Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag tier-12-sets

Arcane Brilliance: Patch 4.2 changes, clarifications and legendary staves

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the perils of writing about the PTR, which stands for "Public Test Realm." For a very long time, I thought it stood for "Pirate Taco Restaurant," which I thought sounded more fun, frankly.

Yes, it's always a good time when I write something and the testing process immediately renders almost every word of it completely moot. Testing is testing, I guess, and absolutely everything that pops up on the PTR at pretty much any stage of the testing cycle is entirely subject to change. So remember what we talked about last week? The whole tier 12 set bonus thing?

No longer true.

Well, okay, I guess some of it still holds true, but not the really interesting part. Gone is the moving Arcane Missiles. To me, that was the single most significant bonus being offered by the tier 12 set for mages, but it's been removed entirely in the latest PTR build. The other bonuses remain, in slightly altered form, but mobile missiles is apparently out.

Still, I'm not perturbed, other than my simmering rage at having a thousand or so of my words -- wrung from my brain only a week prior, sweat out over a hot (or at least lukewarm, perhaps slightly moist) keyboard, painstakingly arranged into mildly pleasing, competently conjugated sentences -- become instantly irrelevant. You see, I actually think this could end up being a good thing for mages, and I promise that in a minute or two I will tell you why I think that, and the answer will not be "because of all that paint I huffed."

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Arcane Brilliance: On the 12th tier and the set bonuses thereof

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the Firelands patch and the sweet new mage gear it will be providing to us. Also, what is that thing sticking out of our helmets? Is that a tail? Made of fire? A flaming headtail of magical might?

So we're only a few weeks into patch 4.1, and already our sights are focused squarely on patch 4.2. You can hardly blame us, though. I mean, while I am thoroughly enjoying the current patch, what with its freshly recycled 5-man content and its new Dungeon Finder Call to Arms that I don't seem to benefit from in the slightest (my queue times are right back up to 30 minutes, thanks), but I think we can all agree that for a major content patch, 4.1 was substantially light on ... well, content.

Not so with 4.2. Patch 4.2 will be bringing us the Firelands, which is apparently a raid where epic cupcakes fall from the sky like rain, hardcore raiders experience orgasms just by zoning in, and we all ride flaming unicorns across lava bridges to do battle with volcanic dragon manticores. I'm not kidding. The entire raid sounds like something you'd see painted across the side of a rock band tour van in the '70s. We're also getting two new daily quest areas with their own epic loot vendors, and yes, the game's first legendary staff. And no, it doesn't have spirit on it.

New raid content means new tier sets, and this time around, we're reaching a cool dozen. The tier 12 set bonuses are interesting, to say the least, and bear a bit of looking at. Keep in mind, though, as we discuss these bonuses that we're still early in the PTR process, and everything on the test realms right now is entirely subject to change -- which is, in this case, a very good thing.

Read more →

Filed under: Mage, (Mage) Arcane Brilliance

Patch 4.2: Changes made to tier 12 set bonuses

It looks like all our huffing and puffing about the datamined tier 12 set bonuses has been answered in the form of a blue post. Yesterday evening, Zarhym (community representative) hit the official WoW forums to let us know about some changes Blizzard has made on the PTR to the current set bonuses for death knights, druids, paladins, priests, warlocks, and warriors.

Zarhym explains that the developers are still in the process of testing the bonuses for all classes and that if your class isn't listed in this particular post, then they're probably still working on it. As always, he adds, they're taking player feedback into account. From my own limited perspective as a priest, I'd say they've been listening quite well to community discussion on the matter.

Read Zarhym's full post after the cut.

Read more →

Filed under: News items

Spiritual Guidance: Breaking down the shadow priest tier 12 bonuses

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. In stereo, where available.

Historically, tier bonuses for shadow priests have been pretty boring. From tier 4 onward, we've had very little to look forward to beyond mana cost reductions, spell-specific damage increases, and extended spell durations. These bonuses were valuable, to be sure -- we could all benefit from an extra DOT tick -- but nothing was game-changing.

Towards the end of Wrath of the Lich King, though, things began to change. The tier 10 four-piece shadow priest bonus, a .5-second reduction to the Mind Flay channel, was a literal game-changer. It put Mind Blast on the back burner. Some shadow priests only cast it to refresh Replenishment; others dropped it from their rotations entirely. Whether or not the tier 10 bonus was a positive thing from a gameplay perspective is debatable, but there's no debating what a powerful force it was.

Now, after a relatively tame set of tier 11 bonuses to start off Cataclysm (damage increases -- oh boy!), game developers are dropping a pair of nuclear bombs on us. The tier 12 bonuses for shadow priests are compelling, controversial, and game-changing -- all at the same time.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Patch 4.2: Druid tier 12 revealed, new tier armor information and models

Wowhead has put up some excellent shots of the previously unseen druid tier 12 armor set called Obsidium Arborweave, as well as new information about the names of other classes' tier 12 sets. Also, we were anxiously awaiting the new molten giant model -- and lo and behold, it is awesome and is definitely the source of inspiration for the warrior tier 12 set.

Read more →

Filed under: Cataclysm

Patch 4.2 PTR: Warrior tier 12 and recolors

Though it hasn't had an official preview yet, the tier 12 set for warriors is available in the patch 4.2 PTR files, and Wowhead dug it up along with recolors for all of the other already-previewed tier 12 sets. You can even model them on the race and gender of your choice with the 3-D model viewer. If you can't see from the above picture, yes, those are molten giant heads on your shoulders, which is fitting, given the set's name of "Molten Giant Battlegear."

When you're done modeling your set on your character of choice, be sure to check out the preliminary tier 12 set bonuses to go along with it.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: News items

Patch 4.2 PTR: Tier 12 set bonuses

While the tier 12 sets on the patch 4.2 PTR aren't even technically sets yet, their set bonuses were still buried in the game files for observant folks. Blizzard told the truth -- these bonuses are pretty unique and a lot of them seem based thematically on Firelands, designed to fix some raiding spec issues, or both. Check them out below and after the cut!

Death knight DPS
  • 2-piece Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • 4-piece Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.
Death knight tanking
  • 2-piece Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • 4-piece Your Dancing Rune Weapon grants 15% additional parry chance.

Read more →

Filed under: News items

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories