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Posts with tag tier-set

Warlords of Draenor: Tier 17 models datamined

The fine folks over at Adriacraft have been busy digging up models from the alpha client for Warlords of Draenor. Today they released a selection of preview videos for tier 17 armor sets. Shaman, monk, mage, rogue and warrior tier 17 are featured in their own videos, as well as a look at the paladin tier 17 mythic set, shown above.

As previously mentioned by Ion Hazzikostas in an interview with Wowhead, the appearance of gear in Warlords will be defined by raid difficulty, rather than just a recolor for each level of difficulty. As with a prior video that highlighted mythic tier 17 for warriors, the paladin set has a lot more flash and moving parts. I really love the draenei flavor to the set -- the naaru-like crystalline emblems on the spaulders are pretty cool. To see all the datamined tier models, head over to Adriacraft's Youtube channel and take a look.

Filed under: News items, Warlords of Draenor

Encrypted Text: Rogue tier 16 set bonuses reviewed

tier 16 coupon
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me or tweet me with questions or suggestions of what you'd like to see covered here.

Set bonuses are the perfect time for Blizzard to experiment with fun class effects. They're in use by a limited set of players, they can be tuned specifically for a particular tier, and the bonuses are ephemeral. Class changes are much harder to implement quietly and they're even more difficult to roll back if undesirable. Tier set bonuses are a cultured petri dish for new ideas to grow, or to be sterilized. Our new tier 16 set bonuses are just such an experiment.

The two-piece bonus saves us energy on our combo point generators, and has some very interesting interactions with each talent spec's mechanics. The four-piece bonus also changes based on our spec. Killing Spree's damage ramps up significantly, which will pair nicely with its new Blade Flurry interaction. Vendetta's mastery-stacking bonus will add some teeth to assassination's burn cycle. The Backstab/Ambush combo pack, however, is easily the star of the show, and the start of an important conversation.

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Filed under: Rogue, (Rogue) Encrypted Text

Ask the Devs round 5 achievement questions answered

Ask the Devs, Blizzard's developer community question and answer feature, continues with round 5, an in-depth look at achievements detailing the difficulty of changing achievement, making certain rewards account-wide, and whether removed content is ever going to be a part of the game again. Check out the full question and answer session after the break.


Quote:

Q: When will achievements finally be awarded account-wide? – Larosh (Europe [German]), Eneia & Payasos (Europe [Spanish]), Rageudder & Kellgros (Europe [English]), ??????? (Europe [Russian]), Nyn (North America/ANZ), ?????? (Korea)


A: Making achievements Battle.net account-wide is something we'd like to do, but it's not a goal we could provide a current timetable for. All of the original World of Warcraft coding was done with the expectation that the data on every realm would always be independent. Now that we are trying to make as many things as possible account-wide, we're having to rebuild all of those systems. It is absolutely something we want to do, but it will take a lot of time away from other features.

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Filed under: Blizzard, Cataclysm

Ask the Devs Round 4: Weapons and armor questions answered

Ask the Devs, the ongoing, in-depth Q&A series focusing on specific aspects of World of Warcraft, continues with round 4 answers to your questions about weapons and armor. As in the past, the devs hand picked user questions and gave detailed answers, shedding new light on some of the design intricacies that go into creating the World of Warcraft.

There are some interesting questions this time around, as always, and even some more interesting answers. Highlights include the need for more armor models, a cool idea about buying quartermaster outfits, the drop rate of the legendary shards for 10- and 25-man raiding, and an interesting fix to prevent players rolling need on items in the random dungeon finder only to throw them up on the auction house. The full Q&A is after the jump.

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Filed under: Blizzard, Cataclysm

Patch 3.2 brings universal tier armor tokens

I had concerns when Blizzard first announced the way bosses would be unlocked in Patch 3.2's new raid instance, the Argent Coliseum. Blizzard has announced that while the first boss is available immediately, other bosses will be unlocked week-by-week. It's not the first time an artificial barrier has been put up for raid progression -- hello Sunwell -- so I guess I'm not shocked by it, but progression wasn't really what I was concerned about.

In our current raiding system, each boss drops a pre-determined set of loot. Some bosses drop a token which can be turned in for a piece of armor matching that particular slot, and the boss will always drop this same slot token. Thorim will always drop a shoulder token in Ulduar 10, for example.

So the issue is, with the Coliseum officially being our new tier of raiding, with gear that far outclasses Ulduar gear, and with the Coliseum bosses being unlocked each week, it means that players could get screwed out of upgrades. Your chestpiece might not be the greatest, so if you were looking forward to upgrading it, you'd be pretty crushed to find out that the T9 chest token only drops off of the final Coliseum boss -- which will only be available (at best) a month or (at worst) several weeks more than that due to RNG.

It turns out that Blizzard was thinking the same thing I was. That's why, with 3.2, Coliseum bosses all drop one of three universal armor tokens -- the Regalia of the Grand Protector, Vanquisher, or Conqueror.

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Filed under: Patches, News items

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