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Posts with tag threat-decay

The Care and Feeding of Warriors: Mastery, threat decay and Cataclysm tanking

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid -- we're just crazy.

Last week we talked about tanking and Cataclysm beta patch 13033, which was superseded almost immediately by patch 13066. Hard upon the heels of that comes patch 13117. If there's one thing I'm sure of, it's that there will be more beta patches that will bring with them more mechanical changes to the class. But I wanted to take this time to cover a couple of interesting recent posts about the way the class is shaping up.

We'll cover the patch 13117 changes first, the move on.

Arms Obviously a nice little quality of life change but not a major dealmaker, I would think.

  • Slam now costs 20 rage, up from 15 rage.
  • Bloodthirst now restores 0.5% of max health, down from 1%.
I'm honestly not sure why these changes were made. I guess Bloodsurge was too easy to use? Or it's aimed at arms warriors using Improved Slam in their builds. The Bloodthirst change must be aimed at Field Dressing making it too good.

Not much to say, other than it's a welcome buff. More would be better, as initial threat is still somewhat wonky (once Vengeance stacks up, it's not a concern, but the initial seconds of a pull can be rough for a warrior without Bloodrage, shouts just aren't making up for the loss of that ability) especially if trying to hold more than one.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

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