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Posts with tag time-warp

The Queue: Time warp

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

In my personal canon, every time a mage uses Time Warp, it creates a new timeline. We aren't even on our Azeroth anymore. Who knows where we are? Mages ruin everything.

CRtheMighty asked:

Who all from our Azeroth is going to this alt-Draenor? I know Garrosh, because it's his fault, and somewhere Thrall pops over. Anyone else?

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Filed under: The Queue

Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

Lichborne Guide to PvE unholy death knights in Mists of Pandaria
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec.

Unholy basics

Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone.

Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

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Filed under: Death Knight, (Death Knight) Lichborne

Arcane Brilliance: Cataclysm 101 for mages level 81 to 85

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, Arcane Brilliance tears itself away from flying circles around Azeroth going "ooh," "ah," and "holy crap is that the sarlac pit?" to deliver you a brief leveling guide. If you happen to be a mage and you happen to be between the levels of 80 and 85 (or someday hope to be in that level range), and you hate warlocks with a passion that borders on religious fervor, you've stopped at the right place.

Seriously, you should know that it's physically painful for me to not be playing Cataclysm right now. I hope you people appreciate my sacrifice. There are flagged warlocks right this very moment on my server questing in Vashj'ir that are not being killed, and it hurts my heart to think of it. To make up for lost time, I demand that each of you slaughter at least one warlock when next you log in. It's the least I could ask.

So, I assume that those of you who have a mage as your main are well on your way to level 85, if you haven't gotten there already. Those of you who have a mage alt or are still leveling a lowbie mage may not have even started on this portion of the mage leveling game yet. Whatever the number next to your mage's name, at some point or another, you may find yourself in the market for a mage 81-85 leveling guide. Good news, everyone! This is that leveling guide. Also, I just managed to use "mage" in a sentence 72 times. Let's begin, shall we?

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm

Lichborne: Haste and spell hit issues in patch 4.0.1 and beyond


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Patch 4.0.3 and the Cataclysm expansion are approaching quickly, and frankly, we're in pretty good shape right now. Yes, there are issues you can point at in almost every tree that could be just a little better, but honestly, most of them are pretty minor. We're really solidly set up for leveling (if you don't mind leveling in a tank spec), dungeon running, and even the first tier of raiding, and for now we can feel pretty secure about ourselves (or at least about our class).

That said, there are almost always improvements to be made, and I do want to take a little bit of time to talk about the issue of the unholy tree's complicated love-hate relationship with haste. Now, you're still going to be stacking and gemming strength as much as possible when you gear up. Strength is still king, don't get me wrong, and you'll always want to get your melee hit capped out. But after that, haste pretty much rules for the roost for unholy. It vaults past critical strike rating and leaves mastery somewhere two or three miles down the road, it's so good.

This isn't too much of a problem at first glance. It's arguably a little boring stacking one secondary stat over others, but that's more or less a reality of gearing up a DPS. It's very rare that two secondary stats share equal billing. We did have a problem with reaching the GCD cap early on in the beta, but the addition of a GCD reduction element to Unholy Presence fixed that pretty handily.

That said, there's still two big problems, one of which primarily affects unholy, the other of which affects all three trees.

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Filed under: Death Knight, (Death Knight) Lichborne

Ready Check: Cataclysm class changes and their effects on raiding, Part 2

The hot news for last couple of weeks has been all of the April previews for Cataclysm class changes. I do want to take a moment before we dive into more analysis to caveat that these are previews. They're not full and complete changes as much as a sneak peak into the brains of the developers. They're saying things like "intent" and "vision" and "what we have planned." The code's not all written, and it's not all been through beta testing. Heck, any of it could change between now and tomorrow, let alone between now and the time Cataclysm hits the shelves. So the important part is: don't panic.

That being said, these previews do give us a handful of insights into some new raid dynamics. I talked about new abilities like Leap of Faith and Vengeance in last week's Ready Check, but now that we have all of the previews out and published, there's even more to talk about. Let's start with that time-honored tank healers, the holy paladin.

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Filed under: Ready Check (Raiding)

Cataclysm Class Changes: Mage Analysis

Man, you go out of town for a few days and look what happens: Mages get Bloodlust and a warlock adulterates the mage column. Remind me never to do that again.

We'll look at the Cataclysm class preview in more detail in the coming weeks in warlock-free (I promise) verisons of Arcane Brilliance, but for now, let me unload some of my initial reactions on you.

New spells

Three spells were announced, and only one is a mechanic we're really familiar with.

Time Warp, which enters our arsenal at level 83, appears to be akin to what is arguably the single best raid buff in the game: Bloodlust/Heroism. One key difference exists, though, and that is that Time Warp will also turn mages, briefly, into rogues. Rogues in silly dresses. I really, really hope that this speed increase:
  1. is significant enough to make mages into truly mobile casters, both in PvP and PvE. I don't want a rehash of Blazing Speed, which was a fun mechanic that simply wasn't powerful enough,
  2. doesn't share a cooldown with Icy Veins (or whatever that talent's Cataclysm equivalent ends up being), or better yet, stacks with it, so as not to render that beloved spell redundant,
  3. and lasts long enough that it's worth blowing the cooldown either during the burndown phase of a fight (if somebody else isn't already using Heroism/Bloodlust) or during a high-mobility phase of a fight, simply for the haste bonus.
I'm incredibly excited about this spell, because of the three new ones, it's the only one we can safely say (with what we know now) will actually be awesome. We already know this spell's core mechanic works, and if the movement speed increase is worthwhile, this could truly be the defining spell of the expansion for mages.

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Filed under: Mage, Analysis / Opinion, Cataclysm

Upcoming Adjustments announced for Old Kingdom, Nexus, Culling of Stratholme

Zarhym popped into one of the many official forum topics complaining about the seemingly inordinate amount of times Old Kingdom pops on the Dungeon Finder to offer some welcome news for exhausted dungeon runners: Old Kingdom and Nexus alike will be receiving some adjustments meant to bring the dungeons in line with other Wrath heroics.

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Filed under: Patches, Analysis / Opinion, Blizzard, News items, Instances, Bosses

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