Posts with tag tokens
For example, even though you don't have to be wearing or drinking anything Brewfesty, you can only get the Drunken Stupor Achievement during the holiday. So go get virtually smashed and jump off a virtual bridge today, if you haven't already.
Many of you will not be able to get Brewmaster before midnight if you haven't been diligent with your daily token earning. I highly recommend, however, that you get as much done as you can this year so you have less to do next time around. Check out our Brewfest Guide for any Achievements you might have missed.
Warning: Tokens will not carry over into next year, so spend what you have today.
Good luck ...hic!
I had concerns when Blizzard first announced the way bosses would be unlocked in Patch 3.2's new raid instance, the Argent Coliseum. Blizzard has announced that while the first boss is available immediately, other bosses will be unlocked week-by-week. It's not the first time an artificial barrier has been put up for raid progression -- hello Sunwell -- so I guess I'm not shocked by it, but progression wasn't really what I was concerned about.
In our current raiding system, each boss drops a pre-determined set of loot. Some bosses drop a token which can be turned in for a piece of armor matching that particular slot, and the boss will always drop this same slot token. Thorim will always drop a shoulder token in Ulduar 10, for example.
So the issue is, with the Coliseum officially being our new tier of raiding, with gear that far outclasses Ulduar gear, and with the Coliseum bosses being unlocked each week, it means that players could get screwed out of upgrades. Your chestpiece might not be the greatest, so if you were looking forward to upgrading it, you'd be pretty crushed to find out that the T9 chest token only drops off of the final Coliseum boss -- which will only be available (at best) a month or (at worst) several weeks more than that due to RNG.
It turns out that Blizzard was thinking the same thing I was. That's why, with 3.2, Coliseum bosses all drop one of three universal armor tokens -- the Regalia of the Grand Protector, Vanquisher, or Conqueror.
It would be nice, especially with the soulbound stuff (I presume I will someday have an alt coming up through Outland that might need some help), for Blizzard to give us an out. Even if it requires level 80 to do, and even if the exchange rate is terrible (something like one level 80 badge for five or ten level 70 badges), at least we'll be able to get rid of the old stuff. Obviously, they're worried that if they offer exchanges for new items, people will go back and grind the old instances for the old currency. But there has to be some middle ground or a level requirement or something, some rate that allows us to get something for the old junk, while keeping current level 80s from exploiting the system. Heck, even cloth has a reputation turn-in value, at the very minimum.
The Stone Keeper's Shards at least have a turn-in for honor, and at the bare minimum, that's what you'd want for any currency -- something cheap that you can just cash out of the system with all of your leftovers. Blizzard may say what's past is past (and like I said, I may just need to spend a weekend cleaning out the bank), but it would be nice to have an NPC in Shattrath that can say "Oh, you're level 80? Let me just take those old tokens off your hands at a discounted price!" And it would be an Ethereal, of course.
So the question this morning isn't how you feel about the Honor non-wipe, since odds are you've already expressed that. But it is: where do we go from here? Are you going to step up Honor farming in the hopes of picking up new, expensive items right away at level 80? Or are you just done with the system completely, and planning to worry about what's available at level 80 when you get there?
You should keep in mind that for all of the gnashing of teeth, we still don't know for sure how rewards will worth in Wrath -- Tigole has even said that tuning is still happening, and so any tweaks Blizzard may make might actually turn out to make the whole thing easier on everyone. But now that you know the Honor isn't going anywhere, what's your plan before the expansion?
Once again for clarity: honor points and PvP tokens will not be reset when WotLK is released. According to a post by Zarhym today, Arena points and teams will still be wiped immediately prior to Wrath's release.
This is a very interesting change of policy. Blizzard announced last week that all honor points and tokens would be reset. Since that announcement, there has been significant outrage by many players that have saved up large amounts of honor and tokens. With this change players will be able to stockpile points and purchase level 80 PvP gear. However this gear will be "significantly more expensive" than current level 70 gear.
We'll bring you any updates that develop on this breaking news.
- Intravenous Healing Potion. This does the same thing as Mage-summoned Conjured Mana Strudel (except for the whole group), and shares a cooldown with food. Despite the name, I'd say this is not meant to be used in combat. And based on the medical-themed name, I'd say it's probably going to be created via First Aid.
- Wintergrasp Commendation. Apparently bought with marks from Wintergrasp; the interesting thing here, of course, is that these are bind to account (BtA), so you can effectively PvP on one character and send honor to another. Does this open the door for my much-coveted BtA badge-type tokens? I hope so.
- Ghostly Skull. This small pet is apparently sold in Dalaran for 40g, and it looks awesome, in my opinion (see screenshot above -- the skull is in the top-left corner). I will be getting one as soon as possible on my DK. Tacky? Maybe. But I don't care.
I like that Blizzard is going in a lot of different directions in LK; this really seems like more innovation than it was from classic to BC, from items to class skills to world environment. I'm sure there's more cool stuff that I've overlooked. Have you come across anything interesting, either in the beta or on the various sites?
- The alchemical discovery system might become a feature of all professions, although it would likely be restricted to "fun" recipes.
- Daily quests awarding tokens to craftsmen to use at a special vendor selling recipes might be implemented. In this way, there would be a bit more individuality between players.
- The best items you can craft for any given slot will be available around 350 instead of 375, as in The Burning Crusade.
- Tailors are getting their own flying mount, the Magnificent Flying Carpet.
- Fishing will become more interactive. Blacksmiths will be socketing.
- Enchanters will be able to sell their enchants on the Auction House.
- Engineers are getting a form of enchants, rather than having to cart around so many items.
Edit: The best items you can craft for any given slot in The Burning Crusade came at the skill cap (375) and Blizzard now feels this was too late. In Wrath, you will acquire them earlier.
They're getting serious about easing inventory headaches in Wrath of the Lich King. Recently we heard all about the new storage system for mounts and vanity pets (you'll learn them as spells; they will not occupy space in your bags). Shortly thereafter it was hinted that tokens (such as Badges of Justice and Battleground marks) would face a similar treatment.
An enterprising and clever beta participant by the name of Xabora has discovered what form this treatment will take, by typing /tokens and hitting return. This is reminiscent of the way Achievements were first discovered to be in WoW, which was by someone in the alpha typing /achievements. Yay slash commands! Anyway, it looks like the new system will track all your tokens, as well as your honor points and arena points, with categories for each phase of the game (Classic, BC, Wrath), PvP, Holidays, Raid, Miscellaneous, and Unused.
I'm not entirely sure why there's a category for "unused" tokens, or why Raid is separate from Classic/BC/Wrath – are they planning on putting tier tokens into this system? Will raids in Wrath award different tokens than heroics? No telling just yet, I guess. But it's nice to know that even more bag spaces will be freed, and we won't have any more issues from having left our tokens in the bank.
- Badges will definitely be back in Wrath, in some form.
- Like how it's ended up in BC, they want badges to appear in both Heroics and raids.
- However, they want to stratify it more, so it's not just one gigantic pool of items. (They also want to spread the vendors around the world, so it's not just "one dude in Shattrath and one dude out on the Isle of Quel'Danas"; this sounds like an annoyance to me, and at any rate will not make a real difference in how the system works.) Proposed stratification options include:
- "A token from different levels of content" as well as badges that would need to be turned in for the different levels of items
- Different kinds of badges
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. People sure can be pushy when it comes to drops. Hands off, ladies. That Netherweave is mine!
Today I share with you one of my deepest secrets. There isn't a week that goes by that I don't lay awake at night, seething about the unfairness of raiding drops. Oh, sure, there's always that elusive piece that has a 0.0002% drop rate that every healer wants. Those are pie in the sky dreams of healing uberness. No, that's not what I mean.
I'm talking about the regular gear that's supposed to be dropping at semi-predictable intervals every week. Most bosses have a fairly limited loot table, and in the raiding world, most of that centers around the tier token system. You are supposed to have a 1 in 3 chance of seeing your token on any given kill. But what if that goes horribly wrong? And worse, what if it starts hurting progression?
Join me after the jump for a tale of woe and angst, plus what Blizzard has been doing to unintentionally fix the situation (sorta).
What does this change signify? Yet again, Blizz is trying to open up progression. Whether this is in advance of Wrath, when this all will be relatively meaningless, or simply in response to continuing pressure for advancement from players, this is probably a change that will be lauded by those who don't already have what it gives. If you've got this arena gear already, it might seem unfair that people can get it through alternate paths, and maybe it is. But I like that Blizz keeps trying to make it easier to be versatile in the game, to not just have to devote yourself to either PvE or PvP. Players being able to take advantage of all the game has to offer is key to its continued success.
On an interesting note, the Tier 6 Lightbringer's Battlegear or the Paladin Retribution boots, bracers, and belt show hints of what the patch notes state as "Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result." We can see from MMO Champion's screenshot that the raid set has scrapped Spell Damage -- similar to the Vengeful Gladiator's Vindication of Arena Season 3 -- in favor of Haste rating. If all other Tier 6 Retribution pieces -- or even better, all other Burning Crusade Tier set pieces -- will be retroactively changed to remove Spell Damage and add Haste rating, it means a massive DPS upgrade for Retribution Paladins as promised. After all, Retribution Paladin DPS is basically auto-attack plus.
The tips are pretty straightforward: stick together (team-- where's my CS homies at?), do as much bombing as you can before heading into the town, and make sure, once you've liberated Halaa from its evil oppressors, that you stick around to keep control and defend against any counterattacks. One thing I like about Halaa is that the Wyverns make it super easy for even lower geared players to join the fight and make a real difference. Plus, the layout is done well, and I like, as we heard at BlizzCon, that Blizzard went with a pretty persistent reward-- it's no fun to conquer something just to lose it again in 5 minutes.
And Halaa, surely, will serve as a model for the next big noninstanced PvP zone coming in Wrath of the Lich King, Lake Wintergrasp. Blizzard hasn't actually designed the zone yet, but they did share their goals with us-- multiple targets and rewards, a persistent effect, and of course while Halaa doesn't have them, siege weapons will make an appearance as well.
So if you haven't tried Halaa yet, definitely check it out. From everything we've heard, this kind of thing is the future of where World PvP is headed.
To be honest, the old PvP grind didn't do it for me. It was a time sink, much like endgame raiding, and I only had room in my heart and life for BWL. To put in 80+ hours a week to hit Grand Marshall wasn't something I was prepared or able to do. And so PvP became a slight social distraction for me when my guild asked me to fill out an Arathi Basin group, or I had a long time to wait for a lasagna to defrost.