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Posts with tag tier-12-set-bonuses

Totem Talk: Enhancement's 4.2 shopping list

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third!

I love loot. There might be something shameful about admitting it, but I don't care -- I really, really, really love loot. Killing a boss is cool. Spending time with friends is fun. But loot? Loot is something tangible (as tangible as anything in a virtual world can be) and something that is yours. It reminds you of what you have done, the victories you've achieved, as well as the very basic function of making you better. Also, gear makes you look cool.

In a few short weeks, patch 4.2 will hit live servers. To some, this means new content: new quest hubs, a new raid, a billion new skins for hunter pets, etc. To me, it means one thing: new and shiny loot. Be it from valor points, the new Avengers of Hyjal faction, or from Firelands raid bosses, patch 4.2 is coming at us fast with loads of pretty purples to get our hands on, and I couldn't be more excited to preview them in this post.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm

Arcane Brilliance: Patch 4.2 changes, clarifications and legendary staves

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the perils of writing about the PTR, which stands for "Public Test Realm." For a very long time, I thought it stood for "Pirate Taco Restaurant," which I thought sounded more fun, frankly.

Yes, it's always a good time when I write something and the testing process immediately renders almost every word of it completely moot. Testing is testing, I guess, and absolutely everything that pops up on the PTR at pretty much any stage of the testing cycle is entirely subject to change. So remember what we talked about last week? The whole tier 12 set bonus thing?

No longer true.

Well, okay, I guess some of it still holds true, but not the really interesting part. Gone is the moving Arcane Missiles. To me, that was the single most significant bonus being offered by the tier 12 set for mages, but it's been removed entirely in the latest PTR build. The other bonuses remain, in slightly altered form, but mobile missiles is apparently out.

Still, I'm not perturbed, other than my simmering rage at having a thousand or so of my words -- wrung from my brain only a week prior, sweat out over a hot (or at least lukewarm, perhaps slightly moist) keyboard, painstakingly arranged into mildly pleasing, competently conjugated sentences -- become instantly irrelevant. You see, I actually think this could end up being a good thing for mages, and I promise that in a minute or two I will tell you why I think that, and the answer will not be "because of all that paint I huffed."

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Lichborne: A look at the latest patch 4.2 news for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As I mentioned last week, there was one big issue that the patch 4.2 PTR hadn't addressed: the discrepancy between frost and unholy death knight DPS. Just like that, Blizzard seems to have heard and has in fact both changed the tier 12 set bonuses and added a few changes to the patch notes that mostly seem tailor-made to address that gap. Let's take a look at the changes and how the death knight class is shaping up in patch 4.2.

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Filed under: Death Knight, (Death Knight) Lichborne

Arcane Brilliance: On the 12th tier and the set bonuses thereof

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the Firelands patch and the sweet new mage gear it will be providing to us. Also, what is that thing sticking out of our helmets? Is that a tail? Made of fire? A flaming headtail of magical might?

So we're only a few weeks into patch 4.1, and already our sights are focused squarely on patch 4.2. You can hardly blame us, though. I mean, while I am thoroughly enjoying the current patch, what with its freshly recycled 5-man content and its new Dungeon Finder Call to Arms that I don't seem to benefit from in the slightest (my queue times are right back up to 30 minutes, thanks), but I think we can all agree that for a major content patch, 4.1 was substantially light on ... well, content.

Not so with 4.2. Patch 4.2 will be bringing us the Firelands, which is apparently a raid where epic cupcakes fall from the sky like rain, hardcore raiders experience orgasms just by zoning in, and we all ride flaming unicorns across lava bridges to do battle with volcanic dragon manticores. I'm not kidding. The entire raid sounds like something you'd see painted across the side of a rock band tour van in the '70s. We're also getting two new daily quest areas with their own epic loot vendors, and yes, the game's first legendary staff. And no, it doesn't have spirit on it.

New raid content means new tier sets, and this time around, we're reaching a cool dozen. The tier 12 set bonuses are interesting, to say the least, and bear a bit of looking at. Keep in mind, though, as we discuss these bonuses that we're still early in the PTR process, and everything on the test realms right now is entirely subject to change -- which is, in this case, a very good thing.

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Filed under: Mage, (Mage) Arcane Brilliance

Spiritual Guidance: Breaking down the shadow priest tier 12 bonuses

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. In stereo, where available.

Historically, tier bonuses for shadow priests have been pretty boring. From tier 4 onward, we've had very little to look forward to beyond mana cost reductions, spell-specific damage increases, and extended spell durations. These bonuses were valuable, to be sure -- we could all benefit from an extra DOT tick -- but nothing was game-changing.

Towards the end of Wrath of the Lich King, though, things began to change. The tier 10 four-piece shadow priest bonus, a .5-second reduction to the Mind Flay channel, was a literal game-changer. It put Mind Blast on the back burner. Some shadow priests only cast it to refresh Replenishment; others dropped it from their rotations entirely. Whether or not the tier 10 bonus was a positive thing from a gameplay perspective is debatable, but there's no debating what a powerful force it was.

Now, after a relatively tame set of tier 11 bonuses to start off Cataclysm (damage increases -- oh boy!), game developers are dropping a pair of nuclear bombs on us. The tier 12 bonuses for shadow priests are compelling, controversial, and game-changing -- all at the same time.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Holy and discipline tier 12 set bonuses

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen fraternizes with cultists and buys Justin Bieber albums. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Information about patch 4.2 has been coming in nonstop this past week, and our favorite dataminers at Wowhead and MMO-Champion have dug up a first look at the class set bonuses for tier 12 gear. As usual, the community has been chatting up a storm since the release, especially the priests. Today I'll be joining that discussion to examine what holy and discipline priests have to look forward to in the next content tier -- or not look forward to, depending on your perspective. Either way, let's take a look.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 4.2 PTR: Tier 12 set bonuses

While the tier 12 sets on the patch 4.2 PTR aren't even technically sets yet, their set bonuses were still buried in the game files for observant folks. Blizzard told the truth -- these bonuses are pretty unique and a lot of them seem based thematically on Firelands, designed to fix some raiding spec issues, or both. Check them out below and after the cut!

Death knight DPS
  • 2-piece Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • 4-piece Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.
Death knight tanking
  • 2-piece Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • 4-piece Your Dancing Rune Weapon grants 15% additional parry chance.

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Filed under: News items

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