Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag tier-6

How to look like a priest with transmogrification (even if you're actually a mage)

In high fantasy, the archetype of the priest is a patient, powerful figure whose strength comes from his vigilance and his faith. This iconic archetype exists in World of Warcraft as well, manifesting in the form of inspiring heroes like Tyrande Whisperwind or Prophet Velen. Want to follow in their footsteps? Well, you'll have to roll a priest ... At least, that's what you had to do prior to patch 4.3. Now, thanks to transmogrification, all cloth wearers can finally "take the cloth."

This week, I'll be showing you how to create the look of a traveling, battle-ready priest. With the draped hood and cloth foot wraps, I want to call on the idea of a medieval monk or friar sent to a far-off land on a divine errand. The set is wearable by all cloth wearers, so even mages and warlocks can get in touch with their holy side. Most of the key pieces come from a recolored version of the Absolution Regalia (priest tier 6), with a few twists to make the outfit look less crisp and uniform.

Read more →

Filed under: Transmogrification

Transmogrification sets from Sunwell Plateau, part 2

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

While you're blazing your way through the Sunwell Plateau, don't forget about the other items you can nab along the way. In addition to the gear and items that drop in the raid, bosses drop Sunmotes, which can be traded along with various loot drops in Sunwell Plateau for other loot items. To trade these items, look for the NPC Yrma aboard the boat in Sunwell Harbor.

In addition, there is also plenty of unique-looking gear on Smith Hauthaa over in the armory section of the Isle. Unlike the other gear to be found on the Isle, everything that Hauthaa has can be purchased for justice points rather than fished out of an instance. If you've got a glut of justice points, it may be worth it to check out Hauthaa's wares and see if there's anything that catches your eye for transmogrification.

Read more →

Filed under: World of Wardrobe, Transmogrification

Transmogrification sets from Sunwell Plateau, part 1

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

Sunwell Plateau was one of those raids that nobody ever expected to see -- nor did they expect additional items for their tier sets. However, the raid was well received. Raiders turned their focus to Sunwell Plateau and the loot within, including three new additions to their tier 6 sets in the form of belts, boots and bracers. However, despite carrying the same name as these tier sets, the models on these items didn't really match the sets at all. But fear not -- if you're looking for a snazzy matching outfit, the Sunwell has some unofficial sets that are absolutely gorgeous. These are the sets that the belts, boots and bracers were made for, and they're perfect for transmogrification. Check the gallery below for the sets, and follow us after the break for strats and guides to Sunwell Plateau.

Read more →

Filed under: World of Wardrobe, Transmogrification

Cleaning up Black Temple for transmogrification tier gear

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

Trying to head through the Black Temple for transmogrification gear? Be sure to check out the previous two weeks of articles for the start of Black Temple. Illidan's stronghold holds a score of villains to fight your way through, but this week we'll be discussing the last three.

A lot of raiders mistakenly thought that Black Temple was the last raid of The Burning Crusade, until they heard news of the Sunwell patch and yet more raiding content. For many players, however, Black Temple was a disappointment, not because it lacked in stunning visual scenery or interesting boss mechanics but because despite the changes to raid size, Black Temple was still not really widely obtainable. For many players, the closest look they'd get at Illidan Stormrage was The Burning Crusade trailer -- a pity, to say the very least.

Nowadays, those players at level 85 can go back and experience that content -- and I suggest you do! The Black Temple contains a lot of interesting lore and events, and the Illidan fight, while ridiculously easy, does see the return of a familiar face from Warcraft III.

Read more →

Filed under: World of Wardrobe, Transmogrification

More transmogrification gear from the Black Temple

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

The Black Temple is a massive, massive raid zone featuring nine bosses, more than any other raid zone in The Burning Crusade. If you're headed into the Temple to farm up gear, be aware that every boss in this zone must be killed in order to get to Illidan. High Warlord Naj'entus opens a gate to the outer courtyard from the sewers upon his death. Supremus opens the way from the Illidari Training Grounds into the Temple proper. All four bosses in the lower level of the Temple must be killed to continue into the Den of Mortal Delights.

Luckily, you don't have to run all the way to the top once Supremus is dead. As part of the Black Temple attunement chain, players had to speak to Seer Olum, located in Serpentshrine Cavern, for a quest to go speak with Akama in Shadowmoon Valley. In order to prevent Illidan from discovering Akama's plans, Olum sacrifices his life. His spirit can be found just inside the sewer entrance, and once Supremus is dead, Olum will teleport players to the lower level of Illidan's Citadel.

Read more →

Filed under: World of Wardrobe, Transmogrification

Brave the Black Temple for tier 6 transmogrification gear

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

Death knights, we've covered some transmogrification choices for you, and you just got the delightful news that you can purchase your starter sets on the 4.3 PTR servers. Rejoice! For the rest of us, it's time to return to the tier 6 gathering, which stretched through two different raid zones -- three, if you count the pieces hiding in Sunwell Plateau. However, though the boots, belts and bracers available in Sunwell were labeled with set names, they didn't actually match the tier 6 set.

That's all right, though; we aren't headed into the Sunwell just yet. Instead, it's time to venture into the lair of Illidan Stormrage. Once called the Temple of Karabor, a sacred site to the Draenei, the temple fell to the might of Gul'dan's Horde, who proceeded to transform it into a headquarters for the Shadow Council. It's changed hands many times since then, but as of The Burning Crusade, the Black Temple is Illidan's territory.

Read more →

Filed under: World of Wardrobe, Transmogrification

Breakfast Topic: How would you be honored ingame?


Being honored ingame with an NPC or an item is, I think we can all agree, the height of player cool. Not that this will ever happen to me, mind you. Realistically, the only thing I expect to get from Blizzard is a letter bomb, or possibly a bloodstained horse head for going live with that article on the Death Grip bug, and perhaps I deserve it. To this day I feel kind of bad, or at least I do until I remember my guild leader's Death Knight sending a goblin NPC flying off the dock, and then I laugh and laugh, and realize that I am a terrible person who should probably be locked up somewhere.

It's fun to wonder, though, and I've settled on two wishes. The first would be making my beloved main into a Thunder Bluff NPC among the Druid trainers, kitted in full Tier 6 with an Origin of Nightmares. She would be friend and counselor to all young Druids and full of unsolicited advice for them, most of it incorrect. The second, less dignified, and perhaps more realistic legacy I would leave to the game is a series of cow-shaped impact craters at the bottom of various Northrend cliffs and in Crystalsong under the Dalaran sewers' exit pipe, in tribute to the several falling deaths incurred while mindlessly jumping from heights without the benefit of Cold Weather Flying. Little signs could be posted below informing players of the sites' historical significance, although I'm not sure how Blizzard could squeeze the phrase "Oh shiiiiiiiiiiiiiiiiii.........." onto the flavor text.

On the chance that Blizzard ever decides to honor your august self ingame, what would you want honored and how?

Filed under: Blizzard, Breakfast Topics, Humor

WoW Rookie: Hear, hear for tier gear

New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

Reader Nick writes in with a question we've been planning to tackle here at WoW Rookie for a while now: "Hey, I'm semi-new to the game, but I don't understand what a 'tier' is. My bro has a level 80 Blood Elf Hunter, and he's always saying 'Oh, he has Tier 5; I got Tier 8.' What does that mean?"

The answer to all this math is nothing more complex than the progression of class-specific armor sets. (Oh, and tell your brother he can't possibly have T8 on the live servers yet -- that's going to drop in Ulduar.) Over the course of the game, Blizzard has introduced three-, five- and eight-piece armor sets for each class. These are the so-called "Tier #" or "T#" sets that you hear so much about, all obtained by raiding. Distinguishing between the sets grew confusing as new dungeons, raids and expansions were added, so players began referring to these armor sets in numerical order.

Read more →

Filed under: Features, WoW Rookie

Things that don't annoy me

About half a year ago I wrote the article "Things that annoy me." However, I'm in a good mood tonight:

1. The music in Storm Peaks and Howling Fjord, particularly the choral portion of the former. Spooky and haunting and ethereally on edge, like the Mormon Tabernacle Choir had just glimpsed a large angry dinosaur through the window.

2. The leather boots available at exalted with the Argent Crusade. Yes, the stats are great, but it's how they look on Tauren that really vaults them into the realm of unbridled win. For all I know, the graphic on female Tauren is a serious bug that programmers are working frantically to correct, but I think that boots on a cow look awesome.

3. Dalaran when it's not crawling with people.

4. Which is to say never.

5. Pretty much everything that High Overlord Saurfang says, does, thinks, or writes for the entirety of the Horde's Wrath storyline.

Read more →

Filed under: Analysis / Opinion, Odds and ends, Humor

Ask A Beta Tester: Spirit, AoE, and raid loot


I'm going to start off this AABT by stealing a question that Alex actually took last time, mostly because I started laughing when I read it yesterday. I have, oh, conservatively, billions of Wrath screenshots on my hard drive at this point, but there's one I remember all too well.

Marathan asks...

Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?

As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"

Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.

On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.

Read more →

Filed under: Druid, Hunter, Mage, Priest, Shaman, Mining, Tailoring, Analysis / Opinion, Expansions, Features, Wrath of the Lich King

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

Read more →

Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Tips for new Death Knights from a fellow melee, part 1


Dear reanimated angst-puppy hero corpses,

Love what you've done with the smell, really. The little air freshener attached to the runeblade is a nice touch. Now that I'm in the beta, I've had the opportunity group with -- conservatively -- billions of you. I've healed a lot of Death Knight tanks, and tanked for a lot of Death Knight DPS. Most of you seem like cool people, so I say this with sincere love in my little Druid heart and a touch of worry over what will happen in November:

Most of you are awful.

I don't wish to be needlessly cruel here, mind you, or to overlook that the class is still new. Blizzard endlessly tinkers with you, so it's not like your rotations haven't changed, or your talents and skills are stable. And I know you're not coming to Northrend with a bank full of awesome gear from Burning Crusade. This isn't about your wearing greens or using the wrong attack or tanking rotation; I'm not even going to bother with the theorycraft surrounding the ideal DPS rotation until Wrath actually ships. But I'm seeing an awful lot of you running around playing as if...almost as if...you haven't played a tank or a melee class before. It's uncanny. But when I switched from playing a balance to a feral druid more than a year ago and knew nothing about playing a melee DPS/tank, I made all the mistakes you're making right now. Help me help you!

Read more →

Filed under: Analysis / Opinion, Tips, How-tos, Instances, Expansions, Features, Guides, Classes, Death Knight, Wrath of the Lich King

Ask a Beta Tester: Flight, gear, and more


Welcome back to Ask a Beta Tester! We'll jump right into things today with a question from Snuffles...

In regards to flight, what areas are restricted (besides Dalaran) and how to they prevent us from flying over the ocean? Is it a wall, or a new fatigue system?

Beyond places that are indoors and you can't mount period, Dalaran and Wintergrasp are the two no-flight zones I've seen. You can't fly in Dalaran so it's more city-like, and Lake Wintergrasp so you actually have to take part in the combat and plan your travel routes, not simply fly from point A to point B without a care in the world. Flying too far out to sea gives you a fatigue bar

Read more →

Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King

Tank Talk: should the main tank position still exist?


Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. Today, dear readers, we might make ourselves hated by the entire population of undisputed, royal-bloodlined, main tanks, but that's OK. We are used to staying at the top of someone's hate list.

One of the accepted facts of raiding life used to be that the main tank was the guild's gearing priority. As Adam Holisky's observed, "Everything that happens in the raid eventually makes it back to the tank." Healers undergeared? You're screwed. DPS incompetent or just badly grouped? Buh-bye. Random number generator wreaking all manner of havoc on healer crits and boss parries? Thar be the graveyard. A truly cynical mind would opine that the tank should be as well-geared as possible if only because it makes it easier for the raid to forget that person existed as anything other than a rapidly-advancing line on the Omen screen that: a). always stayed above their own, and b). never died. There are enough random variables while the raid's learning a new boss that the tank needs to be eliminated as one, and in vanilla WoW that was certainly the goal. Raid and offtank damage on most encounters hadn't scaled to the point where you could make a compelling argument in favor of gear equilibrium across your tanking roster. What was the point of something like that when 95% of the damage in a fight was going to be absorbed by a single person?

That changed.

Read more →

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Features, The Burning Crusade, Bosses, Death Knight, Wrath of the Lich King, Tank Talk

Tiers: The past, present, and future of dungeon and raid sets


Tier gear is a concept that has been with WoW since the beginning. In Molten Core, the very first WoW raid, each class had a set of gear that looked good together, could only be equipped by that class and that was, supposedly, specially tuned to that class's stat requirements. Priests had Prophecy, Warriors had Might, and so forth. This was called tier 1.

Classic WoW had three official raid tiers: tier 1 came from Molten Core, tier 2 from (mostly) Blackwing Lair, and tier 3 from Naxxramas. T3 is notable for a few reasons:

  • It was obtained via multi-class tokens. The bosses would drop, say, the belt token for Priest, Mage, and Warlock. You'd then have to take the token, some mats dropped by Naxx trash, and some crafting mats to an NPC to get the gear. This was useful because the boss drops became more flexible: if your priests all had their belt already, you could give the token to a mage or a warlock; if it had just been a straight drop of the priest T3 belt, you'd have to disenchant it.
  • T1 and T2 filled eight slots, while T3 filled nine, adding a ring. However, the highest bonus was for eight pieces, so you could choose which piece you wanted to leave out and still get the set bonus. This is continued in BC with five-piece sets, but only two- and four-piece bonuses.
  • When Wrath of the Lich King goes live (or possibly when patch 3.0.2 does) you will no longer be able to acquire T3. Naxxramas is being moved from its current location up to Northrend, where it will become the entry-level raid for level 80. Those who already have T3 will get to keep it.

Read more →

Filed under: Items, Features, Raiding, Classes

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories