and Alliance, trying to weave in various characters and their story lines and still make it fast paced and entertaining. This really was a chance for me to, with the Vision of Time at my disposal, to kind of go through and not just address Garrosh, but sneak in some of the history of Azeroth. What made these factions who they are, how they thought of each other, and a lot of old hurts, as well as new things. I actually just posted on Twitter a picture of the colorful index cards that I laid out on my dining room table at work at one point just to keep track of it!

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Filed under: Lore, Interviews, Mists of Pandaria, Warlords of Draenor

Review of Christie Golden's novel, War Crimes

It's time for Hellscream to pay.

Or at least that's what everyone in War Crimes would enjoy seeing, to varying degrees. Christie Golden's latest novel, War Crimes, is due out next week on May 6. It tells the tale of Garrosh Hellscream's trial, an event many players have been waiting to hear about -- and it also serves as a bridge novel, of sorts, between Mists of Pandaria and the upcoming expansion Warlords of Draenor. If you'd like to know how Garrosh wriggled out of his presumably inevitable death and got to Draenor, this is the book you want to read.

But it's so much more than that. In War Crimes, the focus is much less on Garrosh, and much more on the people around him -- those called to the witness stand, and those simply observing the trial in progress. It's a sweep of almost every major face in the Alliance and Horde, and their unique individual reactions to what happened during Hellscream's reign. In that, it's a very different kind of novel -- and I think it was just the novel needed to bring this expansion fully to a close.

Please note: Because War Crimes has yet to be released, this will be a spoiler-free review. Please refrain from talking about spoilers in the comments -- any spoiler information posted will be deleted.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: The whereabouts of Medivh

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
As for me, I came back to ensure that there would be a future, to teach the world that it no longer needed Guardians. The hope for future generations has always resided in mortal hands. And now that my task is done, I will take my place amongst the legends of the past.

Medivh, former Guardian of Azeroth, had a tough life to put it mildly. Born to a mother who had him solely to insure that her powers passed on to someone of her choosing, Medivh was promptly left to be raised by his father, Stormwind's court conjurer Nielas Aran. When he reached the age of fourteen, Medivh came into the powers he'd inherited -- and promptly killed his father when those powers were unleashed, sinking into a twenty-year coma from which he eventually awakened, now in his mid-30's and a fully grown man.

Yet that wasn't all that he had to contend with. He also carried within himself the spirit of Sargeras, fallen Titan and leader of the Burning Legion. Sargeras used Medivh as if he were a puppet, orchestrating the opening of the Dark Portal and unleashing the orc Horde on Azeroth. He was ultimately stopped when his plans were uncovered and he was confronted by Garona, Anduin Lothar, and his apprentice, Khadgar -- and lost his head in the process. Oddly enough, Medivh came back years later to orchestrate the unification of orc, human and night elf troops to defeat Archimonde at Hyjal, before disappearing for good. Or what seemed like it was for good.

But have we really seen the last of Medivh?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Warlords of Draenor: New mount and NPC models discovered

AdriaCraft are at it again, digging through the data and powering up the Model Viewer to bring us images of some of the new NPC and mount models in Warlords of Draenor's Alpha. There's a couple of mounts like the Raven Lord that we've seen already, but a few that are new, like the Clefthoof, who also comes in various different colors. There's also a Giant Boar mount, also in red, and a Draenor Wolf, who also comes in three other color schemes.

Apart from the mounts, there are various NPC models apart from Thrall, some of which have surfaced already, some of which haven't. Velen, Grommash, Durotan and Blackhand are all there. There's several varieties of Iron Horde machinery that have been found, as well as some pale orcs, new Talbuks and Sporebats which we heard about following the recent press event, and Elekk, Goren and Hippos. All of these come in a variety of colors, so do check out the original post for more info.

But my favorite new model by far is the Draenor Ancient. Like all the models, he's in a variety of colors, but look at his grumpy face! What has you excited from this recent datamine?

Filed under: Warlords of Draenor

Know Your Lore: General Nazgrim

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The war between Alliance and Horde has been the thematic highlight of Mists of Pandaria. Certainly Pandaria itself has held its share of mysteries, but those mysteries have been repeatedly plundered, the continent's horrors unleashed, all in the name of war. It's a war that's been a long time coming -- tensions between the Alliance and Horde have been slowly rising ever since the wintery days of Northrend, the frozen peaks of Icecrown.

And it was in the chill air of Northrend that we first met a character who would become one of the more important players of the Mists expansion. Nazgrim had an innocent enough start in the Horde storyline, simply one of many questgivers up in Northrend. But as the expansions continued to roll out, Nazgrim's role grew substantially, until, at last, he was found fighting for the wrong side, defending Garrosh Hellscream's citadel to his last inevitable breath.

But who was Nazgrim, really? Were there any merits to his choices, given that they ultimately brought about his demise? Was Nazgrim's life, his career, a vain exercise in futility?

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Filed under: Lore, Know your Lore

Hearthstone heroes ranked not by power, but by lore

Hearthstone news site Liquidhearth posted a pretty interesting rank list yesterday. The site primarily focuses on the game-related side of Hearthstone -- arenas, deck builds, card abilities and the like -- however, this particular article looks at not the individual cards, but the heroes featured on Hearthstone's nine available decks. The list is laid out and ranked not by the relative power of the class deck, but by the place they stand in Warcraft lore.

Each hero is given a brief descriptive summary detailing their place in Warcraft's history, and each rank is justified by one of three panelists quizzed for the column. What makes it interesting is that from a Hearthstone standpoint, the order isn't really quite where I think it should be. Mage decks, for example, are absolutely devastating if they get the right cards -- and I've had my cards thrown right back at me by more than one incredibly clever set of combos from a priest deck. The rogue deck is particularly devastating when used correctly as well.

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Filed under: Lore, Hearthstone Insider

Know Your Lore: Durotan, son of Garad

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Durotan, son of Garad, chieftain of the Frostwolf Clan. A mighty warrior to be certain, yet there is far more to Durotan than what is widely known. Yes, he was a warrior, but he was also a conflicted soul, one who could only watch from the sidelines as the height of orcish civilization crumbled under the influence of the Burning Legion. Durotan may never have fully understood exactly what happened to the orcish race, but it affected him deeply.

Yet Durotan's most notable legacy is his son, Thrall. Found by humans, raised as a gladiator, liberating the orcish race and rallying a new Horde by his side. When Thrall took the new Horde to Kalimdor, he named the land they settled on Durotan, after his father -- a father who likely would have been very proud of his son. In Warlords, we'll see Durotan again -- Horde players will have the unique opportunity to work with this legend of the past, surprisingly alive and well. What kind of orc is Durotan -- and what will he think of his son?

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Filed under: Lore, Know your Lore

The Queue: Smithing, garrisons, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Best weapon ever? Yes. Very yes.

BapoThe-Paladin asked:

Anyone else hope they bring back specializations for blacksmithing? I'm leveling another alliance toon, and the Jinyu town has a waterforge, and I really wish they brought back specializations :(

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Filed under: Analysis / Opinion, The Queue

Know Your Lore: A guide to the orc clans of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who.

But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Lore summed up part 6 - Cataclysm Ends

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's be up front about this. The Cataclysm was Deathwing himself. The events were the result of Deathwing's assault on the world of Azeroth - his eruption from Deepholm, his rampage through the Twilight Highlands, his summoning of Ragnaros into Mount Hyjal, the machinations of his minions. Deathwing, in all his rampaging insanity, was exactly what he claimed he was. He was the end of the world, and had he not been stopped, Azeroth would be no more. From the Twilight Highlands to the depths of Vashj'ir, the events Deathwing set in motion unraveled the world.

Let's look over the world, cast our eyes from the jagged peaks of Hyjal to the submerged depths of Vashj'ir, descend into Deepholm and then comb the deserts of Uldum for answers to the question - what did the mad dragon want? Why did his Twilight's Hammer erect their bastion in the Twilight Highlands, where the Maw of Iso'rath erupted from the very soil? The old gods seemed on the verge of their ancient goal, thanks to Deathwing.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Know Your Lore: Lore summed up part 5 - Cataclysm Begins

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We've covered the original game's story, gone to Outland to recap the Burning Crusade, and spent two weeks recapping the events of the Lich King's contumely. Now, we find ourselves facing the dragon that broke the world.

Deathwing's power came in equal measure from the Titans themselves and the Old Gods who opposed them. From the Titan Khaz'goroth Deathwing was granted the role of Aspect of Earth, lord over the land and all beneath it. From the Old Gods imprisoned within the deep earth, Deathwing gained the strength of a kind of madness, a mania with destroying that which he had been set to guard. Rejecting his nature as Aspect of Earth, he would in time dedicate himself to the death of all things living on the surface of Azeroth.

Even before the Lich King's return, Deathwing was taking steps. His prime consort, Sinestra, used the madness of Illidan to cover her own actions, convincing the Dragonmaw chieftain Mor'ghor to give into her keeping a clutch of Netherwing dragon eggs - essentially the eggs of her own descendents, as the Netherwing were born from black dragon eggs Deathwing left behind on Draenor before it was destroyed, exposing the eggs to the raw chaotic magic of the Twisting Nether. In turn, after Sinestra's experiments on the eggs in Grim Batol failed, Deathwing transported a clutch to the Obsidian Sanctim - these dragons were destroyed by the same adventurers who would ultimately kill Malygos. Yet these were hardly the only such eggs warped by Deathwing - a raid on the Ruby Sanctum would reveal that Twilight Dragons now served Deathwing, born from his experiments on the Nether eggs.

All of this was merely preamble. While the situation in Northrend died down following Arthas' death and the secret elevation of the new Lich King, the world had no time to rest. Deathwing had rested in Deepholm since his defeat by the other aspects. Now, he would rest no longer.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Know Your Lore: Draka, daughter of Kelkar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thrall named the ship Draka's Fury after his mother. It was the ship that should have taken him without trouble to the heart of the Maelstrom during Cataclysm, but the ship was intercepted by an Alliance fleet and destroyed. It's been stated here and there that Thrall named the ship as a tribute to his mother, and to the strong orc women in his life -- but there's a problem with that. Thrall didn't know his mother at all, really. When he was just an infant, both Draka and his father Durotan were killed, betrayed by their own kind, and Thrall left to die. He named the ship after the strength of a mother that he never really knew at all.

But Draka was far from weak, in her prime -- and to her mate Durotan, she was the epitome of everything an orc woman should be. Strong, wise, brave, unwilling to bend or break, Draka spent the entirety of her childhood defying everyone's expectations, and continued to do so until the day she died. In Warlords of Draenor, we'll finally get a chance to meet Thrall's mother and father in person. We know who Durotan is, but who was that orc woman standing at his side, and what made her so incredibly special?

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Filed under: Lore, Know your Lore

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