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Posts with tag timeless-isle

How to gear your new windwalker monk for raiding

So you've finally hit level 90 on your windwalker monk and you're trying to decide where to go from here. There are lots of things you can do at level 90, but if you want to keep advancing through PvE content, the first thing you'll need to do is grab better gear that will let you hop into heroics and raids.

While the one of the best ways to gear up is by jumping into heroics and, especially, raids to grab item drops, each raid has an item level requirement -- and you definitely won't meet it after initially hitting 90. But that's not to say it's out of reach -- just that you'll need to put a bit of effort in before you're ready to head into heroics (which require an ilvl of 435) or raids (which start with the ilvl 460 Mogu'shan Vaults).

For new monks who aren't sure where to start -- or old hat players who just aren't confident of their windwalking skills -- we'll help you through the stats that are important for your gear and point you in the right direction to get ready for raiding.

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Filed under: Monk

Patch 5.4.7 PTR: Timeless Isle weapons go to 489 ilvl

The Timeless Isle is currently by far the best way to gear up your new level 90s, although perhaps not for long, apart from its weapons. While the remainder of the gear you get from the Timeless Isle is ilvl 496, as I'm sure you all know, the weapons are only 476. While it's likely because of the perhaps misguided notion that weapons are so important that they ought to be harder to get, it's a pain. If the rest of the catch-up gear is being handed to players so easily, why not weapons too?

Well, on the 5.4.7 PTR, there's been a shift in the philosophy. The weapons are now 489 ilvl, so 13 higher than they were. And what's more, this change is also being applied to all weapons already bought. So if you're currently wielding a Timeless Isle weapon, it'll get a free 13-ilvl upgrade come 5.4.7. Considering the not-insubstantial 20,000 Timeless Coin cost of the weapons, you'd think they could match the ilvl of the rest of the gear, but this is definitely a step in the right direction.

However, if all remains equal between now and the release of 5.4.7, it will probably be easier to farm Honor via one of the many PvE-based methods to do so, and just buy a 522 honor weapon.

Esoth explains how to serve Ordos on the Timeless Isle

No, it's not a cookbook. Not exactly, anyway. You will be scorching your fellow players, however.

If you've ever been interested in farming up some Bloody Coins on the Timeless Isle but didn't understand how it all worked, Esoth has a complete guide for you on how to go about doing just that. You first have to find Speaker Gulan and pony up 1000 timeless coins for a Censer of Eternal Agony, and then the fun (if you like killing players of every faction) begins. While I won't try and recap all of Esoth's article here (you should definitely go read it, it's very comprehensive) I will point out a fact I learned from reading it - while under the influence of the Censer, not only are you hostile to all players (Horde or Alliance) who are not under its influence, you are friendly to all players who are - meaning that your undead rogue using the Censer will be friendly to that gnome warrior who had the same idea to go farming for bloody coins. Shakes of the zombie invasion, eh?

So head on over to Esoth's write up if you're feeling like spreading some mayhem. And remember, don't complain when we gang up on you and kill you sixty times in a row so we can get back to farming elites. You asked for it.

Filed under: Analysis / Opinion, PvP, Mists of Pandaria

Patch 5.4.2 PTR Patch notes

Patch notes for patch 5.4.2 have finally been released, confirming at least some of the new features we can expect to see in the next Mists patch. Keep in mind that 5.4.2 is not a content patch -- there will be no new content to play through, no new raids, scenarios or dungeons added. However, 5.4.2 is adding several new features that players have been clamoring for for quite some time.
  • The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
  • Players will finally be able to mail account-bound items to characters on different realms.
At the moment, the official list of patch notes is pretty short. Follow after the break for the list, which will likely get more updates as the patch nears completion.

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Filed under: News items, Mists of Pandaria

August Celestials hotfixed to accomodate smaller groups

Just one hotfix was released last night, but it was a doozy for those looking to complete their legendary cloaks. All four Celestials on the Timeless Isle have had their health reduced to 25% of their original giant-raid-worthy health pool. If more than 10 players from the same faction engage with a Celestial, its health will scale up to compensate. The scaling will stop at 100% of their original health once 40 players are engaged in the encounter.

The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest.

While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?

Filed under: Hotfixes, Mists of Pandaria

The demise of the daily quest in Warlords of Draenor

Golden Lotus Daily Quests
Haven't you heard? Daily quests are going the way of the dodo. There will be no such thing in Warlords of Draenor. This topic came up in the first WoW Source, but we also heard about it at BlizzCon. Dailies were first introduced in The Burning Crusade, and historically they've usually had reputations tied to them. The difference was, a lot of those earlier reputations were totally optional for things such as mounts or pets. The reason daily quests received such a bad rap in Mists was entirely the fault of the Golden Lotus and all of the things hidden behind that grind.

It appears that the new solution for end game world content going forward is the Timeless Isle variety of gameplay. I would agree this is preferable to the 5.0 dailies, but that doesn't necessarily mean daily quests need to be phased out completely. I actually enjoy daily quests when they don't feel like a requirement. I thought the Isle of Thunder was a good balance between the two extremes. I could go and hunt for rares if I wanted, or I could get some guaranteed valor and gold with the daily quests.

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Filed under: Analysis / Opinion, Warlords of Draenor

What's going on with Karazhan?

It's no secret that I love Karazhan. Making its debut in Burning Crusade, Karazhan was and still is, to me, the perfect raid. The sheer scope of the instance and the variety of bosses within it were more than enough to keep my raid guild at the time happily occupied. But for myself, it wasn't just the raid, it was the story behind it. I spent most of vanilla plaintively wondering when we'd see Medivh's tower open for visitors ... and I wasn't disappointed in the slightest with what we eventually saw inside.

On the 5.4.2 PTR, Karazhan is in the middle of what seems to be not a revamp, but a restoration. Mobs aren't changing, neither are bosses. But the cobwebs, the overturned chairs, the randomly placed skeletons of the dead are all being quietly swept away. One has to wonder ... what's up with that? What's going on with the tower of Karazhan, and why the sudden makeover now? Rather than indulge in yet another speculative edition of Know Your Lore, let's just take a quick look at the possibilities.

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Filed under: Analysis / Opinion, Lore

Casual content convenience

As someone who writes about World of Warcraft for a living, something I do a lot is read the Blue Trackers. These systems watch every blue post, and collect them all into one place for your convenience. Just occasionally, there'll be funny ones that catch my eye, like this one from Senior Community Rep Jonathan "Zarhym" Brown:

Zarhym
I disagree with everything you didn't say.

And on this occasion, the thread he was responding to actually got me thinking. You see, the OP was jokingly taking one of the arguments that people make, the predictable ones about how everything was better back in the day, and isolating a key component of that argument: convenience and time spent.

The TL;DR on the post is that the game is now too easy, because everything's too convenient. It's worth noting, again, that the OP is entirely joking. He specifically spells out that one "issue" with the game as it stands is that you no longer need to sit in Trade for 30 minutes to an hour or more to get tanks and healers for your dungeon runs. You can now sit in capital cities, or even quest, while you wait for the LFG tool to do all the work for you. Terrible, right?

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Filed under: Analysis / Opinion

The disconcerting sensation of contentment

The Disconcerting Sensation of Contentment
Spoilers for Patch 5.4 in this post

Guys, I'm happy with patch 5.4.

I know there's lots of people who don't like the Timeless Isle, but for me it's perfect - head on over, do a few quests, blow some coins gambling with a monkey person, head on out. I very much enjoy Siege of Orgrimmar. I feel like progression has been at a decent clip and I really, REALLY liked the after quests (and my wolfie mount who is now my favorite mount ever) including the bit in the Vale that I won't talk about before the jump for spoilers. I'm even happy with my class - protection is better (it still needs a ton of gear to be viable, but it always has), arms is much improved and is great for AoE, and fury is solid if unremarkable (and there's something beautiful about Storm Bolt for fury right now). In short, I really have to work to find something to complain about.

I admit, I don't really know what to do with myself. I'm an infamous curmudgeon - to find myself logging on, enjoying myself, and then logging off is somewhat confusing for me. Now, I've always enjoyed playing World of Warcraft - if I didn't, I wouldn't still be doing it this many years later - but it's always been an enjoyment tempered by this or that thing that really bothered me.

Right now, nothing in game does that. I still have my concerns, of course - I am never going to stop hating Dark Shaman, because no matter what I do, it's possible for two or three things to pop up at once and do 750,000 damage to everyone in melee in one second, and when that happens I almost always end up sniffing the dirt in the Valley of Strength. But that's a minor quibble.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Twists in time

Know Your Lore, Tinfoil Hat Edition Twists in time
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Two weeks ago, we looked briefly at the Timewalkers and the strange goings-on on the Timeless Isle. Since then, players that have been dutifully completing Kairoz's weekly quests have reached the end of the mysterious visions Kairoz has been trying to pinpoint -- with some disturbing results and implications. In fact, the whole mad journey has been a steady trickle of unanswered questions and dizzying scenarios that might or might not be true. Or perhaps they're all true, just in different versions of reality.

And that's the bronze dragonflight in a nutshell. It's a headache-inducing puzzle of events that might have been, have been, never been, and may have meant to be but hadn't, that can't quite be untangled. Led by Nozdormu, the bronze dragonflight's missive has always been to protect and observe the pathways of time. The Titans gifted Nozdormu with the knowledge of when and how he would die as a warning, a lesson -- that no matter how powerful Nozdormu might think he was, he, just like any mortal, would have to answer to time eventually. This was meant to keep the Timeless One in check, an effective plan.

But did it really work?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This post contains spoilers for events on the Timeless Isle.

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Filed under: Lore, Know your Lore

Drowning in Timeless Coins

Drowning in Timeless Coins
I've been happily completing the daily over on the Timeless Isle every day -- it's an easy 50 valor points, after all. And while farming the 20 elite mobs needed for the quest, of course I've been hopping from rare mob to rare mob in search of pets or interesting toys. In the meantime, I've piled up a lot of Timeless Coins. I mean, a ridiculous number. I'd noticed people complaining that they had all these Timeless Coins, but I didn't really understand the problem. I mean, they aren't sitting in your bags taking up space in your inventory, they're just ... there. Incorporeal currency.

But it's slowly begun to sink in that there's a legitimate problem with the Timeless Isle and its bizarre form of currency -- namely that the only place you can spend that currency is on the Timeless Isle itself. Now don't get me wrong, I do enjoy buying trinkets and unusual things, but at the same time, if all those Timeless Coins pictured above were actually gold in my bank, I'd be ecstatic. Instead, I'm slightly nonplussed and wondering what the heck to do with all these incorporeal things I've gathered.

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Filed under: Analysis / Opinion, Mists of Pandaria

Lichborne: Death knight tricks for surviving the Timeless Isle

Lichborne Death knight tricks for surviving the Timeless Isle
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The first time you set foot on the Timeless Isle can be pretty intimidating. All of these massive, giant elite mobs. How's a death knight supposed to solo these? I'm here to tell you it's possible. There's both general tips and class specific tips you can take to hear that will help you survive and thrive on the island, whether your goal is to unlock the weekly Epoch Stones quests, track down a rare for a specific fun or useful drop, or anything else.

Back to the basics

Before you do your class specific tricks, it always helps to have the non-class-specific basics down first. And make no mistake, the mobs on Timeless Isle are a lot easier if you have the basics down. In this case, a little bit of gear optimization hurts. For example, if you don't have your hit and expertise to 7.5% each yet, try to get them there. The rares and higher level elites get easier if you're actually hitting them every time. In addition, once you start getting some of that timeless gear especially, consider springing for enchantments and gems for an extra edge.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Downfall raid loot and patch 5.4 world boss loot for death knights

Lichborne Downfall raid loot and patch 54 world boss loot for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

This week brings us to the end of our patch 5.4 raid gear guide as we take on Garrosh and the bosses guarding him. In addition, we'll take a quick look at what the world bosses of this patch have to offer a death knight. The disclaimers from previous weeks still apply, so keep those in mind. Read on for the breakdown.

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Filed under: Death Knight, (Death Knight) Lichborne

Patch 5.4 Developer Round Table information roundup

Blizzard has just released a new developer roundtable video featuring Production Director J. Allen Brack, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton talking about Patch 5.4 and the future of World of Warcraft. The 28 minute video is worth a watch, but we have a full roundup of all the new and interesting information after the break.

Patch 5.4
  • Overall, patch 5.4 was a very smooth launch for them. The servers even came online earlier than expected.
  • In EU they had to temporarily nerf the Celestial bosses on the Timeless Isle because of the massive influx of players trying to get their legendary cloak. Boss health was nerfed by up to 80%, and some abilities were removed entirely to facilitate a steady rotation of players without negatively impacting server performance.
  • The rush for the legendary cloak was more of an issue on EU servers because EU tends to have more hardcore raiders, and their time zones are more compressed leading to more people playing during prime times.

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Filed under: Blizzard, Mists of Pandaria

Know Your Lore: The curious case of the Timeless Isle

Know Your Lore The curious case of the Timeless Isle
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Its existence is an enigma that even the wisest of pandaren have yet to unravel. A place of great reverence for the pandaren, many warriors and aspiring leaders once traveled to this remote isle to test their mettle against the great Celestials themselves. Yet at some point, some moment in history, the Timeless Isle vanished. And as history continued to wind on in Pandaria, the Isle would reappear from time to time -- long enough to perhaps be noticed, but never quite long enough to allow more than a few unfortunate adventurers upon its shores before blinking out into history once more.

Until now.

The Timeless Isle represents a curiosity both to the pandaren, who are glad to see the Isle back again and stable -- for now -- and to the Bronze Dragonflight and their allies, the Timewalkers. To many players, the Timeless Isle simply represents a fun way to pass a few hours, killing rare spawns, picking up enticing Bind-on-Account item tokens for alts, and of course gathering tons of Timeless Coins to turn in for other rare rewards. But there's something ... different about the Timeless Isle. It's a puzzle, one that has yet to be fully solved. And of all the questions I have about this odd island in the middle of nowhere, the one that stands out at the front of my mind is quite simply -- why now?

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Filed under: Lore, Know your Lore

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