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Posts with tag throne-of-the-four-winds

The Queue: Rebellion

The Queue
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I finally beat DmC Devil May Cry last night. As a long-time fan of the Devil May Cry franchise, I was ambivalent on the reboot when I first heard about it. However, after playing it, I'm eager for more. Well done, Ninja Theory.

Ron2 asked:

Hypothetical Q: Patch 5.x introduces a type of Leatherworking item. It's not new gear or an armor kit. What is it?

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Filed under: Analysis / Opinion, The Queue

Tier 11 normal mode raid bosses to give valor points again

Good news for everyone tired of all those trolls: Tier 11 normal modes will once again give valor points. According to Community Manager Daxxarri, raids will receive 35 valor points on 10-man bosses and 45 valor points on 25-man bosses. This hotfix should be live within the next few hours.

For the full text of the announcement, check after the break.

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Filed under: News items, Raiding, Hotfixes

Previous tier of raid content is meant to be pugged, says Bashiok

After patch 4.2 released, the previous tier of raiding content was hit with a huge swathe of nerfs and changes designed to make the content that much easier for raiders now just able to experience it. With tier 11 valor point gear now purchasable with justice points, Blizzard fully intends for the previous tier of content to be pugged by server populations. Blizzard's Bashiok took to the forums to discuss just that intention.

Bashiok does say that servers will take a bit to gain the momentum and general fluency with the encounters, but that it is entirely able to be pugged. Further, he says that from here on out, Blizzard has adopted the mantra of one cutting-edge tier, with the previous raids nerfed to allow players an easier time to complete them.

Personally, I am a huge fan of this type of content shift, and I think we've reached a pretty good compromise with regards to content accessibility and raid design. Raiders get their challenge while the content is relevant, hard modes are still skill-based encounters that do not get the nerf bat, and the previous tier of normal mode content is much more accessible to more casual raiders. Much as Ulduar drakes still presented a challenge in execution during Wrath even though we outgeared them, hard modes in Cataclysm are the execution challenges that will still prove to be tricky for meta achievements. Count me in.

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Filed under: Raiding, Cataclysm

Patch 4.2: Normal mode tier 11 encounters nerfed

Patch 4.2 PTR testing is in full swing, and we've got another round of patch notes, courtesy of Zarhym and the official Warcraft blog. Today's notes are primarily a metric ton of nerfs to normal mode encounters in Blackwing Descent, Bastion of Twilight, and Throne of the Four Winds. The nerfs were explained by Nethaera as follows:

Nethaera
With the upcoming content patch, 10- and 25-person Normal mode raid encounters will be receiving a comprehensive set of tuning adjustments to decrease their difficulty.

These changes will allow players, groups, and guilds who have yet to experience the content in Blackwing Descent, Bastion of Twilight, and Throne of the the Four Winds an opportunity to do so.

With the addition of a new tier of armor and weapons, we want to make the previous tier more accessible in ways other than just a shift of currency type, so we are making item level 359 gear purchasable for Justice points in the upcoming content patch.


Follow us after the break for the full list of patch notes.

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Filed under: News items, Cataclysm

The OverAchiever: Mountain O' Mounts in raids

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse.

Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties.

Also read:

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Filed under: Achievements, The Overachiever

Lichborne: Tier 11 raid and valor point gear for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

With 4.1 on the PTR, I've been hearing the usual grumbling. Why should we raid anymore? We'll just wait for the next tier of raiding and get all new good stuff. This argument always sort of strikes me as a little bit off, but it definitely doesn't apply to this patch. Not only is patch 4.1 heroic gear only going to be item level 353, but we won't get a new raiding tier until patch 4.2. That means you probably have multiple months left in which the best gear still comes from raiding tier 11 content.

With that in mind, this week we'll look at all the item level 359 gear available in game and figure out what's best for the up-and-coming DPS death knight. This guide will primarily cover raid gear and valor point purchases, with BoE world drops and crafting and reputation purchases where they seem to fit well into the hierarchy of what to wear.

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Filed under: Death Knight, (Death Knight) Lichborne

The Daily Quest: Death and guilt

WoW Insider's on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

I don't know whether or not I consider WoW a guilty pleasure. It's something I enjoy doing, even if nobody in my family plays -- much less has any idea about the game at all. And there's nothing quite like being at a family reunion, getting the inevitable "So what do you do for a living?" question and cheerily responding that I write about internet dragons and little green men. On the internet.

The looks on the faces of my relatives makes it all worth it.

So today, we've got one post about the guilty pleasures of WoW, and a couple more regarding other potentially embarassing things, most of which I've experienced at one point in time or another:
Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

Filed under: The Daily Quest

Ready Check: Cataclysm raiding guide for Baradin Hold

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week to get an idea of the latest in killing adds, not standing in fire, and hoping for loot that won't drop.

Ladies and gentleman, welcome back to raiding. It's now been three weeks since Cataclysm has been released, and we're staring down the barrel of an exciting time not standing in fire, killing adds, and watching the tanks swap aggro with unmitigated skill.

There are habits for us to rebuild, of course. Healers have been struggling with mana issues, tanks are finding themselves working to produce good threat, and damage dealers are laying down crowd control for the first time since Burning Crusade. It is a new environment for raiding and everyone's getting a chance to learn the ropes again.

The first tier of raiding content in Cataclysm takes place in four different instances. These four raids are Baradin Hold, Blackwing Descent, Throne of the Four Winds, and the Bastion of Twilight. Raiding progression doesn't really go from one instance to another; instead, most raids will do the first boss of each fairly easily, struggle with the second, and then really work if there are any further bosses in the group.

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Filed under: Ready Check (Raiding)

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