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Posts with tag tier-8

MMO-Champion's Tier 8 preview video

I don't know about you guys, but I'm pretty hungry for patch 3.1 information. There's not a whole lot of it yet, but I suspect we'll be hit with a deluge of it by mid-Februrary. That's just my personal guess though, and I can't say there's much to back it up. It's sort of a void of information right now. I'm still itching to see and hear more about it though, so I was pretty happy to see the video MMO-Champion posted earlier today.

It highlights the Tier 8 sets that can currently be found in the datafiles, which we've seen before but not in such a clear and simple video, with nice and (generally) neutral lighting. Death Knights, Hunters, Rogues, Mages, Warlocks, and Priests are highlighted, in that order. The last few classes don't have any skins (or hints of skins) buried in the game yet, so we'll need to wait awhile to see those. Out of the ones we can see, I'm not really sure which set is my favorite. They're all pretty cool and fit the class decently enough, except for possibly Hunters which is still cool but looks a lot like a Plate set for some reason. The Priest set is pretty amazing, so I'm definitely looking forward to getting my hands on it eventually.

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Filed under: Hunter, Mage, Priest, Rogue, Warlock, Death Knight

More on Ulduar and hard modes

Daelo, the lead encounter designer, has dropped a few more details about Ulduar, the tier 8 raid that is coming in patch 3.1 (whenever that happens to be). We heard yesterday that there will be more "hard modes" in the raid, analogous to Sartharion. Today we learn that, again like Sartharion, completing the hard modes will give you not only achievements but also additional, better loot. There is also, apparently, going to be an optional encounter in the raid that will be hard-mode-only; I'm picturing something like Nightbane here.

Furthermore, Ulduar in general, according to the post, will be harder than Naxxramas is. Naxx was tuned easy on purpose, and the devs have been saying for a while that Ulduar will not be that way, to the same extent. The analogy Daelo makes in his post is that if Naxx is "the introduction to raiding 101 class for players who have never raided before," Ulduar is "the second year class." So we won't be hitting a brick wall, but it probably won't be compared to UBRS either like Naxx often is now. Either way, we won't know much for sure until it's up on the PTR, but I'm certainly looking forward to it.

Filed under: Raiding, Wrath of the Lich King, Achievements

The Queue: Tier 8, wormholes, and more

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

The above video is a video that has been posted very, very early in the Wrath beta, possibly even the alpha. Originally thought to be Tier 7, it's actually the next tier up, Tier 8. There are a few graphical glitches in the armor because it hadn't been fully implemented yet at the time the video was made. Your Hunter will not have big green squares sticking out of their head, I promise. I embedded it into today's post in response to Tanglebones's question:

Oh! I got a question. What the heck is Apothecary Putress wearing on his head, and where can i get one?

Watch the video and found out!

Covnam asked...

I hit 70 on my Mage shortly before Wrath came out, so I never graduated from normal dungeons to heroic dungeons and raids. Once I hit 80, where should I go? Do Heroic dungeons come first or 10/25 man raids? Also what type of stats would you recommend before running either of these types of end game content?

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Filed under: Engineering, Analysis / Opinion, Wrath of the Lich King, The Queue

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