Filed under: Warlords of Draenor
Posts with tag tom-chilton
Expansion gaps are the most reviled of all content gaps. It's not just because they are the longest -- it's because at the other end of the gap lies so much to look forward to. Expansions change WoW from top to bottom. They usher in brand new worlds to explore and bring us new ways to play the game. That's part of why it takes Blizzard so long to release them.
In the meantime, we wait, mired in the old, but excited about the new.
We are experiencing what is likely to be the longest expansion gap so far in WoW's 10-year history. But what about the expansion gaps of the past? How do they stack up? What did Blizzard offer and what were players' reactions to them? Read on to find out!
Classic WoW to The Burning Crusade
Dates: August 22, 2006 to January 16, 2007
Duration: 4 months, 25 days
The first expansion gap was also the shortest. It felt like a long time to players back then, since classic WoW offered patches and content at a blistering pace for the first two years of the game. Players were impatient, yes. That never changes. But we knew WoW was a hit and we were thrilled that the success of the game had made an expansion possible. We couldn't wait to roll a blood elf or a draenei, or take to the skies and fly for the first time. Plus, most raiding guilds hadn't conquered every boss (or even close), so they had plenty to keep them busy.
Filed under: WoW Archivist
Check out the full video for insights and news about BlizzCon 2013, the development of Warlords of Draenor, and more. Those amazing new character models pop up at about thirteen minutes into the video, along with more footage of the other new character models already revealed at BlizzCon 2013.
1. The in-game group finder is being expanded
No, I'm not talking about random matchmaking with the dungeon finder. I am talking about Blizzard's answer to the oQueue addon. According to Ghostcrawler in the gameplay and systems panel, they recognize this is a feature players really want, so they've decided to add it to to the base game. You'll be able to create and browse for groups of all types and sizes. Want to PUG a cross-realm RBG team? No problem. Want to set up a group to do an achievement run in Icecrown Citadel? You can do that. Maybe your guild raid group is short a healer and you're looking for another? This is all possible since normal mode raids (soon to be heroic mode) will work cross-realm out of the gate.
Blizzard would prefer if you pugged and made new friends rather than use random matchmaking, so they've added a new mechanic called "stacking the deck" which will earn you bonus valor for every member of your group who isn't added via random matchmaking. Random matchmaking via dungeon finder and raid finder will still exist, of course.
Filed under: BlizzCon
Also appearing on the panel is Game Director Tom Chilton and Dave Kosak, who was formerly the Lead Quest Designer and is now listed as the Lead Narrative Designer. As this panel will be discussing the direction of the story, Chris Metzen will of course be there as Senior Vice President of Story and Franchise Development.
The panel will be at 2:30 p.m. PST on the A Panel Stage. So if you are interested in the story and/or the return of Furor, the Adventure Continues panel is for you. If you're not attending BlizzCon and don't have the Virtual Ticket, WoW Insider will definitely be covering this panel.
The whole thing makes me wonder which races are likely to get updated first. It's possible the developers will go after the most popular races first (humans and blood elves) since that will appease the largest number of people. It's also just as possible they'll work in order of which races need new models the most. That raises the question though, which race is in the most dire need of a character model update?
If I had to pick one I'd probably go with dwarf, specifically the female dwarf because so few people play it. Granted, I don't think female dwarves necessarily suffer from the worst looking model, but they're somehow still one of the least popular choices among players. That alone makes me feel like the model needs some time and attention to not only update it, but to broaden its appeal somewhat. Mind you, female dwarves don't need to have the same appeal as blood elves or humans, but they certainly should have more than they currently do.
Which race do you think needs a character model update the most? Tell us why.
Filed under: Analysis / Opinion
That's something that we did actively work on and certainly the technology is pretty well in place at this point. We were also hoping to get the dungeons to a point where they were scaling, however we didn't actually end up coming up with a reward scheme that we felt fit correctly.
I think it's important to remember that today, players can go back and do old content by soloing it and they usually do that to get the transmog gear, and I think if they were going to to go back and do it as a true 25-man raid of Black Temple, as an example, they'd would have to feel like they were getting something that was useful for it as well as transmog gear, and we still have to figure out what the right reward scheme for that is.
We don't want it to compete with the new raid in terms of getting you the best possible gear, but at the same time, it has to be worth something. So that's something we haven't really resolved yet, so we won't be seeing scaling raids until sometime in the future.
Filed under: News items
Of course that isn't a firm confirmation, there have been many changes, certainly ones of this magnitude, that have gone into internal testing and not ever made it live. This is no cast iron guarantee. But, the devs mention how their combat code is nearing the point where it can't actually handle the big numbers, and it seems that a full expansion of item level escalation would do nothing to help with this issue. So an item squish certainly seems extremely likely for the next expansion.TC: "If we don't do the item squish it's going to require a lot of re-engineering of our combat code to actually support bigger numbers. We're getting really close to the point where the code can't..."
CS: "Yeah, the code can't compile the numbers"
TC: "Yeah it can't compile the numbers, so we are testing the item squish internally with the expansion, and I think a good time to launch it would be right before the next expansion so people are already used to it by the time the expansion launches. So, that's the current plan, but we'll see how it works out. I hope we can."
Filed under: News items
You may remember the furious storm in a teacup that accompanied the statement that the implementation of Arena PvP was, in retrospect, something they regretted. Well, over at PCGamesN they've got a similarly candid interview up with Lead Designer Tom Chilton about the limitations of questing, dailies, and secondary professions.
Tom Chilton: "At some point it's possible that World of Warcraft could end up being free-to-play..."
According to NowGamer, WoW's Game Director Tom Chilton said the following to them at Gamescom 2013 regarding WoW going Free-to-Play:
This is about as close to WoW going Free-to-Play as we have yet seen, however the intention is clearly there that Chilton believes WoW won't be doing so soon.
Read the whole topic over on NowGamer for more information... and keep in mind this doesn't mean the next expansion will bring Free-to-Play WoW, or that there are any plans for it to happen. Game Directors like to talk about possible futures, and that's all Chilton is doing (like any good Game Director should).
Filed under: News items
We had the opportunity to chat with Lead Game Designer Tom Chilton regarding all of the above, as well as plenty of other topics of contention in regards to both patch 5.4 and Mists of Pandaria as an expansion. Read on to hear what he had to say about Flexible raiding, the upcoming Connected Realms feature, the future of daily quests and the challenges of creating a raid out of a capital city.
The patches are certainly coming our way quickly. Are you looking forward to patch 5.3 or still working on patch 5.2?
- Battlecraft quizzes Cory Stockton on 5.2 content (Italian/English)
- Blizzplanet talks game development with Tom Chilton
- Epic Podcast chats 5.2 story and content with Dave Kosak and Cory Stockton
- Gamebreaker TV talks trailer lore with Dave Kosak
- Legendary digs into design with Greg Street and Ion Hazzikostas
- GuildOx talks raiding and group content with Ion Hazzikostas
- The Instance talks 5.2, Twitter and more with Greg Street
- JudgeHype chats with Tom Chilton about game development and 5.2 (French/English)
- Totemspot discusses class balance and more with Greg Street
- Twizzcast digs into running MMOs with Tom Chilton
- Vanion chats 5.2 content with Dave Kosak (German/English)
- WoW Insider discusses lore, dailies and more with Dave Kosak
- Warcraft Pets talks pet battles and more with Cory Stockton
- Wowhead chats about group content, encounters and 5.2 with Ion Hazzikostas
Lead Systems Designer Greg "Ghostcrawler" Street:
- Legendary, GAMEBREAKER.tv Ghostcrawler discusses raiding, PvP, alts, reputation, dailies and cross realm zones with the Legendary hosts.
- All Things Azeroth Design, Cataclysm vs. Mists, patch 5.2 release schedule, classes, transmogrification changes.
- Wowjuju Brawler's guild, daily quests, transmogrification, 10man vs 25man, the gear grind, pet gear for battle pets?
- Convert2Raid Scenarios, challenge modes, Brawler's Guild, dailies, and, of course, raids.
- Method Coming soon!
- Curse Coming soon!
- Warcraft Pets Pet design process, pets in future expansions, pet battles, potential for pet gender and breeding, pet model updates, "boss" pets
- Darkmoon Herald Hidden quests, easter eggs, phasing, lore, future questing changes, interesting activities, tillers, dailies.
- Wowhead Patch 5.1 factions, brawlers' guild, scenarios and their lore involvement, dailies, alts, faction grinds, cooking changes.
- ArenaJunkies Coming soon!
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Filed under: News items
The questions and answers are separated by the designer who answered them. Game Director Tom Chilton focused on PvP, gameplay systems, cross-realm zones, character models and development timelines. Lead Quest Designer Dave Kosak focused on lore, novels, characters, and quest and zone design. Lead Encounter Designer Ion Hazzikostas focused on dungeons and raids as well as loot and talent systems and endgame progression. And of course Lead Systems Designer Greg Street focused on classes, as well as gameplay systems, cross-realm zones, and dungeons and raids.
There is a ton of information contained in the AMA, including some clarification on the purpose and mechanics of Cross-Realm zones, something that a lot of people have been wondering about. Check out the full transcript for an information overload of Warcraft goodies.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!