Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
: Massive Attack's "Teardrop." Apparently this song is the Dr. House theme...or something. I only noticed this because of the comments on this video. I wouldn't know, I don't watch the show. Maybe I should start because obviously someone from that drama has taste in music.
Default to damage
Oh, Wrath of the Lich King
, how we had such great hopes. Damage is almost always
the most successful strategy. Defaulting to damage is something I have to explain often, especially when I start playing with new teammates who are trying to push for their first gladiator title.
Players who have high technical skill (for instance, being able to Spell Reflect
an escaping druid's Nature's Grasp
) often try to win games by doing things more "skilled" than the enemy. They'll preach for seemingly endless hours about how often they Counterspelled
their opponent's Incinerates
, yet they still lost the match. Sometimes, the opportunity cost it takes to interrupt one of your spells to interrupt an opponent is better spent by doing damage, especially if an enemy is low on health. Why bother Counterspelling an enemy damage spell when you can get a kill? [EDIT
: I removed confusing language concerning interrupts and global cooldowns.]
These same players look down on opposing compositions for being "faceroll" or "noob comp" because they win games by just pumping damage into the enemy. There's a reason why "bad players" can get to high ratings by using certain compositions -- damage is the premier strategy
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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)