I greatly enjoyed PvP during Cata, but I just haven't been able to get into it during MoP at all. I'm part of a small guild (4 active players), and none of them enjoy PvP. Since I usually have to go it alone, I have a preference for the larger BGs -- AV and Isle. It's easier to be a part of the crowd where individuals carry less weight, but still feel useful and able to help in the smaller skirmishes along the way.
PvE has several queuing options -- LFR, Flex (with a group), Scenarios, regular dungeons and heroics. There's a size and activity for everyone.
PvP on the other hand has BGs (random or rated) or arena. While not quite adding more options, do you think Blizzard may consider separating out the BGs into different sized-based queues?
Posts with tag tol-barad
When Cataclysm came out, one of the better revamped quest areas was in Winterspring, where the remnants of the Blue Dragonflight after the death of Malygos were trying to combat an incursion by forces from outside Azeroth. I was thrilled to see satyrs from Xoroth and new etherals, because it got me excited about all the places in the Warcraft setting I haven't been yet. So I started thinking about places in that setting, both on Azeroth and beyond, where I would love to see a dungeon or a raid to get us to go back and explore them, or even to introduce those places to the game for the first time. And because this just happens to be a website that talks about WoW, I have a ready-made place to discuss these things with you.
While Wintergrasp and Tol Barad both had their design challenges, always revolving around that unpredictable critter called human behavior, these World PvP Zones provided dynamics to the game you can't reproduce with queued BGs.
It was a place to play with your server mates, matching your own PvP skills against other folks from your server. While you might run across a familiar face in the regular BGs, Wintergrasp and Tol Barad were the best places to get your home server action happening. These days, Alliance vs. Horde guild rivalries feel a little silly. You don't see each other to have a real feud, unless you're on a PvP server.
The fight timing of the zones lent itself to "WoW breaks." Busy cleaning the house, studying for a test, and otherwise being a productive member of society? Well, trotting off to Wintergrasp or TB when it was up provided a nice, occasional timed break. That probably seems like a minor thing, since you could just do the same as with a BG, but the game's enforced timing gave that work-break-work habit a more natural feel. And the Pomodoro Technique of productivity is effective for a reason. This was the Wintergrasp Technique.
Filed under: Analysis / Opinion
There are a few achievements in every expansion that manage to get away from us. I'm not talking about stuff that we shouldn't reasonably expect to get (your completion percentage on dungeon and raid achievements will inevitably nosedive if you can't make raids anymore), but there's always some stuff that people feel they should have gotten or worked at for ages that never turned up.
Now, you're reading OverAchiever because you're a dedicated achievement hunter or enormously entertained by the people who are -- and I think you know what this is like. There's almost a sense of hostile guilt as you look at the stuff you don't have, because those unfinished percentages taunt you. Sometimes it's not your fault. Sometimes, however, you just need to get off your arse.
These are three achievements -- easy, medium, and hard -- that players often put on the back burner while occupied with other pursuits. Two of them just got a lot easier -- or at least faster -- to do after patch 5.0.4, and all three will get more inconvenient when Mists of Pandaria hits.
Oh, and for pet collectors, we have some welcome news inside about Tol Barad.
Included with the tweet was an image of our sly little friend on the Tol Barad vendors. Lest you think this will be an easy purchase, however, you may want to think again. Not only does the Fox Kit cost a whopping 200 tokens from either Hellscream's Reach or Baradin's Wardens, it also requires exalted reputation with whichever faction your side happens to be affiliated with. This late in the game, that shouldn't be an issue for most players -- but if you haven't tasted the delights of Tol Barad, you may want to get cracking now.
Besides, who doesn't want a Fox Van Allen of their very own?
While I was pleased to get the mount despite its questionable color scheme, there was something I was far, far happier about. I got all the tokens I needed, I got the mount, and at last, at long, long last, I never had to look at Tol Barad ever again. The only things I enjoyed from Tol Barad were getting a pet and two mounts, and the backstory that never really developed further than "Here is a mysterious island with some really strange stuff and ghosts on it." The story disappointed me, the mounts and pet were happily added to the collection, and as for the rest of it ... Well, let's just say I'm not holding any candlelight vigils for the zone.
In Mists of Pandaria, we don't have a Tol Barad. We don't have a Wintergrasp. And I am perfectly happy with both of those things.
I recently talked to a player who managed to solo most, though not all, of the Glory of the Hero achievements from Wrath. He mentioned ones like Share the Love that been impossible to complete without putting a group together, and as you can imagine, getting four more players for heroic Wrath achievements isn't the easiest thing in the world at 85. People who want the achievement for their alts are rarely interested in doing a meta piecemeal, and this is probably going to get worse, rather than better, once account-wide achievements go active. Once someone's got a red proto-drake on one character, they almost certainly won't repeat the process on one of their alts.
The vast majority of achievements get easier as you level up, but the canny achievement hunter will pay attention to the ones that don't. As the game changes, players' priorities and interests change, and older content has a tendency to fall by the wayside. It's best to strike while the iron is hot.
Even if you won't have an opportunity to tackle her on the PTR, you can still find out a fair amount about the encounter from datamining and our new friend the Dungeon Journal. We know Alizabal uses the abilities Blade Dance, Seething Hate, and Skewer. We also know she wields this thing. Good to know, that.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
We're back with the Mountain O' Mounts series, and today we're going to examine the 10 mounts available to each faction as a result of slaughtering everything and everyone in your path. If you're the type of player who likes to put the "war" back in Warcraft, you'll enjoy the array of options available to a dedicated mercenary.
Tol Barad can be a massive, confusing, hot mess to anyone who isn't already accustomed to its evolution. Don't worry, though -- despite all of the dailies quests, NPCs, and various fluff, Tol Barad is actually fairly simple.
There are two parts of Tol Barad. There's the "always open" quest area and the battlefield area. The quest area is Tol Barad Peninsula, while the battlefield is just plain Tol Barad.
Winning Tol Barad gets you honor and other fabulous prizes. Winning is about flag control, similar to Arathi Basin. Essentially, there are three flags located in a triangle inside larger fortification. When you stand near the flag, a slider will move in the direction of your faction. The more people near the flag, the faster it goes.
Filed under: WoW Rookie
Hey, it's Mat here, filling in for Mike Sacco. I love filling in for Mike Sacco! He's so dreamy...
Also, that's a moose. Quit bugging me.
Question for the Queue:
If the 140 VP reward for 'tier 2' heroics went live, players would be able to reach the weekly valor point cap without having to raid. Do you think this is good or bad for the game?
Filed under: The Queue
Mike Sacco was unable to tackle your usual Friday edition of The Queue this week, so I'm going to use this opportunity to make up for my oh-so-brief Monday editions of The Queue and answer a few more questions than we typically do each day. Onward!
With Activision pulling the plug on Guitar Hero and True Crime, how will that impact WoW, if at all?
Filed under: The Queue
It's another Monday morning, which means it's time for another short edition of The Queue. Weekend recovery is always rough, because there's something about Sunday that drives the inquisitiveness out of all of you. I dread Super Bowl Sunday.
Whenever I find a keystone in archaeology, I hear a certain many-toothed abomination say something. No text or anything, just the sound. Any idea why? It's quite disconcerting. Are my pursuits in archaeology making me fall under the sway of the Old Gods? Or is it just a bug?
Filed under: The Queue
So far, it's a good start for Tol Barad changes, and I hope that as these new bonuses are tested on the PTR we see a sharp rise in the balance in Tol Barad. Now we're just waiting on the changes that make the towers and siege engines compelling at all.
Also included in the Tol Barad notes was a change to the way the dailies, herbs, and minerals work during the battle. Now, resources will only spawn during the "quest phase" of Tol Barad -- the time when you can do the winner's dailies. There will now be warnings 5 and 1 minutes before the quest phase ends to alert players to turn in quests and get out of the micro-dungeons.
You can view the latest Tol Barad patch notes either past the break below or in our patch notes update post.
Filed under: PvP
Updates to Tol Barad (which Mat McCurley will be discussing shortly), fishing, jewelcrafting and more are behind the break below.