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Posts with tag togc

The OverAchiever: How to get disappearing mounts


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we offer supplication to the gods of RNG.

Four mounts will be disappearing as a result of current Wrath achievements becoming feats of strength in Cataclysm. As such, this article's essentially an extension of The OverAchiever: Do them now!, which singled out all of the known future feats. If you're interested in snagging a Swift Zulian Tiger, Swift Razzashi Raptor, Swift Alliance Steed/Swift Horde Wolf or Crusader's Warhorse, you'll find some information past the cut.

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Filed under: Raiding, Achievements, The Overachiever

The OverAchiever: Do them now!


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on.

We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears.

I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds).

I've written this list assuming the following:
  • Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about.
  • With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day.
  • Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.

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Filed under: Achievements, The Overachiever

The OverAchiever: The 25 most evil achievements, part 1

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"

Last week I previewed three of the most evil achievements in the game, both to collect my own thoughts and to canvass commenters' opinions for a larger article. This week, I'd like to present the first set of evil achievements for your reading, wincing and antacid-chugging pleasure.

A note on judging the "evil value" of achievements
: I've been adding to this list for a while, and it's drawn from both the achievements we've covered in this column and some I've seen players complain about frequently in game. Obviously, there's no real way to quantify exactly how difficult or excruciating achievements are, so I'm going with the definition I gave above. Any incredibly difficult or RNG-saturated achievement made the short list, but I also tried to keep some unusual picks in mind. In this vein, there's an achievement in today's column that, while extremely easy by today's standards, was a screaming horror when it first debuted. I may wind up doing a list of honorable mentions as well.

So, in no particular order, I am pleased to present World of Warcraft's 25 most evil achievements, starting with #25-16 this week.

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Filed under: Achievements, The Overachiever

Guildwatch "makes a potion out the QQ"

The story here is all about sweet, sweet ego: Aliana had a sense of entitlement while raiding -- she was angry that items she would really like to have were going to someone who could only do 4k as opposed to her 9k, thanks to a lousy so-called fair DKP system. We'd like to think Grator is a true Guildwatch fan: we just sit back, listen in, and make a delicious potion "out the QQ."

Lots more QQ potion in this week's Guildwatch, along with the last downings before Icecrown and recruiting notices from around the realms. If you have something to send us (and please do -- the coffers are running a little low, probably because guild business has slowed down pre-patch), throw us an email at guildwatch@wow.com. Hit the link below to read on.

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Filed under: Guilds, Odds and ends, Humor, Guildwatch, Wrath of the Lich King

Raid Rx: Cheater's guide to healing heroic Val'kyr Twins


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

So the good news is we managed to get Twins down on heroic. The 25-man iteration is largely more challenging than the 10 man due to the amount of coordination required. There's two methods for taking down Twins and I'll go over them in detail here. One is the traditional method which stresses individual ability to dodge balls and the other is the not-so-traditional method which relies heavily on lady luck.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raid Rx (Raid Healing)

Scattered Shots: Picking the right hunter loot, part 2



Welcome back to the
Scattered Shots, where real players are hunters and everyone else is just an avatar. I'm Eddie Carrington, aka Brigwyn from The Hunting Lodge and THL Podcast. Each week we discuss ways to help improve your hunter.

Welcome back to part 2 of our "Picking the right hunter loot" guide. Where each week we take a look at raid loot from WoTLK and help you understand what makes something hunter loot versus loot hunters can use. Here's what we talked about before:

Part 1
– We reviewed what item stats make up hunter gear. Also, we explained why every hunter needs to stack hit and strive for the hit cap. We also explained how agility, attack power, critical strike, and armor penetration work with each of the three hunter specs.

This week we're going to start exploring the hunter loot that drops in Trial of the Crusader and Trial of the Grand Crusader. I'm sure we'll have some spirited debate over the merits of each item. And, I'm pretty sure we'll see druids mangling their keyboards and rogues will throw in a cheap shot or two over our ability to equip almost anything.

In an effort keep the carnage at a minimum let's try to keep a few things in mind. We're only reviewing raid loot and how each item affects your hunter and favorite raiding pet's performance. Which means, we're not going to talk about where else to go and get geared. Nor are we going to debate what is and is not considered "Best in Slot" or not. And if you're looking for PvP alternatives? I promise, we'll tackle all of those later on in a different guide.

Now if you're wondering why we're not talking about what's over on the PTR for patch 3.3. We'll make sure and cover all of Icecrown when it's released. Then head on back to the other Northrend raids and finish up where we left off.

With that said, let's walk through the swirly portal and head into Trial of the Crusader and it's heroic sibling Trial of the Grand Crusader.

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Filed under: Hunter, Items, Analysis / Opinion, Odds and ends, Instances, Raiding, Guides, Classes, (Hunter) Scattered Shots

Guildwatch: "these guilds in which this game is revolved around"

There's a distinct lack of crazy drama on the servers lately, and I think it's not necessarily because the raids are easy (guilds are still hitting hardcore achievements as they should be), but just that there's no guildbreaker raids out there right now. If you can beat ToC, you beat it, and if you can't, you can go back and do Ulduar and heroics, gear yourself up, and move on. I will say this: it seems much easier for a guildleader to avoid drama and issues later in the expansion cycle, when gear is plentiful, rather than right away.

That said, there's still lots of good drama, downed, and recruiting news in this week's Guildwatch. Click on to read more, and don't forget to send us your tips (especially drama) via email at guildwatch@wow.com.

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Filed under: Fan stuff, Guilds, Odds and ends, Guildwatch

Patch 3.3 PTR: Limited attempts to clear Icecrown

During my time in the upcoming patch 3.3 raid instance Icecrown the other day, I managed to notice something peculiar at the top of the screen. I didn't recall seeing this before anywhere else.

You know how in Trial of the Grand Crusader, you only get 50 attempts before the instance is shut down for your raid group? It seems like a similar mechanic is being implemented in here for Icecrown. When I was in it, I noticed we had 3000 of 3000 attempts remaining. I don't think this is the final number. Remember, this is on a test server so the chances are probable that it's just a placeholder figure.

Some ideas
  • 150 - 200 attempts: In Trial of the Grand Crusader, we had 50 attempts to use against 5 bosses. Assuming it's going to be a similar ratio of attempts to bosses, I think we'll see a range between 150 - 200 attempts.
  • Heroic mode only: We saw this counter on normal mode. But could it just be for the heroic enabled bosses that count towards the meter? Either that, or it could be that any boss attempts on normal or heroic will count toward it.
  • Rewards and achievements: Lastly, I suspect we'll see some possible item rewards and achievements based on the amount of attempts we have remaining. Right now there aren't any but we could be seeing some added later on.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Analysis / Opinion, News items

Raid Rx: Heroic Faction Champions


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. I finally lived through Faction Champions and now you can too!

After surviving defeating Faction Champs in Trial of the Grand Crusader, I've managed to figure out a few tricks healers can use to help themselves. While it's almost impossible to come up with a unified and methodical strategy, I've compiled a list of tips and advice to maximize your survivability and the players around you. Think of it more as guidelines as opposed to solidified rules.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Healing heroic Lord Jaraxxus


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. This week, we challenge Lord Jaraxxus!.

This is the second boss in Trial of the Crusader. After you healed through the gate bosses that comprise the Northrend Beasts, Lord Jaraxxus is the next step.

My raid group managed to get this demon lord down this past week. We got the 10-man version down several weeks ago but the 25-man version eluded us for some time. Compared to Northrend Beasts, this boss should feel relatively easier. Your raid will spend less time learning Lord Jaraxxus than the previous boss.

Let's check out the healing side of things, shall we?

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Filed under: Druid, Paladin, Priest, Shaman, Raiding, Guides, Raid Rx (Raid Healing)

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