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Posts with tag tinfoil-hat

Know Your Lore: The best of Tin-Foil Hats

Know Your Lore The best of TinFoil Hats
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A funny thing happened this week. For the past two weeks, I've been working on Tinfoil Hat Editions of KYL -- fun, speculative posts that attempt to predict just what the heck is going on with the Warcraft universe. I was, in fact, working up to a super big reveal of an a-ha moment I'd had a couple of weeks ago regarding the nature of the mists surrounding Pandaria and what exactly happened to Emperor Shaohao.

Except that I was preempted, for want of a better word. The PTR hit for patch 5.3, and in all of the datamining of the sound files, that pet theory I'd been working with was addressed directly. On the one hand, it was nice to see that I'd been dead on and correct with what I was assuming. On the other, it meant I had half of an article written that I couldn't really publish. ... oops?

So Adam Holisky suggested in his infinite wisdom that this week, I look back on some old TFH editions of Know Your Lore -- a best-of recap of some of the wilder things I've pointed out. It seems as good a time as any!

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Filed under: Lore, Know your Lore

WoW Archivist: Blizzard's April Fool's jokes are more real than you think

The EPEEN system
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It all began in 2003, when Blizzard announced pandaren as a playable race -- for Warcraft III. This never happened, of course. The announcement was an April Fool's joke. But you know that someone at Blizzard back then really wanted to play as a panda. Nine years later, with the Mists of Pandaria expansion, we can all be pandaren now.

When Mists was first revealed, the outcry from some in the community was fierce. Much of it centered around how "pandaren were just an April Fool's joke." Most of us, I would hazard to guess, have been won over by them in this expansion. With their incredibly deep history, love of life/beer, and gorgeous architecture, not to mention the amazing voice acting and animations that bring them to life, the pandaren have been a bigger hit for WoW than many ever imagined they could be.

In 2004, a playable goblin tinker for Warcraft III was another April Fool's joke. An overwhelmingly enthused response for playable tinkers led to Blizzard adding them to the game.

Given the origins of the pandaren and goblin tinkers, it's safe to say that any April Fool's joke that Blizzard has done over the years could one day spawn a tangible addition to the game, or perhaps a spinoff under the WoW brand. Let's look back at Blizzard's WoW-related April Fool's jokes to see which ones could be the next to become real -- and which ones already have.

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Filed under: WoW Archivist

Know Your Lore TFH: Something is wrong

Know Your Lore Something is wrong
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for Mists of Pandaria in this post

There's a problem in what we're being told.

Upon our arrival on the shores of Pandaria, we brought our war with us. And, if you've run the Jade Forest entry quests, you've seen the fruits of that war as the clash of arms and the battle of racial hatreds allowed the Sha to be released once more. Yes, we're told, it is the war we've brought that has allowed the Sha their freedom, that has caused corruption and madness to be unleased. And it would certainly seem to be the case that this true - we've seen the Sha erupt from underneath the very ground where the Alliance and Horde had their first major battle, right at the feet of the Serpent's Heart.

But I started to have problems with this once I reached the Townlong Steppes and the Dread Wastes.

This is a Tinfoil Hat KYL, speculating on the lore of the game, and is not meant to be taken as established lore

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Filed under: Lore, Know your Lore, Mists of Pandaria

Know Your Lore: Lore 101 -- How to fold a Tinfoil Hat

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Out of all of the lore articles I've written so far for WoW Insider, none seem to garner quite as much commentary as the tinfoil hat series. Whether I'm babbling on about Elune being a naaru, the Lich King being a walking plane of existence, or the possibility that Azeroth is just a giant trap for Sargeras, coming up with theories and tossing them at you guys is an exercise in creative thinking.

Rather than go on with another crazy theory, this week I decided to go a different direction entirely. There are a few tricks to trying to predict what's going to happen with a book or an ongoing story like Warcraft. It's not just about coming up with wild ideas; they have to actually be plausible ideas. And it's not about what you think should happen; it's about trying to define what may come to pass. Today, we're going to take a look at the nuts and bolts of what defines a story, what makes up a tinfoil hat theory, and how to apply it not just to Warcraft but to anything you happen to be reading.

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Filed under: Lore, Know your Lore

Know Your Lore TFH Edition: Elune is a naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post.

The above screenshot (go ahead and view it in full) was taken in the Temple of the Moon in Darnassus. Instead of the ever-present statue of Haidene, first high priestess of the moon, we see Elune. Or rather E'lune, a naaru that looks much like A'dal, which I suppose would be only appropriate given the sheer scope of what E'lune's power would have to be. I mean heck, she made the night elves what they are, didn't she? E'lune, (or Mu'sha, as she is called by the tauren) is the major deity worshipped by the night elves. That's right, night elves: Your deity is a giant light-spinning windchime.

Maybe. If you haven't noticed by now, today is another "Tin Foil Hat" edition of Know Your Lore, which means we're going to talk about lore elements presented in game and attempt to weave them together into a logical conclusion that makes perfect sense in the context of Warcraft lore. Today's subject is Elune, the goddess of the night elves, An'she, the "missing half" of tauren history surrounding the Earthmother's eyes, and why tauren priests and paladins may not be quite as far-fetched as some people think. To begin, we have to go back to what all priests and paladins of World of Warcraft work with, that mysteriously vague magic school knows as the Light.

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Filed under: Lore, Know your Lore

Know Your Lore TFH Edition: Cataclysm Horde politics

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post.

All right, we've seen over the past five weeks the current political activity in all of the Horde races; orcs, trolls, tauren, Forsaken and blood elves. Needless to say, there is a lot of conflict just beginning to rear its head -- not just from one race to the next, but internally within those races as well. What does all this mean in regards to the Horde, when Cataclysm comes into play? Today we'll be looking at what (given all the information we've been presented previously), if anything, will happen when Cataclysm finally launches and the world gets thrown into chaos.

Please note I've put a spoiler warning on this post. This is because the following content, while mostly sheer speculation, may or may not end up being correct and will also directly address several rumors regarding Cataclysm that have not yet been confirmed. If you see a "TFH" demarcation on any future Know Your Lore posts, these are "Tin Foil Hat" predictions based on current lore and are in no way actually indicative of anything officially from Blizzard in regards to the game or where it's going to go. If anything presented here does end up being correct, these will actually become Cataclysm spoilers; if not, we've still had plenty of fun trying to predict how things are going to go down! Potential spoilers start immediately after the break.

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Filed under: Lore, Know your Lore

April Fool's Days of Blizzard's past

Yes, loved by some and hated by others, tomorrow is 4/1, April 1st, known around the world (or at least the Internet) as April Fool's Day, and odds are that you'll have a lot of fools trying to play with your head. As you probably know, our friends at Blizzard love April Fool's, so you can probably expect to see some shenanigans from them tomorrow.

Just to get you ready, here's a quick roundup of what they've done in the past few years. It seems like they've been upping the ante for a while now, so be "prepared": you never know what we might hear from them tomorrow.

2004: Blizzard announced that two-headed Ogres would become a playable race... playable by two players, that is. Not many people fell for this one -- MMOs are all about being social, but playing a character with another player? A little too wacky to be legit.

Lots more after the break, including the chaos that went down last year (Tinfoil Hats, anyone?) in the Warcraft community.

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Filed under: Analysis / Opinion, Fan stuff, Blizzard, Humor

Inspect changes in 2.3

A few players have noticed a really interesting change hidden way down in the patch 2.3 notes. Inspect has been updated-- the range on it has now been increased to 30 yards, which is fine, and when you inspect a player, you can now see their talent choices. Which is... whoa. So much for privacy-- now you don't even need to alt-tab out to check the Armory to see every talent choice every player has made.

I'm not exactly part of the tinfoil hat crowd-- I've already posted my spec here on the site for everyone to see anyway. But it does seem a little strange to allow every other player to see every talent choice in the realms. Whatever happened to the super special seekrit talent build, that perfect setup that only you have that gives you an advantage on the battlegrounds? The reason for having talents in the first place is to customize your character according to how you want to play it, and if everyone else automatically has access to your talents at just a glance, just how custom are you, really? If the "Inspect" function only showed your spec and numbers (not individual talents), that's a little better-- how's it working out there, PTR people?

Of course, the fact is that this will make everyone better, eventually-- everyone will have more access to the best talent builds, and they'll just have to take notes and respec as necessary. It also will mean an end, once and for all, to lying about specs (no more fibbing that I'm a DPS Shaman when I have my DPS gear on). Better take this time before 2.3 to make sure your specs are all lined up, because after 2.3, they'll be opened up for all the world to see.

Thanks, Prosper on Frostmourne!

Filed under: Patches, Analysis / Opinion, Leveling, Talents, Buffs

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