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Posts with tag threat-meter

Raid Rx: Raiding meets Patch 2.4

Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. I need a T-Shirt that says "I came, I saw, I forgot to stand inside the circle and got locked out of the Kale Fight." /bonk

So some of my diehard fans (hi mom!) might notice that this week I've deviated from my normal Tuesday posting to bring you all the latest healer gossip... err... tips from the newest 25-man raid scene. My goal is to do a compilation of all the major raiding changes reported since the patch went live. After that I'll get into the things I learned the hard way last night on Kalecgos. Join me after the break!

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Filed under: Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion, Tips, Add-Ons, Raiding, Bosses, Raid Rx (Raid Healing)

Omen in Patch 2.4: Even bigger, even better

That's a lot of mobs.With Patch 2.4 comes a brand new combat log and logging system, with tons of new features and capabilities. As a side effect of this, any mod or addon that uses the combat log to gather information will need to be rewritten, including the raiders' sidekick Omen.

Good news! The author has not been idle since the patch 2.4 test realms have gone up. Luckily for all of you, I have the pleasure of raiding with Antiarc(that little screenshot you've seen so often on WoW Insider is my raid group), so I've been able to get a little bit of a preview. You see that Omen screenshot on the right side there? That's us. In the coming weeks, columnist Sean Forsgren will have something more in-depth and technical for you, but for now, I'm going to walk you through the basics.

The new version of Omen, while remaining light on CPU usage, has gained the ability to track threat on multiple mobs with the same name very accurately, thanks to Blizzard's combat log revamp. In addition to that, Omen 2.0 has a few other new features. Some of them are, as I said, quite technical and won' t mean much to anybody but the modding folk. Sean will handle that quite well, I'm sure. For those of us without extensive mod knowledge, there's still some really great stuff. If you're interested, hop on past the jump and we'll get right into it!

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Filed under: Analysis / Opinion, Walkthroughs, Add-Ons

Built-in threat meter coming in future patch

As time moves forward, so does WoW's built-in interface. Last patch we got some big additions in voice chat and guild banks (alright, that's not quite interface, but it's not quite gameplay either), as well as cursors and tracking for various types of objects and NPCs. There's not much in terms of interface news in patch 2.4, but Nethaera has just confirmed that a future patch will bring a big new feature: threat meters. (We first heard about this back at Blizzcon.)

Required by many raid groups, two big threat meter add-ons have been available for a while: KLHThreatMeter (a.k.a. KTM) and Omen Threat Meter. They both work very well (and Omen's new version is going to have some shiny new features), but they share a flaw: they don't have direct access to the game's threat info, relying instead on databases of clever deductions and discoveries painstakingly built up over months. This means whenever a new patch comes out, the developers have to figure out what, if anything, has changed in terms of threat numbers, and how much. Presumably, Blizzard's threat meter will have direct access to the numbers. And hopefully when the threat meter is added to the game there will me methods added to the API for accessing the numbers, so KTM and Omen can become even better alongside the new official meter.

Filed under: Patches, Add-Ons

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