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Posts with tag throne-of-thunder

Patch 5.2 guide to the Throne of Thunder

Horridon picture
The Thunder King is risen! Today, hordes (and alliances) of characters are flocking to the Isle of Thunder to take part in the hotly-anticipated new content. Many of you will be jumping straight into the new raid as well, and in the spirit of being prepared, WoW Insider has got you covered. Check out our Throne of Thunder write-ups and go in swinging!
The ultimate last boss of 5.2, Ra-den, is locked behind a heroic-mode defeat of Lei Shen and that encounter remains a closely-guarded secret -- for now. Happy patch 5.2 everyone, and happy raiding!

Filed under: Raiding, Raid Guides, Mists of Pandaria

Blood Pact: Thundering on and on about raid gear in patch 5.2

Blood Pact Thundering on and on about raid gear in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill maybe decides that commenter-suggested Zul'duar is the better name than Thund'uar for the troll-like Ulduar raid instance, Throne of Thunder.

I mentioned last week that I'd discuss the changes for warlocks while listing out loot in the new raid instance. I may have fibbed a little. I tried to slide in patch change discussion without it reading like I shoved two posts into the space of one, and I miserably failed.

You can read the latest patch notes for yourself, but the PvE DPS gist is that affliction's petless power days are diminished if not over and demonology might be the new top dog. PvP warlocks might be more interested in Blood Fear's metamorphosis from an offensive fear to the Nature's Grasp-like Blood Horror and Soul Leech's change from a trickle heal to a stacking shield.

Regarding of whether you chase Conquest or Valor Points, we warlocks will have a major problem in patch 5.2. I'm not talking about the endless debates of whether fire should be green or whether warlocks should always have a minion at their side.

I'm talking about the removal of the imp ability Blood Pact, due to Dark Intent gaining the 10% Stamina buff to its effect. Future warlocks will wonder what this column is named for!

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Wowhead interviews Lead Encounter Designer Ion "Watcher" Hazzikostas

Wowhead interviews Lead Encounter Designer Ion 'Watcher' Hazzikostas
The slew of developer interviews continues! Wowhead guru Perculia interviewed Lead Encounter Designer Ion "Watcher" Hazzikostas earlier this week, quizzing him about all things patch 5.2. Included in the discussion was the Ra'den encounter, which is not only hidden behind a heroic kill of the final boss of the raid, but also features limited attempts. Also included were plenty of questions about Tier 14 content and how the developers felt it worked out, as well as the question of just what kinds of progression paths are in store for raiders that have yet to complete Tier 14 content.

Perhaps most interesting to me, however, was a discussion regarding Challenge Modes and the lack of new 5-man content. So far we're at the second patch for Mists of Pandaria, and while we've gotten plenty of scenarios, we have yet to see any new dungeons added to the game. While Hazzikostas stated that no details were set in stone as of yet, there were plenty of dungeons that Blizzard has done in the past that would be fun to revisit.

The idea of suddenly making old dungeons relevant to players is honestly something I think could be really fun. There have been plenty of dungeons over the years that I've completely fallen in love with -- but as the game wends on and new expansions are launched, there's little reason to visit any of those prior dungeons. And while transmogrification usually leads me back, the dungeons themselves are easily soloed at this point in the game. What would it look like if the dungeons of old were suddenly a challenge all over again?

Check out Wowhead for more from Hazzikostas, including discussion on Feats of Strength, legendary weapons, those intriguing new Thunderforged items and much more.

Filed under: News items, Interviews, Mists of Pandaria

Ready to storm the Throne of Thunder

With patch 5.2 around the horizon, one of the things I've noticed in my guild is the energizing effect of the incoming content. Our flagging interest has been restored - we're even killing new heroic bosses that we hadn't gotten around to with recent events getting in the way. If there was an opposite to a sensation of impending doom, patch 5.2 has it in spades. An impending sense of hope and optimism? Whatever it is, it's real and I'm seeing it everywhere I turn.

Being the kind of person who usually flees from hope like a vampire flees from a subprime mortgage (they prefer to buy outright, those crafty vampires) I find this experience confusing, baffling, and a little worthy of study. I don't recall so much excitement for a patch in recent memory. So what's got everyone so excited about patch 5.2?

Dinosaur mounts.

Okay, there's more to it than that, or the dinomancers with their dinomancy (and yes, I would love to play a dinomancer) or the chance to wipe out the Zandalar once and for all, which as a Hero of the Zandalar Tribe I'm a little conflicted about. A lot more, actually. But those things certainly don't hurt.

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Filed under: Analysis / Opinion, Raiding, Lore, Mists of Pandaria

Patch 5.2 Gear Previews: Season 13, tier 15, and Throne of Thunder

Patch 52 Gear Previews Season 13, tier 15, and Throne of Thunder
If you've been waiting for some new WoW loot to drool over, today Blizzard posted previews of season 13's "Tyrannical" PvP armor sets. Season 12 will be coming to an end on March 5, making the Tyrannical sets your new PvP goal. Though we have to say, the paladin set looks kind of dangerous, like you might put someone's eye out accidentally with those giant blades attached to your shoulders. (It reminds us of warrior's tier 2 Wrath set, which also seemed like tempting fate. What if you tripped?) So, PvP paladins, please be careful and try not to run with scissors -- or those huge shoulders -- okay?

For PvEers, Blizzard also has previews of tier 15, which will be arriving with patch 5.2 -- that is to say, soon. Thankfully, Blizzard has finally taken the preventive measure of putting bells on the priests so they can no longer sneak up on you. (Apologies to stealth-loving priests everywhere.)

And if that's not enough preview action, our friends at Wowhead also have Throne of Thunder boss drops from the PTR (if you're not seeing them, click to sort "By Boss"). Happy looting, everyone!

Filed under: Blizzard, News items, PvP, Raiding

The Queue: Virgin sacrifices, Throne of Thunder progression, and old gods

The Queue Virgin sacrifices, Throne of Thunder progression, and old gods
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Dawn Moore will be your host today.

I was supposed to ritually sacrifice some virgin olive oil yesterday but I completely forgot. Fortunately the sports game the sacrifice was intended for hasn't started yet, and even if it had, it wouldn't be over for days. As it turns out though, I'm a Queue virgin -- that's right, I've never done a Queue before in my three years writing for WoW Insider. Go figure, right?

So how does this being sacrificed thing go? I assume there are cookies.

RussHada asked:

So once Throne of Thunder is released, what will be the official path of progression? Should my group (11/16N) run normal ToT after all 5.0 normal is cleared? Or are there some heroics (MSV?) we should do first, then ToT?

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Filed under: The Queue

Patch 5.2 PTR: Heroic 25-player raid testing announced

We're almost there! I'm not sure if this is the last batch of testing to occur but over the next few days, a flurry of 25-player heroic raid testing will be available for players on the PTR. The current build on the PTR has reached release candidate status which certainly means we're getting closer and closer to the patch 5.2 being deployed on to the live servers. Be sure to grab yourself a full suit of tier 15 gear before storming these heroic bosses though. Expect your gear to scale up to help you in your efforts.

WoW Insider Throne of Thunder boss impressions

Today's blue post with full details can be found behind the cut below.

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Filed under: News items, Mists of Pandaria

Patch 5.2 PTR: Final phase available for testing

Patch 52 PTR Final phase available for testing
Currently open on the 5.2 PTR is what will be the patch's final phase, including the single player scenario described in Crithto's "Day on the Isle of Thunder" and the new world boss Nalak. The ever-diligent Perculia over at Wowhead has the complete write-up for both Nalak and the other world boss Oondasta, including blue post commentary, their dungeon journal entries, and known loot tables.

Also included is some particularly interesting spoiler information regarding the storyline for 5.2. Check out the spoilers after the break.

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Filed under: News items, Mists of Pandaria

Patch 5.2 Raid Preview

Patch 52 Raid Preview
Blizzard Community Manager Daxxarri posted a lengthy blog over on the official forums today, providing a preview of the upcoming Throne of Thunder raid. This blog provides two really interesting elements, quite separate from reviewing the actual content itself.

First off, Daxxarri has shared a summary version of every single boss's lore with us. If you're wondering just why exactly you're fighting a triceratops, this blog will tell you! It's really interesting to learn the lore behind the bosses, making the raid more than just a series of puzzles. The stories revolve around power and its destructive effects, from Jin'rokh, who started life as a quest-giver in Zul'Gurub, before being corrupted by the Thunder King and given shamanistic powers, controlling lightning alongside his huge strength to crush his foes. Horridon is a sadder tale, for me, as he seems to have simply been captured by Jalak, and forced into battle. Having fought him, though, he doesn't seem very peaceable.

There are several other great stories in the blog, for example, did you realise that the Mogu actually created the Saurok? I sure didn't. The stories, in brief, are very similar to those in the dungeon journal, along with the recent addition of Ra-den, who, it is revealed, was guarding the Engine of Nalak'sha.

But more than that, there is what could almost be considered a director's commentary, provided by Lead Encounter Designer Ion Hazzikostas. Ion provides a brief summary of the team's approach for every fight, how they came into being, what was the inspiration behind them, and so on.

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Filed under: Raiding, Mists of Pandaria

Lichborne: More death knight loot from patch 5.2's Throne of Thunder

Lichborne More death knight loot from patch 52's Throne of Thunder
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

We continue our loot preview this week by delving into the Forgotten Depths and Halls of Flesh-Shaping in the Throne of Thunder. The same disclaimers apply as did last week. Since this is based on PTR information, drops can change. In addition, this preview focuses on normal gear, so your gearing priorities may change if you get Thunderforged gear or heroic gear.

With that in mind, lets dig in and see what the next six bosses of Patch 5.2's Throne of Thunder raid have to offer.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Patch 5.2 PTR: Primordius

Patch 52 PTR Primordius
Your raid will run into Primordius in the later stage of the Throne of Thunder. Poor Primordius seems to be a saurok of some sort. The Dungeon Journal indicates that this is the chamber where the mogu first created or modified them. Check out the Know Your Lore column that Matt Rossi wrote a while ago about the subject.

I always thought these guys were annoying. Now you've got another chance to put one of the main saurok fellas to rest for good. Expect to be overwhelmed the first few times you try this. It'll end up being a little confusing simply because of all the different abilities, buffs, and debuffs involved.

Read more →

Filed under: Raid Guides, Mists of Pandaria

Blood Pact: Reputable sources of warlock loot in patch 5.2

Blood Pact Reputable sources of warlock loot in patch 52 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill splits the warlock loot over two weeks to keep things light.

Various people have been referring to Throne of Thunder as Thund'uar, a name I fully intend to steal and use. It's just a perfect blend of the new raid and its supposed raid model, Ulduar, with the expected troll-like apostrophe thrown in for good measure.

But this week I won't be listing out the Thund'uar loot drops; I'll just drop in with a lighter piece covering gear miscellany and the new faction offerings. Next week, we can discuss how the PTR patch buffs and nerfs fit in with the expected performance of warlocks in Tier 15 while listing out the loot, instead of dropping a lump of lists in your lap.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 5.2 PTR: Crushing the Council of Elders

Patch 52 PTR Crushing the Council of Elders

Thought you saw the last of Gara'jal in Mogushan Vaults, did you?

Yeah, so did I. Mogu'shan Vaults was merely a setback!

The Council of Elders is the third encounter in the Throne of Thunder. I surmise it's the whole leadership of the Troll empire right there looking to stop your raid team from progressing any further into the compound.

As you can guess, this encounter is the first council-type encounter of the raid. They'll have to handle the various abilities and spells that the Council is dishing out while slowly whittling them all down. They don't have a shared pool so you do you have your work cut out for you. Now there are going to be a ton of things going on but your raid should be able to pick up on the different abilities without too much of a hassle.

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Filed under: Analysis / Opinion, Raid Guides, Mists of Pandaria

Patch 5.2 PTR: Raid testing for Throne of Thunder continues

Patch 52 PTR Raid testing for Throne of Thunder continues
Raid testing for patch 5.2's Throne of Thunder raid continues tomorrow with testing of 10 player heroic content. For those wondering where all the 25 player testing is at, fear not -- there will likely be testing of 25-man normal modes at the end of this week. Keep your eyes peeled! Raid tests tomorrow will take place at 10:30 AM, 1:30 PM, and 4 PM PST. If this is your first time testing, fear not -- your gear will be scaled to suit the encounter.

WoW Insider Throne of Thunder boss impressions

Raid Testing Schedule -- February 20
On Wednesday, February 20, we will be testing more raid encounters in the Throne of Thunder.

Note that we will likely be doing 25-player Normal testing (of many encounters) on Thursday and Friday. I'll post a schedule for those tomorrow.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday, February 20

Horridon - 10 Player Heroic
10:30 PST (13:30 EST, 19:30 CET)

Ji-Kun - 10 Player Heroic
13:30 PST (16:30 EST, 22:30 CET)

Primordius - 10 Player Heroic
16:00 PST (19:00 EST, 01:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.)

Q: What gear do I use to test the raid?

A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) for the purposes of testing the encounters, depending on difficulty and their location within the zone.




Filed under: News items, Raiding, Mists of Pandaria

Ra-den encounter features a return of limited attempts

Raden encounter features a return of limited attempts
The Throne of Thunder has been compared to Ulduar in more ways than one -- the size and scope of the dungeon, the multitude of boss encounters, and even the thematic elements of the dungeon itself. But it looks like there is one more comparison to add to the pile. Ra-den, the bonus boss unlocked only upon defeating Lei-Shen on heroic mode, has a mechanic to limit the number of times he can be engaged in any given week.

Those that remember Algalon remember the one hour limit on attempting the boss. One careless pull, one wipe, one disconnect could potentially ruin a guild's chances for downing the boss in a lockout period. But Ra-den isn't limited by a time clock; instead, he's simply limited by the number of attempts a guild can make. Screenshots have shown that number to be 30, however keep in mind that the number of attempts, and even the limited nature of the encounter, can be changed at any time. Patch 5.2 is still on the PTR, after all.

Blue poster and Game Designer Watcher had some words of wisdom to share following the unplanned discovery of Ra-den's limited attempts on the PTR.

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Filed under: News items, Raiding, Mists of Pandaria

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