Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag timing

BlizzCon schedule posted

Blizzard has posted the schedule for this year's BlizzCon event, and there aren't too many surprises at all. We already expected to see most of the panels, so while there'll be the usual favorites like lore and art panels for each game, and two different World of Warcraft class panels (those are always fun, with devs confronted by players with class balance issues), there aren't any unexpected sessions popping up. They haven't revealed, say, a "new WoW expansion" panel, or a "next-gen MMO" panel.

That doesn't mean those won't happen -- it probably does mean we won't see demos for anything announced at Friday's keynote, as the schedule is pretty full already, but in the past when Blizzard has announced an expansion, for example, they usually spend a lot of time in the "Dungeons and Raids" panel talking about what they're doing with the new material. We'll have to see.

Finally, it appears, somewhat strangely, that the live DirecTV broadcast on Friday might actually cut off the end of the popular contests at the end of the day -- the broadcast ends at 8, and the contests end an hour later. Hopefully stream subscribers won't miss out on some of the fun. They won't have that problem on Saturday, as the broadcast runs all the way through Ozzy's concert. And of course, don't forget to add our meetup on your own schedule -- we're kicking things off on Thursday night. Sounds like fun!

Update: Blizzard has since retracted the schedule.
Update x2: Blizzard has posted a new schedule.


BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

Read more →

Filed under: Events, Fan stuff, Blizzard, BlizzCon

Ghostcrawler and the pace of change

Ghostcrawler has a nice long screed over on the forums about Blizzard's theory about change. Way back when the first few patches went into the game, Blizzard had a plan to adjust a few classes at a time -- one patch would be all about Mages, while the next would be about Rogues. But right around Burning Crusade, they changed their mind -- no more large patches, and instead it would be back to lots of smaller changes.

Of course, nowadays, whether they mean to or not, we're back to the way it was -- patch 3.1 will have pretty huge changes for all of the classes, and everyone is getting a free respec. GC says that while the "progressive patching" idea was a good one, Blizzard just doesn't have the chance to take that time -- patching is a big undertaking, and the way they change the game just plain leads to putting a lot of changes in a big patch. He would love to have the team make smaller patches more frequently (tweaking instead of a complete revamp), but the way things are now, the system just isn't set up that way.

He also reiterates that Blizzard is designing the game, not the people who complain on the forums. Blizzard listens to what their customers have to say, but they make their own decisions from there. Sometimes, that means we complain about problems that don't get fixed (Cower bug, anyone?), and sometimes it means they hear us complain about things that turn out not to be a problem (back in beta, a few forum posters claimed Death Knights would never be able to tank, and we now know that's clearly not true). We can hope for more sequential changes in the future, but GC says that right now, the way the game works is that Blizzard fixes as they can, and those fixes will come out in large chunks like 3.1.

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Classes, Wrath of the Lich King, Forums

Warlocks in the Arena

There were a few interesting notes coming out of those early Arena rankings we saw the other day, but probably most interesting is that Warlocks have appeared to come back with a bit of a vengeance. They're not on super solid ground yet (the Death Knight seems to be the overwhelming force, and as long as you throw a Pally and a DPS in the same group with them, you can do alright), but they're definitely higher in those rankings than we've seen them before. And just in time for that little surge comes this great series from Yet Another Warlock Nerf about how to take your Warlock into the Wrath Arenas.

He's got some excellent tips on talents and gear -- when you're a Warlock in the Arenas, most of your game is basically keeping DoTs up as much as possible, while also trying to protect yourself from a stealthed Rogue or angry Priest. As with most Arena battles, it's a game of timing -- you want your cooldowns to be up and ready at the exact second when the other team is at their weakest. If you can Spell Lock or Fear a healer at the exact moment when their partner is vulnerable to your own offensive cooldowns, then you'll rack up another win.

Interesting stuff. There's lots more to learn, and especially if you're an Arena veteran, there's probably lots more you already know. But things have changed quite a bit from the old BC Arenas, and especially if you're a Warlock, a guide like this is a good place to pick them up again.

Filed under: Warlock, Analysis / Opinion, Odds and ends, PvP, Wrath of the Lich King, Arena

Rise of the Lich King excerpt shows the other side of the Lich

BlizzPlanet has an excerpt up from Christie Golden's upcoming Rise of the Lich King novel, featuring the back story of perhaps the lesser known (though no more less powerful) half of the Lich King, Ner'zhul the Shaman. Arthas has gotten banner credit for being the big bad in this expansion (because it's his form that the Lich King is possessing), but Ner'zhul is in there as well, being all evil and angry. And this little snippet from the book portrays very well just what exactly is going on inside that big spiky helmet. As much as little Arthas is lost inside the Lich King's power, there might still be a tiny bit of him that's still fighting back. Is he worth saving or not?

I haven't been really interested in the Warcraft books, but given how timely this is (we're about to go knock that helmet off), and how interesting the story of Arthas has been, this is one that I plan to check out. It's due out later this year.

Filed under: Shaman, Analysis / Opinion, Odds and ends, Blizzard, Lore

Breakfast topic: Time is the fire

Somehow I missed the memo that Blizzard was changing the minimap to include an upfront clock, alarm, and stopwatch. It's a pretty neat idea. My favorite part is that you can switch the clock to read local time. This adds to time management tools located in the account setting to limit play time.

As I've mentioned before, I live in Las Vegas. It's a strange place, with time dimensions similar to World of Warcraft. You have to look pretty hard to find a clock or a window in one of the casinos and the floors are like mazes that are designed to disorient you. Why? They want you to stay there and spend your money. As far as I know, WoW has always had a clock, but until yesterday, you had to hover your mouse over it to see the time. You can always look around the room. I don't know how many times I've checked the time and wondered where the time went. I found it nice tonight to have it right in front of me.

Read more →

Filed under: Patches, Analysis / Opinion, Tricks, Blizzard, Breakfast Topics

Season 4 and PvE progression

Drysc gave a little insight into how the Arena seasons are scheduled over on the forums -- I had always thought that the Arenas were running on their own schedule (with the spaces in between augmented by when patches got released). But apparently the timing of Arena seasons has more to do with PvE content than anything else.

Strange, no? But true -- Drysc said that they want Sunwell Plateau gear to "circulate" a bit more before introducing a new Arena season. That means that the players running PvE content are actually calling the shots for when the Arena season ends -- if guilds take their time getting through the Sunwell raid, it may be a long time before we see any signs of Arena season 4.

That's interesting -- obviously a lot of players consider PvE and PvP to be completely different parts of the game, but not so with Blizzard. Apparently they consider them very much two sides of the same player base, so much so that even something as arbitrary as PvE gear distribution determines timing of the Arena seasons.

Filed under: Analysis / Opinion, Guilds, Instances, Raiding, NPCs, Arena

Scattered Shots: Auto Shot

Scattered Shots is for hunters. 'Nuff said.

One of the most confusing things about a hunter's repertoire of spells is the exact use of Auto Shot. This ability is unlike the abilities of any other class, quite different from a warrior's swing timer, or a caster's wand shooting. Auto Shot is like a metronome, and the music of hunter DPS requires that we play according to its beat.

We've discussed Auto Shot a little bit in last week's introduction to Shot Rotation, but Auto Shot is much more complex than is first apparent from simply reading the ability's tooltip. First of all, there is a discrepancy between what the interface shows you of Auto Shot and what is actually going on. If you don't use any hunter addons, you may have great difficulty getting a feeling for any of what this article is about, because Auto Shot doesn't have any representation in the default UI. If you use an addon like Quartz or ZHunterMod, however, you'll be presented with a timer that looks something like a regular casting bar -- and while this Auto Shot bar will help a great deal, it is still not complete. No matter what, your imagination and inner sense of timing are going to have to do a good bit of work in getting your shots timed right.

Read more →

Filed under: Hunter, Analysis / Opinion, Tips, Add-Ons, Guides, (Hunter) Scattered Shots

Scattered Shots: Shot rotations

Scattered Shots is for hunters. 'Nuff said.

Once you reach level 62 and learn Steady Shot, it's time to start getting a firm grip on this thing hunters must learn called "shot rotation." If you don't - just casting your shots willy-nilly, as soon as they come off of cooldown -- you'll end up wasting a lot more mana and doing a lot less damage than a hunter who has his or her shot rotations timed right.

The video embedded above is a handy example of two basic shot rotations which we'll look at in more depth here, and it can give you a basic sense for how the timing of all this is supposed to work. But if it still looks a bit confusing, fear not: today's Scattered Shots will help you to make your shots less scattered and more organized, with helpful charts and fundamental knowledge about how to do this rotation thing. It really ain't that hard -- just a bit of info can get you pointed in the right direction, determining the rotation which is best for you.

Read more →

Filed under: Hunter, Analysis / Opinion, Tips, How-tos, Guides, (Hunter) Scattered Shots

Scattered Shots: Addons for shot timing, threat tracking, and pet training


Last week, Scattered Shots hit the bull's eye on which professions are best for a hunter. Today, we take aim at some interface problems hunters have, and the addons we can use to eliminate them.

A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting.

As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best.

Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.

Read more →

Filed under: Hunter, Analysis / Opinion, Tips, Tricks, Add-Ons, (Hunter) Scattered Shots

Season 2 Arena to sell for honor in Season 4

This wasn't exactly unexpected (Blizzard has, after all, already put Season 1 gear up for purchase), but Drysc has confirmed that Season 2 Arena gear-- that's the Merciless Gladiator gear-- will be available for purchase with regular honor as of Season 4.

As usual, Drysc provides a disclaimer that Blizzard may change those plans. And of course we have no idea yet when Season 4 will drop, although the usual Arena Season timing tells us that it will likely be sometime in March of this year (possibly with the release of patch 2.4, although as usual, we have no idea if the patch will come sooner or later).

But if you spent all your honor on Season 1 gear when Season 3 started, time to start saving again. Merciless Gladiator is going on sale.

Filed under: Items, Odds and ends, Blizzard, Economy, Arena

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories