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Posts with tag tip

Insider Trader: Just the tip

So, there you are. You stand near your faction's favorite commerce hub. You're hawking your enchanting skills over the Trade channel, doing your very best to get pick up a few customers in between rapid fire Saurfang jokes and not-so-sly murloc references. Then, finally you see these words: "LF Enchanter for Greater Assault, have mats. Will tip."

You drop the person a quick whisper, group up to make it a little easier to find them, and then enchant their bracers with that sweet, sweet attack power. They thank you and place the tip in a trade window . . . 2 gold. Before you can even blink, the person breaks group, and logs out. It could be worse -- sometimes, you feel like you're lucky to get even 1 gold for your time.

Especially with the Dungeon Finder making gathering enchanting materials easier for everyone, craftsmen are finding themselves struggling to earn cash via the old tipping method. After all, enchanters are no longer the single-flow hub of getting enchanting reagents. And while enchanters are the long-traditional tipped craftsmen, Jewelcrafters, Inscription practitioners, and just about all professions are in the same boat.

How do you get tips? How do you handle the tips? What goes into a tip? Let's take a look behind the jump and start breaking down the ancient art of supplying tips.

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Filed under: Insider Trader (Professions)

Turning off the fog effect

Here's a neat tip from Amiyuy of the WoW Ladies Livejournal group. Personally, I don't mind the "fog" effect that sometimes pops up in game -- I experienced it most recently while doing OS the other day, though it pops up on the haunted Borean Tundra coast and a few other places ingame as well. But a few people don't get along with it too well; like the drunken blur effect, it can be somewhat overwhelming for those with a weak stomach.

Fortunately, there's a way to turn both of those off -- you just have to dive into the file in your World of Warcraft installation's WTF folder (open it up with Notepad on Windows or TextEdit on Mac, though be careful in there, and save a copy before you do it: if you accidentally edit anything else, it could cause problems on your game), add SET ffx "0" to the end of the file, save and close it, and then you shouldn't see that fog effect any more.

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Filed under: Tips, How-tos, Odds and ends, Hardware

Note to self: Don't level a profession right before a restart

Here's a pro tip for you all this morning.

Don't level a profession right before a server restart.

I finally got around to creating a Death Knight yesterday, and after working through the starting zone I decided to stop off and level my herbalism a bit before heading to outland. I know the market for herbs is strong right now because of Inscriptions (which I'm also leveling), so that seemed like a good idea.

I was working my way through Elwynn Forest gathering up all the flowers I could. After I hit 75 herbalism I went back to train to the Journeyman level and pickup Apprentice Inscription. There was about 5 minutes left before the server restart, so I decided that I would sit there and mill some herbs and make some ink.

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Filed under: Analysis / Opinion, Bugs, Inscription

Forum post of the day: A monetary slap in the face

Every once in a while we do nice things for other players out of the goodness of our hearts. More often we do things in game in exchange for gold or other necessary services. Feevah of Shattered Hand is unhappy that he was given a two silver tip for a portal. He feels that the acronym "WTB" implies that the tip for the service will be at least enough to cover the cost of materials. Thus defining the distinction between a purchase and a gratuity, which is usually given to members of the service sector above the advertised price.

Some suggested that the tip was mistyped in either the wrong coin slot or missing a digit. Others suggested that Feevah should have immediately disbanded his group so that the penny pincher could simply stare at the portal without being able to use it. Perhaps the poster was unaware of the material cost of the spell, or maybe he was just a jerk.

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Filed under: Mage, Analysis / Opinion, Making money, Forums, Forum Post of the Day

Tip: Run Midsummer as a lowbie

Here's a great tip from Darthkurai on LJ: doing the Midsummer Fire quests as a lowbie will net you a ton of nice XP. He grabbed almost two levels' worth of XP at level 40, just for running around to all the different bonfires throughout Azeroth. Bewarned that some of the quests have various level requirements on them (Undercity and all of the capital flames, as he finds out, are level 50 and above only, and of course Lord Ahune is only for level 70s), but doing all of the quests at low levels will net you a good 6-7k XP, which around level 40 will give you at least a ding or two.

Pretty good for just running around the world once or twice. Everyone's excited about Ahune and what you can get from him, but don't forget your old alts, either -- logging them on during the festival and showing them the world (while killing on the way with those buffs) can grab you a nice chunk of free XP for them as well.

The Midsummer Fire Festival is upon us! Check out WoW Insider's complete quest guide to collect those Burning Blossoms as well as our guide on how to spend them. Also, don't forget to eyeball our screenshot gallery of Midsummer events. Finally, find out how to kill Lord Ahune, and check out our break down of his loot table.

Filed under: Tips, How-tos, Events, Odds and ends, Leveling

Tips for leveling Fishing past 225 at level 70

So here I am at level 70, back in the land where your mom is that easy and Chuck Norris is that cool: The Barrens. I'm not here to save the Crossroads from ganking Allies and I'm not here to run noobs through Wailing Caverns (so stop asking). I'm here to fish.

Fishing is the one secondary skill I didn't work on because, well, it's boring. But now that you can make tons of cash with the new Fishing Dailies, I'm leveling up fish-catching skills. The problem is that once you get to 225, and finish that annoying quest with Nat Pagle, fishing gets even more boring than it was before. No matter where you fish, each skillup is farther apart and you have to hang out in places that are far below your level if you don't want to miss a lot.

The first thing I did was search WoW Insider, because that usually does the trick and I found a great guide to Fishing and Cooking, but the advice for leveling to 300 says "may god have mercy on your soul because Blizzard won't." Not a good sign. I also found a link to El's Extreme Anglin' which is a fantastic fishing site, but I couldn't find any advice for making the trip from 225 any less painful. So I asked The Spousal Unit who has won the Fishing Extravaganza more than once and after some experimentation on my own, I'm well on my way past 265 and making a lot of cash at the same time.

My tips are after the jump.

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Filed under: Fishing, Tips

Subsidizing profession progress with guild funds

Lileah over on WoW LJ has an interesting idea that I've never thought of before. Well, her guild does -- she has a question about Illusion Dust, which yes, is hard to find. Usually your best bet is to run through the old level 55-60 instances, so Scholomance, Stratholme, and so on, but your best bet is probably the AH -- lots of people who can craft greens DE those and put the Dust up for sale there. Pricy but probably worth the time you'd spend grinding for them.

But the reason she's looking for Illusion Dust is because her guild is paying out a 1,000g bounty to anyone who has two leveled professions by next week. That's a super interesting idea. I'm the kind of player who never seems to find time to level my professions -- I'm too busy killing stuff and leveling and gaining reputation to run around picking up herbs or mining nodes. But 1,000 is a nice prize, and definitely helps pay for not only my time running around, but also the extra costs associated with leveling a profession -- crafting mats and so on.

And considering how useful a 375 profession is to the guild, any guild that's raiding at a fairly high level should see benefits come out of having most of the guild crafting endgame items. Very cool idea -- if you have a guild that could use a few more crafters and some gold to spread around, subsidizing profession leveling might be just the ticket.

Filed under: Mining, Alchemy, Enchanting, Analysis / Opinion, Tips, Guilds, Making money

How I tamed my dragonhawk in 8 easy steps

Etherjammer wrote in detailing how he was able to tame a dragonhawk at level 10. Now, this was intriguing enough that I decided I needed to try it. In his blog post he describes a journey that starts in Menethil and ends in Fairbreeze Village. What's the caveat? You run dead. Since my hunter is level 40 I decided to start my jog in Southshore where she is currently bound. If you decide to try this at a lower level, I would suggest swimming up from Menethil to Southshore and beginning your death jog from there.

Step one: Die: I would suggest stripping off any gear you care about and let a nasty (or three) eat you.

Step two: The jog begins: The first leg of the journey takes you up past Tarren Mill and Strahnbrad. From there follow the road west to Chillwind camp.

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Filed under: Hunter, Tricks, How-tos

How do we level? Let us count the ways

From reader Luclan comes a very important question: what, in our experience, is the best or fastest way of levelling up quickly?

First off, I believe levelling quickly in the "power-levelling" sense, and levelling well, are two different things. Getting a level 60 friend to run you through all the lower dungeons for loot won't help you learn how to play your class in groups; spending five levels grinding in one spot doesn't equip you to deal with a wide variety of situations. The journey through each level should, in my opinion, be savoured and learnt from -- after all, when you end up at level 60, knowing as much as possible about your class is a great start.

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Filed under: Analysis / Opinion, How-tos, Quests

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