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Posts with tag throne-of-thunder-raid-guide

Retribution cheat sheet for the Throne of Thunder

Retribution cheat sheet for the Throne of Thunder
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Throne of Thunder has been out for a good long while now, and many of us have been raiding its depths every week. Personally, though, I took a short break from raiding at the launch of patch 5.2, and had only seen many of these fights on LFR. It wasn't until recently that I picked the raiding game back up and joined a new group, though with them working on their second heroic boss I was a tad behind in terms of progression. So I did a bit of research and, through trial and error each week, have crafted a short list of notes for each boss, including talents, glyphs, and special abilities to look out for.

Usually my "default" talent build is something like 221223, with Mass Exorcism, Double Jeopardy, and Templar's Verdict glyphed. In my summaries below I will try to emphasize the usefulness of certain talents and glyphs, whether they deviate from this core build or not.

Also, these tips are primarily for normal mode encounters in Throne of Thunder, though some of them may be applicable to LFR and parts of heroic.

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It

Throne of Thunder: Pinnacle of Storms Raid Finder bosses in 5 seconds

Throne of Thunder Pinnacle of Storms Raid Finder bosses in 5 seconds
Huzzah! Pinnacle of Storms, the final wing of Throne of Thunder Raid Finder, is open this week, and that means you're almost done. If you're just venturing into ToT Raid Finder, we recommend you head over to our 5-second guides for the first, second, and third wings. This wing is mostly downhill in terms of difficulty, especially after the Durumu pre-nerfed maze business, but can still prove to be a challenge to Raid Finder champions clueless on strategy. And just for you, we've put together a quick guide for the final wing. We accept cookies and high fives. (Thanks Zhonya for the help!)

Iron Qon

Tank swap at two stacks of Impale. Stay off of fire, ice, or lightning lines on the ground throughout the fight, reposition the boss as needed. During the lightning phase, move out of and away from tornadoes once sucked in. Move the boss to the back of the room. Stay spread out during lightning phase. During ice phase, move to hit the boss on his unshielded sides. Stack in his final phase for healing.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Throne of Thunder: Halls of Flesh-Shaping Raid Finder bosses in 5 seconds

Throne of Thunder Halls of FleshShaping Raid Finder bosses in 5 seconds
The third wing of Throne of Thunder Raid Finder was unlocked this week after a short break from the last one. After our previous 5-second guides to the first and second wings, how could we abandon you now? You've almost made it through. If you thought the beasts in the Forgotten Depths were rough, just wait until you meet your new friends in the Halls of Flesh-Shaping. Here's a quick rundown to quickly share with your Raid Finder buddies (thanks for the help Lucid guildies!).

Durumu the Forgotten

There will be a tank swap, taunt at around 4 stacks of Serious Wound. Step into Life Drain to intercept. During phase two, the raid should split itself between the yellow, red, and blue cones. Move each cone around until the three fog adds are revealed, and kill them. Move out of Force of Will and pools on the ground. During the third phase, be patient and navigate the purple maze while keeping ahead of the death beam. In the maze, stuff on the ground hurts, so stick to the cleared melee or ranged path. Tip: Point your camera downward to better view the cleared maze pathing.

Primordius

Kite the boss to prevent him from picking up too many Living Fluids, and kill them. Tank swap at around seven Malformed Blood stacks and avoid dragging him over the purple Volatile Pools. Only tanks should stand in front of the boss. Collect the red Mutagenic Pools on the ground dropped by Living Fluids to become mutated, DPS the boss. Avoid the red pools when you are mutated.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Throne of Thunder: Forgotten Depths Raid Finder bosses in 5 seconds

Throne of Thunder Forgotten Depths Raid Finder bosses in 5 seconds
The second wing of Throne of Thunder Raid Finder was just unlocked this week, so get ready to queue. After our last 5-second guide to the first wing, we couldn't just leave you hanging without a second! After being thrown down to the Forgotten Depths, you'll be introduced to a few beastly bosses -- be prepared. Here's a quick rundown perfect for sharing with your Raid Finder comrades (thanks for the help Thugmuffins!).

Tortos

One tank on Tortos, the other on Vampiric Cave Bat duty. Don't stand in Rockfall. Healers be ready to top the raid after Quake Stomp. Kill priority is bats, Whirl Turtles, then boss. Be sure to kick one of the turtles into Tortos to interrupt his Furious Stone Breath. Although you can mostly survive the breath on Raid Finder difficulty, make your healer's life easier by interrupting.

Megaera

Note: You will have to kill the three Eternal Guardians around the cave and ring their bells to spawn the boss.

Tank the two active heads facing away from the center, and don't tank the same head twice in a row to avoid debuffs stacking too high. The raid should stack in the center during Rampage for AoE heals. Kite the beam out of the raid if you're targeted with Torrent of Ice. Run out of the raid for a Cinders dispel. Run away from the Acid Rain. Kill order of the heads in this difficulty isn't too important, just rotate -- green, red, blue will work fine.

See Ji-Kun's quick strategy after the break!

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Throne of Thunder: Last Stand of the Zandalari Raid Finder bosses in 5 seconds

Throne of Thunder Last Stand of the Zandalari Raid Finder bosses in 5 seconds
The first wing of Throne of Thunder Raid Finder has opened this week, so it's time to slay a few bosses. Maybe you're ready to queue up right this second. In fact, with the staggered release schedule, you're probably very ready. No time to read through our full guides, or need a short explanation ready for other players? Here's a quick reference perfect for copy and pasting into chat, because we love you.

Jin'rokh the Breaker

Tanks have a swap, watch out for the Static Wound debuff and be ready to taunt. Everyone else stand in the pools unless they're electrified, step out and stack near the boss during Lightning Storm. If you're targeted by the Focused Lightning, run away, and don't electrify the pools.

Horridon

One tank on the boss, the other on adds -- switch after each door so Triple Puncture doesn't stack too high. The adds cast debuffs, so healers be ready to dispel. Stay away from Horridon's head and tail. Kill Dinomancer adds first and stay out of stuff on the ground. Click the Orb of Command when it appears. After the door phase, War-God Jalak will spawn. Off-tank and burn him, continue on the boss.

Council of Elders

Tanks focus on swapping Frost King Malakk before reaching 15 stacks of Frigid Assault. Prioritize killing adds: Loa Spirits and Living Sands. If there are no adds, DPS the empowered boss -- it'll be big and purple. Offing Sul first is usually easiest. Priestess: interrupt Wrath of the Loa, kill spirits. Frost King: stack on the player with Frostbite. Kazra'jin: avoid charges, use damage-reduction cooldowns on Overload. Sul: interrupt Sand Bolt, kill adds, don't stand in Quicksand.

If you want a more in-depth look of the bosses in the first wing of the Throne of Thunder, check out our complete guides:

Filed under: Raiding, Raid Guides, Mists of Pandaria

Patch 5.2 guide to the Throne of Thunder

Horridon picture
The Thunder King is risen! Today, hordes (and alliances) of characters are flocking to the Isle of Thunder to take part in the hotly-anticipated new content. Many of you will be jumping straight into the new raid as well, and in the spirit of being prepared, WoW Insider has got you covered. Check out our Throne of Thunder write-ups and go in swinging!
The ultimate last boss of 5.2, Ra-den, is locked behind a heroic-mode defeat of Lei Shen and that encounter remains a closely-guarded secret -- for now. Happy patch 5.2 everyone, and happy raiding!

Filed under: Raiding, Raid Guides, Mists of Pandaria

Patch 5.2 PTR: Primordius

Patch 52 PTR Primordius
Your raid will run into Primordius in the later stage of the Throne of Thunder. Poor Primordius seems to be a saurok of some sort. The Dungeon Journal indicates that this is the chamber where the mogu first created or modified them. Check out the Know Your Lore column that Matt Rossi wrote a while ago about the subject.

I always thought these guys were annoying. Now you've got another chance to put one of the main saurok fellas to rest for good. Expect to be overwhelmed the first few times you try this. It'll end up being a little confusing simply because of all the different abilities, buffs, and debuffs involved.

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Filed under: Raid Guides, Mists of Pandaria

Patch 5.2 PTR: Crushing the Council of Elders

Patch 52 PTR Crushing the Council of Elders

Thought you saw the last of Gara'jal in Mogushan Vaults, did you?

Yeah, so did I. Mogu'shan Vaults was merely a setback!

The Council of Elders is the third encounter in the Throne of Thunder. I surmise it's the whole leadership of the Troll empire right there looking to stop your raid team from progressing any further into the compound.

As you can guess, this encounter is the first council-type encounter of the raid. They'll have to handle the various abilities and spells that the Council is dishing out while slowly whittling them all down. They don't have a shared pool so you do you have your work cut out for you. Now there are going to be a ton of things going on but your raid should be able to pick up on the different abilities without too much of a hassle.

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Filed under: Analysis / Opinion, Raid Guides, Mists of Pandaria

Patch 5.2 PTR: Killing Throne of Thunder's Ji-Kun

Patch 52 PTR JiKun
Rejoining Lore from TankSpot and his guild Months Behind, Ji-Kun was our next target. Hers is an interesting fight, which somewhat split the group's opinions, leaving us undecided on whether it was genius or gimmick.

Rather like Alysrazor in Firelands, Ji-Kun has a mechanic involving feathers. Actually, she has several mechanics involving feathers, if you include Quills, but the main one I'm thinking of here, indeed the main mechanic of the fight as it is intended, is Daedalian Wings. The tooltip isn't enormously useful here, but this is the buff received by players when they loot feathers from killing off the Hatchlings in one of the nests. Ji-Kun is positioned on a very elevated platform in the center of a circular room, with five other platforms positioned around the edge, below her level, and four more platforms positioned above her.

These platforms are the key to this fight, which, apart from their mechanic, is, frankly, rather dull. Some of your party will be traveling to and from the lower platforms, while most will likely remain on the upper.

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Filed under: Raiding

Patch 5.2 PTR: Durumu the Forgotten

Patch 52 PTR Durumu the Forgotten

I can't remember the last time I've fought a beholder. The earliest ones were seen during Burning Crusade right? The last time would've been on the prisons of Tol Barad. It's a giant eye which shoots laser beams and Durumu isn't an exception. I would have never guessed Lei-Shen would keep one of these around. This encounter specifically is going to stress on your raid's capabilities to think and move on their feet.

Anyone else hate fighting giant, floating eyes?

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Patch 5.2 PTR: Killing Throne of Thunder's Dark Animus

Patch 52 PTR Deanimating the Dark Animus
Dark Animus is the ninth boss in the Throne of Thunder, followed by Iron Qon, Twin Consorts, and Lei Shen. It's preceded by some fairly stern trash, and on entering the room players are greeted by the image seen above. It's all a tad confusing to the uninitiated, but what you're essentially fighting against is that red, gloopy substance. The story goes as follows:
During his reign, Lei Shen labored to build a mechanical servant that would defend his citadel without fear. When this experiment failed, rage took hold of the Thunder King. He poured this negative emotion into his next, amd most successful creation: the Dark Animus. To this day, the ornate construct observes its duty, empowered by the mysterious substance at the heart of all the Mogu flesh-shaping experiments.
This fight is definitely one of the most interesting ones I've attended on the PTR. Again, I was privileged to join Lore from TankSpot and his guild Months Behind for testing on my restoration shaman.

The fight begins with the spherical blob you see in the center of the room. It will not aggro onto nearby players until struck, but when aggroed, it will explode, activating a number of the smallest robots visible above by powering them with Anima.

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Filed under: Raiding, Raid Guides, Mists of Pandaria

Patch 5.2 PTR: Defeating the Twin Consorts in the Throne of Thunder

Patch 52 PTR Twin Consorts
Lu'lin and Suen are rumored to be the only known female mogu that exist. These two are the last bosses that stand between you and the Thunder King himself. In the spirit of attempting to badly pronounce boss names, I believe Suen is pronounced "Swen" (and not Sue-n).

Interestingly enough, our iLevel was scaled up to 517 for this test. In many of the previous test encounters, we were at 502. That should offer some idea of what the group's gear progression should be at when they challenge the Twin Consorts.

Read on for more!

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Filed under: Raiding

Patch 5.2 PTR: Meeting Megaera

Patch 52 PTR Meeting Megaera
Megaera is the fifth boss in the the new patch 5.2 raid instance Throne of Thunder. Some of the players who have witnessed this boss have deemed it "Magmaw 2.0". The story of Megaera is a tragic one. Lei Shen took a young cloud serpent, turned it into a multi-headed hydra, then stuffed it somewhere in the depths of Lei Shen's throne. She's actually not that far off from Tortos. Those two should hang out more often.

Anyway, have you ever heard of the Lernaean Hydra that Hercules killed as a part of his 12 Labors? Like the hydra in that story, when one of Megaera's head is destroyed, two more heads will then spawn in it's place. Her body takes damage that's equal to the head's maximum health.

Bad news? You can't seal off the heads when you kill one.

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Patch 5.2 PTR: Taunting Tortos

Patch 52 Taunting Tortos
Who would've guessed Lei Shen kept a pet tortoise in his caverns? This is one of the bosses available for testing in patch 5.2's Throne of Thunder raid. Tortos isn't an ordinary tortoise. It's a massive tortoise with a bunch of mini ones behind him. Naturally, what's a cavern without some bats around for good measure, right?

Out of all the encounters tested, this ranks high up there on the fun scale. How often do you get to punt turtle shells around?

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Filed under: Analysis / Opinion, Raiding, Mists of Pandaria

Patch 5.2 PTR: Breaking Jin'rokh the Breaker

Patch 52 PTR Breaking Jin'rokh the Breaker
I headed back to the patch 5.2 PTR recently with Lore from TankSpot, and members of his guild Months Behind to test the first boss of the Throne of Thunder, Jin'rokh the Breaker. We had an entertaining time, at first, as can often be the case on the PTR. The developers had ported all the testers into the wrong part of the raid, so we set off exploring, and found a geyser that transported us all up to Lei Shen, who, while he happily continued his RP, refused to engage us in combat. We couldn't get to Jin'rokh at first, but a swift disband and regroup secured us entry into his room.

Jin'rokh is the first boss of the new raid, and as such has relatively straightforward mechanics, certainly compared to Lei Shen. Again, I was on my goblin restoration shaman, so view the fight from a healer's perspective.

Jin'rokh's fight proceeds in repeating, short phases. He engages and beats up your tank for a short while, putting out very healable damage. Jin'rokh will place a stacking debuff on the tank called Static Wound, which increases damage taken from melee strikes more and more as it builds. This is apparently designed to force a tank swap.

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Filed under: Mists of Pandaria

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