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Posts with tag tom-chilton

Alex Afrasiabi on Cataclysm and the origin of phasing


Gamasutra has a nice interview with someone on Blizzard's team that we haven't heard from very much before -- Alex "Furor" Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn't done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.

And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some "light" modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won't get more than a few tweaks.

Afrasiabi also talks about the surprising origin of phasing and Blizzard's philosophy. More after the break.

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Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Cataclysm

The making of the World of Warcraft

Eurogamer has a nice long look at the early days of World of Warcraft, way before Northrend and Outland and even Molten Core, back when the question wasn't just how big the game would get, but whether Blizzard, a company known for their polish rather than their size, could pull off an entry in this new MMO genre. They've interviewed some of Blizzard's luminaries, and the piece offers a really good look at what it was like at Blizzard even before WoW's release, when they were hashing out some of the ideas and mechanics that have now set the bar with World of Warcraft: the stylistic Warcraft look, and questing as storytelling (originally, they thought they'd only do quests through the starting levels, and then have the game move to a grinding, monster-killing stage towards the end, but players said the game was boring without quests).

There are all kinds of great little tidbits in here: originally, Warcraft III was planned with the over-the-shoulder look that WoW now has, and that's one of the reasons they wanted to create a more straightforward RPG game. Tom Chilton showed up on the team about a year before WoW's release, and to his surprise, the game was almost completely unfinished -- the level cap was only 15, the talent system wasn't implemented, the AH or mail systems weren't in, PvP wasn't in at all (of course, even at release it was pretty barebones), and endgame raiding was nonexistent. Most of the things we think of as intrinsic to the World of Warcraft -- even things like the Horde and Alliance not speaking to each other -- were debated and almost not in at all as they moved towards release.

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Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Interviews

Crusaders' Coliseum and Isle of Conquest Q&A


Blizzard has just released a Q&A on the Crusaders' Coliseum and the Isle of Conquest.

The Q&A is done with Tom Chilton (Game Directory), Scott Mercer (Lead Encounter Designer), and Alex Afrasiabi (Lead World Designer). The Q&A is a long one and has a lot of good information throughout on both of these major upcoming features in Patch 3.2.

Some of the highlights include:
  • All dungeons can be called the Crusaders' Coliseum. 5-man normal and heroics are called the Trial of the Champion. 10 and 25 man normal raids are called the Trial of the Crusader. 10 and 25 man hard mode raids are called the Trial of the Grand Crusader.
  • 5-man version on par with current Wrath dungeons.
  • "There will be no 310%-speed mount offered through a meta-achievement reward, as the current 310%-speed mount offered will not be removed when path 3.2 is released." And later on... "For those working through a tribute run, there might also just be a surprise or two in the chest at the end... if you have what it takes to master this run."
  • Possibly a new twist to the conflict between Horde and Alliance in the next expansion? "Right now both sides are honing their skills through the Argent Crusade's tests. Should they take the fight to the Lich King and succeed while animosity between the Horde and Alliance continues to build, there's no telling what lies in store for the denizens of Azeroth."
  • Average Isle of Conquest match to last around 20 minutes.
  • There is some concern over graveyard camping in the Isle of Conquest.
  • Once again, the dedicated World of Warcraft players are screwed out of pony. I was promised one, and I want it. This is a slap in the face. Where's my gin? Where's my coffee? Quick! Someone write an angry letter about Ghostcrawler, he's the worst thing that happened to WoW since...since...forever! Nerd rage!
Don't forget to check out WoW.com's Guide to Patch 3.2 for more information on the Crusaders' Coliseum and the Isle of Conquest. The full Q&A is after the break.

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Filed under: News items

ESL interviews Tom Chilton


Jay Harding from ESL TV was able to catch up to Blizzard Lead Designer and the resident PvP guru Tom Chilton at the World of Warcraft Arena Tournament Regional Finals in Cologne, Germany last June and got to squeeze a decent length interview. Because of the focus of the event, Chilton talked a lot about PvP changes, particularly the impact of the upcoming Patch 3.2. Chilton, also known as Kalgan, expressed Blizzard's intent on trying to keep different comps viable while taking small steps to curb the dominance of extremely popular comps such as RMP and cleave, which he stopped short of calling a "faceroll comp" (still goes to show he was thinking it, though!). Highlights from the video include:
  • Resilience - the change to Resilience in Patch 3.2 will make the greatest impact in Arena PvP, slowing down matches and likely impacting the effectivity of "burst" comps.
  • The nerf to the 2v2 bracket is intended to equalize class representation since 2v2 isn't always a good bracket for all classes. Chilton mentions that "as the bracket size comes down, you lose a lot of those different synergies between different classes"
  • Chilton says, "there's room for competitive Battlegrounds," and that "rated Battlegrounds is something that (Blizzard) has been thinking about for quite a while." He says they'll provide more information in the future.
  • Isle of Conquest is intended to be epic, they want to "bring back a little of that crazy, big battle feel" and intergrating some features of existing Battlegrounds with new ones.
  • Kalgan and his girlfriend will kick your butt in 2v2.
It's a nice interview for ESL's WoW Wednesdays, and while it doesn't give too much information we don't already know (especially since you obviously read WoW.com...), it's always good to hear news straight from the proverbial horse's mouth. This actually got me all excited for the PvP Panel during BlizzCon, hopefully we'll hear a bunch of new stuff there.

Filed under: Fan stuff, Blizzard, Interviews

WoW Insider Show Episode 98 with special guest Medros


Yes, our friend Medros of All Things Azeroth joined us on the podcast last week for an extra long show, and what we can say? There was just tons of things to talk about. Medros, Turpster, our own Lesley Smith and I answered your emails (including updates on faction changes as well as the big response we got from fans of Ensidia last week), and talked about the most popular stories from the World of Warcraft. Of course we didn't need the chat channel to remind us of the Worgen pet issue (though they reminded us anyway), we talked about Tom Chilton's interview and the chance that WoW may one day go "free to play," and we talked about Bind to Account items twice: how they'll work with faction changes in the future, and what items like the Tome of Cold Weather Flight tell us about Blizzard's plans for the future.

Lots of laughs were had, and hopefully we gave out some insight as well. Enjoy the show, and we'll see you next week. I'll still be out of town, so we're not quite sure when it'll be broadcasting live yet, but stay tuned here to WoW.com -- we'll let you know as soon as we do. Or just subscribe up in iTunes, and you'll get every show sent directly to your iPod every week like clockwork. And if you do head over there, be sure to toss us a rating and/or a review -- the more you put in there, the merrier we'll be. Thanks!

Get the podcast:
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Filed under: Analysis / Opinion, Tips, Podcasts, Podcasting, Fan stuff, Guilds, Blizzard, Raiding, Bosses, WoW Insider Show

The Queue: I'm back. It's me, DP.


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today I am pleased to announce something even bigger than a new WoW expansion. In fact, it has nothing to do with WoW at all, but it's still something every single person reading this blog will want to know about. It's something that will bring excitement to all of our lives. Our inner children will burst forth in joy at this announcement. This is something that's 17 years in the making, folks. That's probably longer than some of you have been alive.

Yes, that's right. Don't Copy That Floppy is getting a sequel.

Naix asked...


"Will we ever see each faction get their own special class again like the Paladin and Shaman?"

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Filed under: Analysis / Opinion, The Queue

WoW Insider Show with Medros of All Things Azeroth live tonight

We're doing the podcast at a special time this week, so if you can't usually tune in to us on Saturdays at 3:30 Eastern, now's your chance to catch a live show. Tonight at 6pm Eastern, we'll be live over on the Ustream page, and our special guest will be none other than Medros, of the All Things Azeroth podcast. He's the second in our ongoing series of guests from around the community -- Michelle Madison of Warcraft Outsiders, you'll remember, was on a few weeks ago, and we're planning on having more podcasters and bloggers on with us in the coming weeks as well. Medros will join Lesley Smith, Turpster, and I in discussing the biggest news of the past week, including those Worgen pets you may have seen around the game, what Tom Chilton said about the future of World of Warcraft, the upcoming changes to Northrend flying. And if things work out as planned, we might even be able to get a live report straight from the PTR about how testing of the Crusaders' Coliseum is going.

Should be a great time for sure. Tune in tonight on our Ustream page. It all starts off at July 9, 2009 6:00 PM EDT, so you can head there or just hit the link below to find an embedded version of the stream after the break. And while we'll be chatting live as usual during the show, you can always send us a note about something you hear or something you'd like us to talk about at theshow@wow.com. We'll see you tonight!

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Filed under: Analysis / Opinion, Humor, Raiding, Bosses, WoW Insider Show

Tom Chilton talks about 3.2 and the future of World of Warcraft

Videogamer.com has a nice long interview with World of Warcraft Producer Tom Chilton about everything from patch 3.2 and the Argent Tournament to the future of the game at large. They caught up with him at the Warcraft Regional Finals 2009 tournament in Germany this past week, and in part one, he talks about the upcoming patch and what Blizzard is expecting to get out of it. He says the Isle of Conquest battleground is their most "epic-feeling" instanced PvP setting since Alterac Valley, and that they want it to feel nuts, with players fighting each other via air and land. He also mentions Arena, and says that it was originally designed to be "a fun side PvP activity" that they went a little overboard with during Burning Crusade. Finally, he talks about twinks, and says that neither Blizzard nor twinks, apparently, want to see other players crushed by those who have the time or money to max out their low level characters. Even twinks, says Chilton, want to see competition against each other, and the option to turn XP off will let them do that. I'm not sure I agree with that last one -- many twinks seem to beef their characters up just for the chance to lay waste to "normal" players, but Chilton says Blizzard believes otherwise.

The second part of the interview is more general -- he talks a little bit about the next expansion (with the same speculation we've already heard: Gilneas, the Maelstrom, the Emerald Dream), and says that designing a race is tougher on artists, but designing a class is tougher on designers. He admits that because we had a new class in Wrath, it's unlikely we'll see another class so soon in the next expansion, but "not impossible" of course. And he does note that Blizzard tries to "pre-seed" the races before they use them as playable races, so if they are adding in races, chances are we've already seen them (which, you may note, wasn't strictly true with the Draenei in BC). Finally, he talks about the future of Blizzard's MMO in general, and says it's still wide open to them: they plan for the game to last for years, and what they do between now and then, whether that be more expansions, microtransactions, or even a free-to-play model, will have to depend on what they want to do at the time.

Very interesting interview. Chilton doesn't really reveal anything, but you do get the sense that save for a very skeleton plan of one or two years in the future, Blizzard is really playing it fast and loose with World of Warcraft. Even he admits that the game may look very different, depending on how things go, in another four years from now.

Filed under: Patches, Analysis / Opinion, Events, Odds and ends, Blizzard, News items, Instances, Expansions, Raiding, The Burning Crusade, Wrath of the Lich King, Battlegrounds

EQ dev: WoW wouldn't exist without EQ

Videogamer.com has an interview up with Ryan Barker, the lead designer for seminal MMORPG EverQuest. When asked if he thought WoW would exist without EQ having been around, he replied that he didn't think so, and that Blizzard designers would likely agree with that statement.

I think he's right, too. The success of EQ allowed for countless imitators and innovators to follow in its footsteps, and WoW is certainly both of those things. What made WoW successful in the first place, beyond brand recognition, was the fact that the developers -- whose team consisted of a number of former EQ devs and prominent community members! -- refined and added on so many features cribbed from EQ. They made the formerly hardcore-only genre accessible to a wide variety of players and age groups, and in doing so broke subscriber and sales records -- thus continuing to make new MMOs financially plausible. And with WoW's improvements to the diku formula, the genre is now filled with WoW imitators as well. History repeats itself.

Sure, it's entirely possible that WoW could have existed without the advent of EQ, but it would have been a very different game if it existed at all. And I doubt it would have been anywhere near as good without having been able to learn from EQ's myriad mistakes or study its successes. We owe a lot to Old Man EQ. Now get off his lawn.

Filed under: Analysis / Opinion, Blizzard

[1.Local]: To agree, to disagree, or to agree to disagree


Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Flamers and trolls aside, WoW Insider readers are generally a contentious lot. Their viewpoints are as divergent as the player demographics the site attracts – all types of players, from the casual to the hardcore. With this many angles to consider, WoW Insider becomes a melting pot of ideas and opinions, from the sublime to the ridiculous. (And let's face it – some of the so-called ridiculous ideas are the most entertaining to read.)

Yet this week, readers seemed to be more often of one mind than not – whether that agreement was ultimately to agree over the topic at hand or to agree to disagree. [1.Local] highlights several reader conversations that made the radar this week.

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Filed under: Rogue, Shaman, Analysis / Opinion, Features, [1.Local]

WoW Insider Show live today on Ustream

Today on the show, it's an all-star cast of WoW Insider folks: we'll welcome Alex Ziebart and Adam Holisky both on the show to talk about the latest news from the World of Warcraft. And as usual, Turpster will join us with his own brand of silliness (don't miss our newest feature, Turpster's Tips, in which he tells you something that may or may not help you play the game better). And what is the latest news, you ask? Why, it's our interview with Tom Chilton (featuring mentions of dance moves, new Druid forms, and player housing), that legendary mace and who it's for, whether the Bloodlust love should have some spreading around, and Alex's general disappointment with the game world lately. The show starts up at May 9, 2009 3:30 PM EDT over on our Ustream page.

And we've got a full schedule in the coming weeks as well: next week, we'll be recording the show live on Wednesday, May 13th at 6pm Eastern, so those of you who aren't usually available on Saturday will have a chance to listen in. And then on the 23rd, we'll be back live at the usual Saturday time, not only with audio but with video, as we present our video show, to thank you all for boosting our Twitter page up to over 9.000 followers. We've got a lot of fun stuff planned -- trust me when I say it'll be a cavalcade of guests and jokes and good times.

And then after that, we'll be welcoming on a special guest host. Brigwyn's charity auction raised a whopping $2,500 for Child's Play this past week, and some awesome, caring fan paid almost $480 to join Turpster and I on the podcast for a week. So stay tuned for that. We'll have them on soon, and they can disagree with me or argue with Turpster or do whatever they want for the whole show. Should be a lot of fun.

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Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Humor, WoW Insider Show

WoW Insider interviews Tom Chilton on Patch 3.1 and beyond

Now this is by no means the first time we've interviewed World of Warcraft's Lead Developer Tom Chilton (aka Kalgan) but we though with the recent release of Patch 3.1, this would be the perfect time to sit down with him and get the 411 on Blizzard's plans for their latest patch.

WoW Insider: Blizzard seem to be treating each major patch as more of a mini expansion, what are the reasons for this?

Tom Chilton: I would say the biggest reason is because we're always pushing ourselves to do as much as we can in every patch. We're never really satisfied with what we have in the patch versus what we didn't have. Maybe the developers get a little out of control - but in a good way as that's good for players. More than anything else we want to make sure that in a patch we have content for everyone.

We feel like one of the things we didn't do so well in the past was to deliver content for everyone, we would deliver content for different parts of the player base at any given time like a 25-person raid or a 10-person raid or here's a new battleground, back in the day of Arathi Basin. However we didn't really hit everyone at the same time so we're trying harder to do that while at the same time maintain our pace of Expansions ... our blindingly rapid pace of Expansions.

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Filed under: Blizzard, Expansions, Interviews, Wrath of the Lich King

Tom Chilton on what's coming in patch 3.1

Our old friend Jessica Citizen has an interview up with Blizzard's Lead Game Designer on World of Warcraft, Mr. Tom Chilton. When Jeff Kaplan shipped off to other pastures in Blizzard to work on the new MMO, Chilton says he took over Kaplan's meetings, so right now, he is the flag leading the big ship of WoW. In the interview, he talks a bit about dual specs -- the system was originally planned to go in with the Lich King expansion, but it had to be pushed back to 3.1. And Chilton says he's already expecting to answer questions about triple specs at this year's BlizzCon, but of course, there's a balance there, as there has to be some choice on the part of the player as to what they decide to specialize in.

He also talks about the Argent Tournament and Ulduar -- the Tournament, he says, will be a boon to solo players and players who enjoy daily questing, with the jousting minigame mixing things up a bit. And Ulduar's hard modes, as we've heard before, will bring raiding back to the difficulty that players expect. Chilton fesses up to an error that GC hinted at yesterday -- Blizzard nerfed PvP items at the same time that they made raiding more accessible, and the result is that people flocked to PvE while ignoring most of the PvP options. "We kind of over-solved the problem," he says.

In the end, he calls 3.1 "the most ambitious content patch we've ever done for World of Warcraft." We'll have to see -- given that Noblegarden should show up with the new patch, it ought to be implemented by at least April 26th.

Filed under: Patches, Analysis / Opinion, Fan stuff, Blizzard, PvP, Raiding, Wrath of the Lich King

BlizzCast episode 8 released

The 8th episode of BlizzCast, the Blizzard Podcast, rolled out just a short while ago. If the only Blizzard game you're interested in is WoW, you'll probably be disappointed this time around, there's not much World of Warcraft discussion. The information is very, very heavily slanted toward Starcraft II and Diablo III.

The podcast kicks off with their usual Q&A portion. The World of Warcraft questions, answered by Tom Chilton, were aimed at Wintergrasp and the vehicle system (specifically the lack of aerial combat). That's the full extent of the WoW content here. That's all, folks. If WoW is all you care about, that's the end. For those of you that are Blizzard fans in general? Jay Wilson (Diablo III Game Director) and Dustin Browser (Starcraft II Lead Designer) cover the Q&A for their respective games.

The remainder of the podcast is a Diablo III interview with a pair of the game's developers, Julian Love (Lead Technical Artist) and Mike Nicholson (Senior Artist). If you intend to play Diablo III, it's worth a listen. It gives some insight into the developmental process of the game, and that's probably the most interesting part of these podcasts.

Filed under: Analysis / Opinion, Podcasting, Blizzard

The Queue: How do you make that weird U thing?

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Adam called yesterday's edition of The Queue 'the Extreme edition,' but I'm of the opinion he didn't quite follow through. So I'm posting something extreme to make up for it, which you can see in the video above. Extreme. If you don't feel it's extreme enough, feel free to post your extreme links in the comments below with your usual questions, as long as the links are safe for work (and sanity.)

Eternauta asked...


I have a question, too. I know it's pretty stupid and obvious, but here I go: Why is everybody DPS and why is it so hard to find healers or tanks?

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Filed under: Fishing, Analysis / Opinion, Lore, The Queue

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