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Posts with tag tips

WoW Magazine polls the community

WoW Magazine is looking for some new information, helpful hints, and feedback in the form of two polls just added on the official Warcraft forums. What's in it for you? The best responses they receive will be incorporated into the magazine's features as quotes, and people whose suggestions are used will have their character fully credited for the quote they provide.

The first is a request for tips, hints, and other useful information for the "Battlegrounds Back to Basics" feature, regarding Eye of the Storm in an upcoming issue:

The industrious gnomes and goblins at World of Warcraft Official Magazine are currently working on the next issue. One of its regular features is "Battlegrounds Back to Basics" - this time around covering Eye of the Storm

As part of that feature, we're looking for hints and tips from EotS veterans. Is that you? If so, please feel free to post your favorite one-line strategies, tactics and tricks that help give you the winning edge. They can either be team oriented, or even class specific. The best suggestions will be incorporated into the feature as quotes - and of course your character will be fully credited. Remember – these should be straightforward one-liners – we're not looking for long paragraphs packed with intricate details.

Thanks in advance to all!

The second involves the upcoming beta for Cataclysm, whether or not people are avoiding it and what those that are opting-in are looking forward to among other things. Is this a hint that we'll see the beta for Cataclysm before we see the next issue of Warcraft Magazine? Who knows -- but check out the post for more information on what kind of feedback they're looking for:

The gang at World of Warcraft Official Magazine would like to know if you plan on participating in the Cataclysm beta. What about it gets you excited? What should people know before opting-in and participating? Are you purposefully avoiding the beta and all information? Do you love to hunt down bugs, do you thrive in a world of the unknown, or do you despise the impermanence of a testing environment? Tell us about your best experiences from past tests, missed opportunities, your dos and don'ts, your beta hopes, and anything in-between! The best posts will be incorporated into the feature as quotes, and your character will be fully credited.

Thanks in advance to all!

Have an opinion about either of the two topics? Check them out on the official Warcraft forums and put your two cents in -- who knows, you may end up in Warcraft Magazine!

Filed under: News items, Cataclysm

Lichborne: Tweaking your frost DPS talent build

Welcome to Lichborne, your weekly look at news, tips and strategy for the death knight class, with your host, Daniel Whitcomb.

Last week, we took a look at frost DPS. At that time, I posted a basic DPS build for beginning frost DPSers to provide a good balance of DPS and utility. As I mentioned back then, though, the basic frost DPS build is pretty nice in that it does allow a bit of flexibility in your build; that is, there are a few places where you can swap around points a bit depending on your gear level and personal needs. We'll also take a quick look at optimizing sigil usage, which should come in handy for blood and unholy DPS as well. But first, let's take a look at those frost talents.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Buttons more death knights should push

Welcome to Lichborne,'s weekly death knight column. Daniel Whitcomb sort of wanted to call this week's column "Neener neener, I can stand in the fire and you can't," but the editors weren't too enthused with it.

One of the most important things you can do to become a good death knight is to solidify your damage (or threat) rotation or priority system so that you can consistently keep your runes on cool down and your damage high. That said, it's far from the only thing that marks a good DPS or tank. Another thing is flexibility.

Death Knights have a wide variety of tools and tricks that can turn the tide of a battle. These tricks can be hard to weave into your existing system without giving up your rotation, but there are tricks to making it easier, and sometimes the benefit outweighs having to mess up your rotation for a few seconds. Let's take a look at 5 specific buttons that more death knight should be pushing.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Frostwing and Lich King loot for death knights

Welcome to Lichborne, your weekly death knight discussion center. This week, your host is playing it cool in more ways than one, what with the test server shakeups to frost DPS.

Before we start into this week's column, I do want to assure any prospective frost DPSers that I fully plan to write a frost DPS 101 guide. In fact, up until a few days ago, I had every intention of writing that as today's column. Then I sat down at the computer on Friday, and we had a nice shiny new PTR with a whole mess of frost DPS buffs. It's probably going to take a bit for us to sort through those buffs, see how they affect speccing and gearing, and whether or not they'll make it live, so for now, we're going to focus on some other topics.

This week, the subject is the loot in the final section of Icecrown Citadel, the Frostwing Halls. There's only a few bosses here, but you'll find some great off-spec pieces, a few best in slots items, and some interesting weapon choices. I'll offer my usual disclaimer here and recommend that you go back and review the opening paragraphs of our Lower Spire loot guide, since it lists some basic stat rundowns and philosophies that you should keep in mind as you read these guides. You may also want to review the stat weights discussed in blood DPS 101 and unholy DPS 101 as you pick out your DPS gear from these pages.

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Filed under: Analysis / Opinion, Death Knight, (Death Knight) Lichborne

Insider Trader: Just the tip

So, there you are. You stand near your faction's favorite commerce hub. You're hawking your enchanting skills over the Trade channel, doing your very best to get pick up a few customers in between rapid fire Saurfang jokes and not-so-sly murloc references. Then, finally you see these words: "LF Enchanter for Greater Assault, have mats. Will tip."

You drop the person a quick whisper, group up to make it a little easier to find them, and then enchant their bracers with that sweet, sweet attack power. They thank you and place the tip in a trade window . . . 2 gold. Before you can even blink, the person breaks group, and logs out. It could be worse -- sometimes, you feel like you're lucky to get even 1 gold for your time.

Especially with the Dungeon Finder making gathering enchanting materials easier for everyone, craftsmen are finding themselves struggling to earn cash via the old tipping method. After all, enchanters are no longer the single-flow hub of getting enchanting reagents. And while enchanters are the long-traditional tipped craftsmen, Jewelcrafters, Inscription practitioners, and just about all professions are in the same boat.

How do you get tips? How do you handle the tips? What goes into a tip? Let's take a look behind the jump and start breaking down the ancient art of supplying tips.

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Filed under: Insider Trader (Professions)

Dungeon Finder tricks and tips

When we last talked about this on the podcast, I said we'd basically have to wait and see how it all worked, but now that players have had their hands on the Dungeon Finder out on the live realms for a while, they're learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it's easy enough to keep a good player once you've found them through the system: as long as none of you drop group once you're done with an instance, you can go back in and run as many as you want. Unfortunately, you can't friend them yet (hopefully that will show up whenever functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you'll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game).

More tips and tricks for the new system after the break.

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Filed under: Tips, Tricks, Fan stuff, Odds and ends, Blizzard, Instances, Wrath of the Lich King

Some new WoW-related tattoos in our gallery

Time once again for us to update our WoW tattoo and license plate galleries with submissions from you readers. This time around, we've got a few new updates to the tattoo gallery, including Raevyndra of Rexxar's new arm ink above, these two pieces sent in by Tonya, and Sean J.'s pretty elaborate Horde crest. If tattoos are your thing, there's definitely some cool WoW-related ink to check out in there.

This is the only new license plate addition at the moment, but if you happen to have a WoW-related plate on your car that we haven't seen just yet (or can grab a picture of someone else's -- just stay safe if you happen to be driving at the time), be sure to send us a note on the tipline. Stay tuned for more tats and plates when we see them.

Gallery: WoW Tattoos

Filed under: Fan stuff, Virtual selves, Odds and ends, Galleries, Fan art

The Daily Quest: How to fail the Trial

We here at are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Warlock, Analysis / Opinion, Fan stuff, Guilds, The Daily Quest

More Power Auras tips for hunters

Huntsman's Lodge has a terrific set of tips for running Power Auras as a hunter. I'm not running this addon (yet) on my hunter, but apparently it's pretty old news -- our old friend BRK had some ideas on how to use it a while back. But HL goes even farther, and I like a lot of his ideas, like a star that lights up when Dragonhawk isn't turned on -- I'll admit I make that mistake from time to time -- and warnings for "special circumstance" spells like Lock and Load and Kill Shot.

You can mix and match them all to fit your own gameplay as well, so maybe use some from HL's list and throw in one or two from BRK's old setup. And even if you're not a hunter, the addon is helpful for any class that needs a heads up on buffs and debuffs coming their way. We hunters can get all the help we need though -- HL's list is a great resource for using the addon with our class.

Filed under: Hunter, Tips, Tricks, Add-Ons

Increase threat in five easy steps!

It sounds like an infomercial, but actually Righteous Defense has a great post on how a pally (or any class, really -- his advice is for pallies, but it's common sense enough that any tanking class can use the tips) can step up and increase their threat as far as it will go. I always enjoyed tanking when I did it (and now that I'm leveling up a pally, I'll hopefully be bashing heads in and taking damage again soon), and the key to tanking is just awareness: awareness of where the mobs are, who they're targeting, and where they should be. Increasing threat is really a passive kind of upgrade -- as long as you're hitting your spells right, using the glyphs designed to keep you at the top of an aggro list, and specced and hit-capped for the gear and abilities you're using, keeping threat up is pretty simple. It's just the positioning and dealing with surprises that can be hard.

The last point on RD's list is worth repeating for everyone: use your trinkets, as often as possible. Imagine that, in the next patch notes, you saw a spell under your class listing that did what your trinkets did (added a ton of spellpower or increased armor by 500) and went on to say (infomercial style again) "... at a cost of no mana, focus, rage or ." Wouldn't you be spamming that sucker as often as possible? Get your gear straight, use the right abilities, and break out your trinkets whenever you can, and keeping threat should be no problem at all for any given class.

Filed under: Druid, Paladin, Warrior, Tips, Virtual selves, Raiding, Bosses, Buffs, Death Knight

Guildwatch: Redemption

Many whelps! Handle it! Oh wait, you did. In the Wake on Zul'jin (as you can see in the video above) was just one of the many guilds to take down Onyxia since she returned to the game in a more powerful form, and while obviously there wasn't much new to this fight, most guilds give it a thumbs up: it was a little old-school raiding taste in a new-school difficulty level. Not that it's too hard (c'mon, it's Onyxia), but it's nice to see the fight pretty faithfully recreated. Makes you wish for more, doesn't it?

Lots more raid downings, and of course the usual drama and recruitment notices in this week's Guildwatch. If you've got a tip for us about your guild or just one you saw on the forums, please send it along to, and please do your best to make it look like the ones below -- if you send us five pages on the entire history of your guild, it probably won't show up here. Read on for more.

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Filed under: Realm News, Guilds, Odds and ends, Humor, Raiding, Guildwatch

Preparing for BlizzCon: Last minute travel tips

BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza. These helpful hints are particularly suited for convention rookies. But if you are a con veteran, we'd love to hear your advice and wisdom in the comments as well.

BlizzCon is this week! Here are some last minute tips for making your trip incident-free.

Air Travel
  • Is your flight on time? Almost all airports these days have websites that give weather and flight status. Also, you can call your airline to verify everything is ok.
  • Get there early. If you are checking luggage, this is particularly true. Check in at least an hour before your flight if you are carrying on all your things. 2 hours is best if you are checking luggage.
  • Check in online. Most airlines will allow you to check in online and print your boarding pass 24 hours before your flight.
  • Don't forget your I.D. You absolutely need your I.D. for getting on the plane and getting your BlizzCon badge. Keep it in a safe place on or severely close to your person.
  • Pack properly. Overweight and oversized luggage costs extra. This is the link to what you cannot bring on the plane. Also, if you are carrying your toiletries on, don't forget 3-1-1.

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Filed under: Analysis / Opinion, Tips, Events, BlizzCon

Preparing for BlizzCon: What to pack in your suitcase

BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza. These helpful hints are particularly suited for convention rookies. But if you are a con veteran, we'd love to hear your advice and wisdom in the comments as well.

If you don't travel often, packing can be rather daunting -- particularly with all of the post-9/11 air travel precautions. Because you'll probably be bringing back more than you take, I recommend checking a bag rather than trying to carry everything on the plane. Yes, the baggage claim area adds extra time, but checking your luggage will allow you to bring a larger bag and you'll avoid having to worry about 3-1-1.

Though I have been humbled (and educated) by reading the exploits of a truly expert packer, I used to travel a lot for business and have several tips for the infrequent traveler heading to BlizzCon.

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Filed under: Analysis / Opinion, Tips, Events, Fan stuff, Guides, BlizzCon

More WoW tattoos to admire

The_rabid_child's lovely tattoos posted on LJ today reminded me that it's about time we updated the Tattoo gallery. Below you'll find a whole gallery full of tattoos sent to us by players with various Warcraft art or Alliance or Horde logos permanently embedded in their skin. Good times!

Truthfully, most of the tattoos we get from you all tend to be Horde tattoos, but we're not quite sure why that is. Are Horde-type folks more willing to ink up their bodies, or are they better at taking the pain? We do have a few exceptions -- Mike P. sent us this Lordaeron tattoo above (which in fact does look at little painful) that shows a little Alliance pride. If you've got a tattoo you want us to include here, feel free to send it along, and you just might see it here on the site.

Gallery: WoW Tattoos

Filed under: Fan stuff, Virtual selves, Odds and ends, Galleries, Fan art

Preparing for BlizzCon: What to pack in your backpack

BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza. These helpful hints are particularly suited for convention rookies. But if you are a con veteran, we'd love to hear your advice and wisdom in the comments as well.

Backpack, messenger bag, extra large purse -- whatever you are toting into the Anaheim Convention Center should be filled with a few basic things in order to get the most from BlizzCon. The catch is that it cannot be any bigger than 10"x20" and it cannot contain any of the following:
  • Desktop computers, laptops, electronic storage devices (unless you have a press pass)
  • Glass bottles, cans, large containers (this limits some of your food options should you choose to carry-in)
  • Alcohol (leave your cool flask or teeny airplane booze bottles in your hotel room)
  • Weapons and fireworks (Captain Obvious is making giggle noises.)
Join us after the break for what you can and should stuff in your BlizzCon-bag.

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Filed under: Analysis / Opinion, Events, BlizzCon

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