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Posts with tag tol-barad-balancing

Patch 4.0.6 PTR: Latest Tol Barad changes

Tol Barad was promised some changes earlier this month by Cory Stockton, and with the updated patch notes for Jan. 28, 2011, we have our first look at the changes coming to the battle for Tol Barad. Attackers and defenders will be receiving bonuses to their capture speeds based on the number of keeps they currently own. Tol Barad attackers will get a 200% increased cap speed bonus when they control two of the keeps, making taking the final keep easier against a zerging opponent. Tol Barad defenders will be get a 200% increased cap speed bonus when they control all three keeps, in order to force the attackers to try and pry one keep away from the defense and hold it to prevent their bonus.

So far, it's a good start for Tol Barad changes, and I hope that as these new bonuses are tested on the PTR we see a sharp rise in the balance in Tol Barad. Now we're just waiting on the changes that make the towers and siege engines compelling at all.

Also included in the Tol Barad notes was a change to the way the dailies, herbs, and minerals work during the battle. Now, resources will only spawn during the "quest phase" of Tol Barad -- the time when you can do the winner's dailies. There will now be warnings 5 and 1 minutes before the quest phase ends to alert players to turn in quests and get out of the micro-dungeons.

You can view the latest Tol Barad patch notes either past the break below or in our patch notes update post.

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Filed under: PvP

Cory Stockton addresses Tol Barad balance

In an informative tell-all, Cory Stockton, WoW's lead content designer, has posted a blog entry discussing the past, present, and future of Tol Barad, its cousin Wintergrasp, and his hopes for the balance changes that will soon be coming to Tol Barad. One particular issue mentioned is that the attacking side in Tol Barad is less favored as part of the design, but taking Tol Barad is too hard, as opposed to being just challenging. Check out the post on the WoW community site here, and check back later here on WoW Insider for my writeup and reactions to the changes.

For the most part, I think Stockton's aims, goals, and intentions are good for Tol Barad, and people need to remember that the changes listed are not the end all, be all for the zone. We've got a lot of balancing coming, so hang tight.
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Filed under: PvP

Tol Barad hotfixed to reward 360 honor on offensive win

After the hotfix last week (rewarding 1,800 honor to the offensive team) aimed to increase Tol Barad changing hands from faction to faction, Blizzard has recanted and lowered the amount of honor gained when the attacking side wins the PvP objective. There was much confusion over why Blizzard would introduce such a huge honor gain for the attackers, as it clearly encouraged players to win-trade Tol Barad back and forth, negating the whole reason for a PvP objective.

However, Blizzard has just changed the amount of honor gained when the attacking side wins Tol Barad to 360 honor, down from 1,800. Let your servers know that the win-trading can stop.

Zarhym -- Tol Barad Honor Change
As you're probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We've just applied a hotfix which has lowered the attacking faction's gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.


In addition, Blizzard is currently working on a fix for what many termed the "Tol Barad Bridge Marathon," where players would run across the Tol Barad northern bridge to enter the zone as the battle was ending to reap the benefits of the victory, even if they were not called to participate in Tol Barad.

Quote:

Whats the word on the bridge exploit?

We're working on a fix for this right now.

Filed under: PvP

The Lawbringer: What does B(viii) even mean anymore?

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Part B, section viii of the World of Warcraft Terms of Use state that players are not allowed to communicate directly with players who are playing characters aligned with the opposite faction. This makes sense for a game that has a heavy faction-based player versus player system, as well as a comprehensive achievement system with numerous milestones based on interaction with the opposing faction. However, over time, Blizzard's own actions and the ever-evolving customs of the community have made B(viii) something of a mystery. We communicate with the opposing faction moreso than ever today, in game and out. And while the Terms of Use makes the point that this communication is in-game only, one has to wonder where the forums and the player collusion that goes on there fits into Blizzard's understanding of cross-faction communication.

This week, The Lawbringer is all about player communication and, in light of B(viii), some issues regarding how such communications between the Horde and Alliance have either gone completely unnoticed, not cared for, or are even necessary and tolerated by Blizzard. At the end of the day, I'd like to find out for myself what B(viii) really means, and what something like Tol Barad win-trading does in the face of such a provision in the Terms of Use.

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Filed under: Analysis / Opinion, The Lawbringer

The problems with Tol Barad (and how to fix them)

Tol Barad, the newest contestable PvP experience in Cataclysm, is great fun and provides the winning side with an awesome daily quest hub and a Vault of Archavon-style encounter, Argaloth, that drops the new tier legs and gloves. Using the same style of play as in Wintergrasp, the previous winners defend the island prison of Tol Barad against the invading faction. Tol Barad would be fun if it weren't so horribly broken in its goal and mechanics. The battleground of Tol Barad has only been active for about a week and a half, with most people only having experienced it for the first time within a few days.

There are six distinct problems with Tol Barad at the moment:
  1. Defending Tol Barad is too easy.
  2. The cap mechanics to secure capture points make it too easy to switch.
  3. The towers in Tol Barad that grant extra time to the attackers have no reason to be defended by the defending faction.
  4. Tol Barad's victory condition for the attacking faction has created a frustrating environment in light of the mechanics at play in the battleground.
  5. The graveyards are skewed in favor of the defenders.
  6. The losing side in Tol Barad receives no Tol Barad commendation for participating in the battle, while the winning team receives three.

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Filed under: PvP, Cataclysm

Upcoming changes to Wintergrasp, Tol Barad balancing details revealed

Zarhym was active on the forums last night detailing some of the new balancing mechanics in Tol Barad, the Wintergrasp-like zone that will be coming out in Cataclysm. In fact, it's so much like Wintergrasp that Wintergrasp itself will soon be updated with the new balancing mechanics.

In brief, the new mechanics are:
  • A minimum cap will be placed on the zone (which must be met by one faction, but not necessarily both). If that number is say, 25, then there might be a battle of 25 v. 5.
  • Maximum cap will still exist.
  • If there are only 50 Alliance players, the system will try to find only around 50 Horde players -- even if there are 200 Horde players queued.
The full statements after the break, including helpful examples that should help eliminate a lot of confusion and QQ.

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Filed under: News items, PvP, Cataclysm

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