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Posts with tag titans

Depths of Uldaman: Why we should go back

Depths of Uldaman Why we should go back
I wrote a KYL this week talking about Uldaman, and one thing became clear to me very quickly - there's a ton of things we haven't done in Uldaman yet. We barely explore the place at all, really - the Map Room we find during the dungeon clearly shows many, many more buildings than the few we actually explore, and it's telling that the Reliquary dig and the Explorer's League digsite are half the length of the Badlands away from each other. Furthermore, the long Wrathion quest chain makes it clear that there was a lot going on in Uldaman - the Eye of the Watchers used to purify Wrathion's egg comes from Uldaman.

Uldaman is often referred to as one of three Titan cities along with Uldum and Ulduar, but unlike those two it has barely been explored due to its position buried beneath the Badlands. It's possible that the original Uldaman complex reaches as far as Khaz Modan (both Gnomeregan and Ironforge are settled by beings that would have traced their descent to Uldaman, and the troggs flooding into Gnomeregan are escaping from Titan vaults that are part of the Uldaman complex) which would mean that its size rivals the Storm Peaks Titan complexes that were part of the Forge of Wills inside Ulduar or the vast Uldum ruins.

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Filed under: Analysis / Opinion, Raiding, Lore, Mists of Pandaria

Know Your Lore: The best of Tin-Foil Hats

Know Your Lore The best of TinFoil Hats
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A funny thing happened this week. For the past two weeks, I've been working on Tinfoil Hat Editions of KYL -- fun, speculative posts that attempt to predict just what the heck is going on with the Warcraft universe. I was, in fact, working up to a super big reveal of an a-ha moment I'd had a couple of weeks ago regarding the nature of the mists surrounding Pandaria and what exactly happened to Emperor Shaohao.

Except that I was preempted, for want of a better word. The PTR hit for patch 5.3, and in all of the datamining of the sound files, that pet theory I'd been working with was addressed directly. On the one hand, it was nice to see that I'd been dead on and correct with what I was assuming. On the other, it meant I had half of an article written that I couldn't really publish. ... oops?

So Adam Holisky suggested in his infinite wisdom that this week, I look back on some old TFH editions of Know Your Lore -- a best-of recap of some of the wilder things I've pointed out. It seems as good a time as any!

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow.

Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean?

This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me.

In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought.

The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

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Filed under: The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Azeroth

Know Your Lore, Tinfoil Hat Edition Azeroth
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years?

Why does Azeroth exist?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Everything is connected

Know Your Lore, Tinfoil Hat Edition Everything is connected
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we looked at the true origins of the mogu as revealed in patch 5.2. Let's face it -- Pandaria is full of mysteries. It's been feeding us answers to questions very, very slowly, but each answer raises another score of questions as a result. And despite getting answers to the unique origins of the mogu, it still leaves us wondering who Ra-den really was. More importantly, it raises the question of Titan Keepers, and how those Keepers are assigned.

By all rights, Pandaria should have more than Ra-den to watch over it. The mysterious continent is chock-full of Titan technology, and due to the death of Y'shaarj, it presents far more problems than even Ulduar had to offer up in Northrend. With all that said, where are the other Keepers of Pandaria? Do any still exist? Are they in stasis, or guarding something in an area still unexplored? More importantly -- all of Pandaria is connected, but how? And how does Emperor Shaohao fit into all of this?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The history and origins of the mogu

Know Your Lore The history and origins of the mogu
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night.

Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire.

But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture.

Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

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Filed under: Lore, Know your Lore

Patch 5.2: Wrathion and the legendary chain

Patch 52, Wrathion, and the legendary chain
Wrathion's waiting for you, friends. If you have completed all the steps so far in the legendary chain, Wrathion will have some new tasks for you to complete in patch 5.2. While we still aren't entirely certain whether or not he's telling the truth about his motives -- or even whether those motives are bad or good -- we can be absolutely certain of one thing. As long as we help Wrathion, Wrathion keeps handing over the goods. And you can't really argue with that!

Last patch, Wrathion pitted Alliance against Horde in Krasarang Wilds and had us gleefully murdering the opposing faction in an attempt to discover who the true heroes and hearts of the Alliance and Horde really were. While it seems counterproductive to murder the army you're trying to gather together, Wrathion rewarded us with a nice socket for our time. In patch 5.2, Wrathion's concerns have shifted -- and his rewards are worth the effort.

Please note that there are potential minor spoilers for patch 5.2 after the break.

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Filed under: News items, Mists of Pandaria

Lorewalkers guide for the Isle of Thunder

Patch 52 guide to Lorewalker items on the Thunder Isle
What, you thought we were done with the Lorewalkers? Not a chance. Patch 5.2 introduces more lore objects to find, scattered around the Isle of Thunder. Collecting all of the objects results in achievements as well as new scenes to watch, courtesy of Lorewalker Cho. The objects themselves are softly lit with a blue glow as shown above, making them relatively easy to spot once you're in the area.

I spent some time on the Isle of Thunder and managed to hunt down all of the lore objects while doing quests for the new zone. But if you don't have the time or inclination to explore, we've put together a map and guide of all the new lore objects. Please note -- there are plenty of these lore objects locked behind island progression. You won't be able to nab all of the lore objects until the Isle of Thunder is fully unlocked on your server.

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Filed under: Lore, Achievements, Mists of Pandaria

The Queue: Vanessa VanCleef with the steel chair!

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Vanessa remains one of my favorite World of Warcraft bosses of all time. Rarely are bosses so tied to our personal game experience, and rarely do bosses have so much personality. To this day, I'm a little sad she's already gone.

Ricky_Gabriel_Bird asked:

Question: If Titans created machine to create the original versions of Dwarves, Gnomes, Humans etc, why did they create female versions? I presume the races were created as workers/builders for the Titans and if the machine creates them, then presumably they were not intended to reproduce. Tol'vir women don't seem to exist for example.

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Filed under: Analysis / Opinion, The Queue

Know Your Lore, Tinfoil Hat Edition: Wrathion's Gambit

Know Your Lore, Tinfoil Hat Edition Wrathion's GambitSUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Enigmatic and sly, the black dragon Wrathion has been observing the progress of Pandaria even before our arrival on the continent. He has a plan for this mysterious new place, one that is just as shrouded in mystery as his intentions. And we, the adventurers of Azeroth, are at his beck and call -- performing favors and jumping through hoops in exchange for powerful upgrades to our weapons and gear, happy to assist Wrathion in whatever grand plan he's trying to pull off.

Yet at the same time, it has become increasingly obvious that Wrathion's reach is far larger than we'd thought. As players level through Pandaria, more and more often they'll see Blacktalon Agents, casually strolling down city streets or having a drink in a local inn. When asked what they are up to, the agents give gruff, non-committal responses that raise far more questions than they answer. If you have concerns, they say, you should take it up with the Black Prince.

Of course, telling a black dragon you have a problem with his plans is likely one of the worst, not to mention last, decisions you'll ever make.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: In the beginning

Know Your Lore, Tinfoil Hat Edition In the beginning SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the beginning, the Titans created Azeroth. They set the world in motion, and then left to continue on whatever path it was that the mysterious beings followed. Yet something happened to the planet, something bad enough that it warranted the return of the Titans. Upon their return, they discovered the Old Gods, a malignant group of entities that were intent upon sowing chaos. Perturbed, the Titans tried to kill an Old God -- and they discovered to their horror that killing the Old Gods would kill the very planet itself.

And yet, instead of simply rebooting and starting over anew, they kept Azeroth. They imprisoned the Old Gods beneath the surface of the world, and planted various fail-safes to make sure the creatures were never freed. And just in case an Old God managed to escape, Algalon the Observer would visit and determine the status of the world. If it was deemed too far gone, he would activate a signal that would re-originate the world -- Azeroth would be destroyed and rebooted.

Why did they leave Azeroth alone? Why didn't they simply re-originate the world at the first sign of trouble? Why put in a failsafe to do so, instead of taking care of the problem immediately? But perhaps most importantly ...

What is Azeroth?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This edition of KYL also contains some spoilers for patch 5.2 content.

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Filed under: Lore, Know your Lore

Mysteries of the Isle of Giants and patch 5.2

Mysteries of the Isle of Giants
New maps have been dug up from the patch 5.2 PTR, covering both the new raid and the new zones we'll see in the upcoming patch. One of the maps is for an area called the Isle of Giants -- home to a new world boss, Oondasta. The map, shown above, looks like a mountainous island with a sunken center and the possible existence of tar pits.

In fact, it looks a lot like a crater. One that is pretty similar to two fairly substantial craters we already have in game: Un'goro Crater over on Kalimdor, and Sholazar Basin up in Northrend. Given what we've been told so far in regards to the new raid, and how the developers wanted to make something in the style and scope of Ulduar, this raises a few questions. The biggest one being -- what if that similarity to Ulduar isn't just a matter of size and scope?

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: The seventh Sha

Know Your Lore, Tinfoil Hat Edition The seventh Sha
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
The Jade Serpent circled the Vale, and spoke to the beleaguered Emperor. "Pandaria is more than just the Pandaren Empire," she told Shaohao. "Your enemies to the west are as much a part of this land as your empire behind the wall." Seeing that all things were connected in an eternal whole, and that his beloved land was more than just the Pandaren Empire, Shaohao at least understood.
We know from the writings in The Emperor's Burdern that all of Pandaria is connected. But is it just Pandaria, or all of Azeroth? This week's Tinfoil Hat Edition leaps off of the theories presented by Matthew Rossi in Wednesday's Know Your Lore. If you haven't read it, I suggest you do so, because conspiracy theories abound in today's edition of Know Your Lore.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore TFH: Flesh of the Makers

Know Your Lore TFH Flesh of the Makers
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for Mists of Pandaria and Patch 5.1 in this post

First, go read this. This post is a Tinfoil Hat continuing off of concepts found in that previous post, so be warned.

Okay, now we jump off from there. Because this all started when discussing the recent patch 5.1 sound files, one of which includes a voice file of a certain king reading aloud a description of the Divine Bell. What's the Divine Bell? Well, according to said voice files, it was a device crafted by the ancient mogu which, when struck, resounded with a sound that caused fury and chaos, and drove the mogu armies into a state of frenzy and rage that made them unbeatable in combat. And it was supposedly "cast from the Makers' flesh, shaped by star's fire, and bound by the breath of darkest shadow." As you might expect, the first question I asked was, what does cast from the Makers' flesh mean?

Throughout Pandaria we've seen evidence of the Titans presence and their work in reshaping Azeroth. Both Mogu'shan Palace and Vaults as well as the yet unexplored Terrace of Endless Spring hold hints of being constructed by the Titans or their servants, just as Ulduar and Uldum and Uldaman were. The discs that create Elegon remind us of the discs of Norgannon left behind in Uldaman, although warped by the Mogu. And we've repeatedly been told that the mogu were themselves once a race of brutes exposed to the waters of the Vale of Eternal Blossoms, uplifted by its waters just as the ancient silithid became the Qiraji before being warped by the Old Gods, just as the night elves were. But all of that doesn't quite answer one question - where did the mogu get the flesh of a Maker? And more importantly, if the Divine Bell is merely the greatest creation of the mogu, does that mean they were working with such rare materials before they cast the Bell?

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Filed under: Know your Lore

Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

Know Your Lore, Tinfoil Hat Edition When is a well not a well SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When is a well not a well?

The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots.

But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity.

The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

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