- The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
- Players will finally be able to mail account-bound items to characters on different realms.
Posts with tag timeless-isle
The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest.
While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?
It appears that the new solution for end game world content going forward is the Timeless Isle variety of gameplay. I would agree this is preferable to the 5.0 dailies, but that doesn't necessarily mean daily quests need to be phased out completely. I actually enjoy daily quests when they don't feel like a requirement. I thought the Isle of Thunder was a good balance between the two extremes. I could go and hunt for rares if I wanted, or I could get some guaranteed valor and gold with the daily quests.
On the 5.4.2 PTR, Karazhan is in the middle of what seems to be not a revamp, but a restoration. Mobs aren't changing, neither are bosses. But the cobwebs, the overturned chairs, the randomly placed skeletons of the dead are all being quietly swept away. One has to wonder ... what's up with that? What's going on with the tower of Karazhan, and why the sudden makeover now? Rather than indulge in yet another speculative edition of Know Your Lore, let's just take a quick look at the possibilities.
And on this occasion, the thread he was responding to actually got me thinking. You see, the OP was jokingly taking one of the arguments that people make, the predictable ones about how everything was better back in the day, and isolating a key component of that argument: convenience and time spent.
The TL;DR on the post is that the game is now too easy, because everything's too convenient. It's worth noting, again, that the OP is entirely joking. He specifically spells out that one "issue" with the game as it stands is that you no longer need to sit in Trade for 30 minutes to an hour or more to get tanks and healers for your dungeon runs. You can now sit in capital cities, or even quest, while you wait for the LFG tool to do all the work for you. Terrible, right?
Filed under: Analysis / Opinion
Guys, I'm happy with patch 5.4.
I know there's lots of people who don't like the Timeless Isle, but for me it's perfect - head on over, do a few quests, blow some coins gambling with a monkey person, head on out. I very much enjoy Siege of Orgrimmar. I feel like progression has been at a decent clip and I really, REALLY liked the after quests (and my wolfie mount who is now my favorite mount ever) including the bit in the Vale that I won't talk about before the jump for spoilers. I'm even happy with my class - protection is better (it still needs a ton of gear to be viable, but it always has), arms is much improved and is great for AoE, and fury is solid if unremarkable (and there's something beautiful about Storm Bolt for fury right now). In short, I really have to work to find something to complain about.
I admit, I don't really know what to do with myself. I'm an infamous curmudgeon - to find myself logging on, enjoying myself, and then logging off is somewhat confusing for me. Now, I've always enjoyed playing World of Warcraft - if I didn't, I wouldn't still be doing it this many years later - but it's always been an enjoyment tempered by this or that thing that really bothered me.
Right now, nothing in game does that. I still have my concerns, of course - I am never going to stop hating Dark Shaman, because no matter what I do, it's possible for two or three things to pop up at once and do 750,000 damage to everyone in melee in one second, and when that happens I almost always end up sniffing the dirt in the Valley of Strength. But that's a minor quibble.
Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality.
And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan.
But did it really work?
Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.
Please note: This post contains spoilers for events on the Timeless Isle.
But it's slowly begun to sink in that there's a legitimate problem with the Timeless Isle and its bizarre form of currency -- namely that the only place you can spend that currency is on the Timeless Isle itself. Now don't get me wrong, I do enjoy buying trinkets and unusual things, but at the same time, if all those Timeless Coins pictured above were actually gold in my bank, I'd be ecstatic. Instead, I'm slightly nonplussed and wondering what the heck to do with all these incorporeal things I've gathered.
The first time you set foot on the Timeless Isle can be pretty intimidating. All of these massive, giant elite mobs. How's a death knight supposed to solo these? I'm here to tell you it's possible. There's both general tips and class specific tips you can take to hear that will help you survive and thrive on the island, whether your goal is to unlock the weekly Epoch Stones quests, track down a rare for a specific fun or useful drop, or anything else.
Back to the basics
Before you do your class specific tricks, it always helps to have the non-class-specific basics down first. And make no mistake, the mobs on Timeless Isle are a lot easier if you have the basics down. In this case, a little bit of gear optimization hurts. For example, if you don't have your hit and expertise to 7.5% each yet, try to get them there. The rares and higher level elites get easier if you're actually hitting them every time. In addition, once you start getting some of that timeless gear especially, consider springing for enchantments and gems for an extra edge.
This week brings us to the end of our patch 5.4 raid gear guide as we take on Garrosh and the bosses guarding him. In addition, we'll take a quick look at what the world bosses of this patch have to offer a death knight. The disclaimers from previous weeks still apply, so keep those in mind. Read on for the breakdown.
- Overall, patch 5.4 was a very smooth launch for them. The servers even came online earlier than expected.
- In EU they had to temporarily nerf the Celestial bosses on the Timeless Isle because of the massive influx of players trying to get their legendary cloak. Boss health was nerfed by up to 80%, and some abilities were removed entirely to facilitate a steady rotation of players without negatively impacting server performance.
- The rush for the legendary cloak was more of an issue on EU servers because EU tends to have more hardcore raiders, and their time zones are more compressed leading to more people playing during prime times.
Its existence is an enigma that even the wisest of pandaren have yet to unravel. A place of great reverence for the pandaren, many warriors and aspiring leaders once traveled to this remote isle to test their mettle against the great Celestials themselves. Yet at some point, some moment in history, the Timeless Isle vanished. And as history continued to wind on in Pandaria, the Isle would reappear from time to time -- long enough to perhaps be noticed, but never quite long enough to allow more than a few unfortunate adventurers upon its shores before blinking out into history once more.
The Timeless Isle represents a curiosity both to the pandaren, who are glad to see the Isle back again and stable -- for now -- and to the Bronze Dragonflight and their allies, the Timewalkers. To many players, the Timeless Isle simply represents a fun way to pass a few hours, killing rare spawns, picking up enticing Bind-on-Account item tokens for alts, and of course gathering tons of Timeless Coins to turn in for other rare rewards. But there's something ... different about the Timeless Isle. It's a puzzle, one that has yet to be fully solved. And of all the questions I have about this odd island in the middle of nowhere, the one that stands out at the front of my mind is quite simply -- why now?
This is a huge element of my enjoyment of this content. On the Timeless Isle, you can really do pretty much exactly what you want. I mean, sure, if what you want to do is 5-man dungeons, there's not so many of those available, but you can form groups to kill one of the four world bosses, you can hunt down chests, you can farm mobs, you can go in search of elusive rares that might just drop mounts, you can do jumping puzzles, you can engage in some world PvP, seek out cool toys, the choice is yours. There are a couple of quests, but you're not constantly being sent out to kill 10 of this mob or collect fifteen cat feet from inexplicably footless cats. You're free to murder as you choose.
Filed under: Analysis / Opinion
Overall, I like how the Timeless Isle turned out, but I think I may have gone a little bit too hardcore with it in the beginning, so I've decided to tone it down to avoid burning out.
|I'm still farming it every day. Must. Have. Coins.||1140 (21.0%)|
|Not as much as I used to, but I'll still camp some rares.||1746 (32.2%)|
|I just do the weekly quest for the valor points.||1120 (20.6%)|
|I'm done with the Timeless Isle.||1420 (26.2%)|
Filed under: Breakfast Topics
Before this turns into a rant on bag space, let me get right down to it: Falling Flame is just awesome. It's one of the many new vanity items available on the Timeless Isle.