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Posts with tag tier-16-set-bonuses

Why ret's tier 16 bonus isn't as bad as everyone thinks

Why rets tier 16 bonus isnt as bad as everyone thinks WED
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

As we enter what are surely the twilight builds of the patch 5.4 PTR we are approaching the "speak now or forever complain about it afterward" part of the marriage between test and live servers. Feedback, I would argue, is more important at this stage, the mechanics stage where general ideas are taken from someone's brain and sculpted with pixels and code, than during the tuning stage, which is more or less a giant equation in need of balancing.

So I donned my lead-lined undergarments and pillow armor and plunged headfirst into the PTR Discussion forums, looking for posts featuring ret discussion. What I found was disappointing, to say the least. Instead of discussing the nice buffs to Inquisition, Guardian of Ancient Kings, or Unbreakable Spirit, most every forum entry I stumbled across was decrying our tier 16 four-piece bonus.

For the unaware, Wowhead shows the current iteration of our tier 16 bonuses as follows:

Tier 16 two-piece bonus: When Art of War activates, all damage is increased by 5% for 6 sec.
Tier 16 four-piece bonus: Holy Power consumers have a 25% chance to make your next Divine Storm free and deal 50% more damage.

The four-piece bonus was reworked once, boosting the free Divine Storm's damage by 50%, but has otherwise remained untouched since. After some initial skepticism I began to really look forward to the bonus, something reminiscent of our tier 10 two-piece ("Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability") from a time when the ret paladin reigned supreme.

As such I had a hard time understanding how these players could scream for change from their soapbox daises. I read through soul-crushing thread after soul-crushing thread, expecting to find some sort of logic I could latch onto in an attempt to see where they were coming from. The remainder of this article contains the main points I was able to glean from their diatribes, followed closely by why exactly I think these individuals are off their gourds.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

What's changing for feral and balance druids in patch 5.4, part 2

What's changing for feral and balance druids in patch 54, part 2 ANY
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we talk trinkets.

In the last part of this column, we discussed all of the changes in the patch notes, and what that might portend for your feral or balance druid. This week, we'll look at the "other stuff" that might affect your play: set bonuses, trinkets, and the legendary cloak.

Set bonuses
  • Feral T16 2-piece: Omen of Clarity increases damage of Shred, Mangle, and Ravage by 50% for 6 sec.
  • Feral T16 4-piece: After using Tiger's Fury, your next finishing move will restore 5 combo points on your current target after being used.
The 2-piece bonus is somewhat boring, but reasonably powerful for single-target fights. It's tied to Omen, which means you'll always get at least one buffed Shred/Mangle out, even if you're low on energy when it procs. The downside? Less than 20% of a feral's damage comes from Shred/Mangle, and frequently less than 15%, which means that this isn't all that special. It's miles better than the dull T15 2P bonus, however, and likely comparable in strength to the T15 4P, meaning you should upgrade ASAP. I'm interested to see if it finds a home in PvP; the significant burst this gives makes much more of a difference there.

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Filed under: Druid, (Druid) Shifting Perspectives

Lichborne: Patch 5.4 set bonuses and legendary cloaks

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

While we haven't seen many major death knight class changes for death knights on the patch 5.4 PTR since the last column, we have seen a lot of information on items that we have yet to cover. With that in mind, today we are going to examine the new tier 16 set bonuses for death knights, along with Wrathion's new legendary rewards.

Celestial Blessings

Rather than weapons (unless Gorehowl gets made into a legendary, which seems possible), we'll be getting legendary cloaks this patch. The final reward from Wrathion's quest line will include cloaks with some very intriguing procs.

Flurry of Xuen is a proc that will let DPS do extra damage as weapon damage over time. While the language suggests its channeled, it looks like it won't prevent you from using other abilities. It does, however, require the enemies to be in front of you, so once you have this, you will need to pay more attention to your positioning -- which you should be doing already, to be fair.

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Filed under: Death Knight, (Death Knight) Lichborne

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