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Posts with tag tournament-test-realm

Congestion relief on the TTR: more vendor locations


Vaneras over at the European forums has announced that some planned changes to the starting spawn locations on the Tournament Test Realm are in the works to address congestion issues. At the moment, the current spawn areas and vendors are located in each race's starting area, which is heavily populated upon character creation and log-in. The high density of players population cause heavy lag and much difficulty purchasing items from vendors. To address the situation, Vaneras reports that Blizzard is working on randomizing spawn locations (e.g. creating a Tauren won't necessarily start you off at Red Cloud Mesa) as well as adding new places for item vendors. The current list of vendor locations is as follows (subject to change):

1. Ammen Vale
2. North Shire
3. Coldridge Valley
4. Shadowglen
5. Goldshire
6. Sentinel Hill (Westfall)
7. Kharanos
8. Ironforge
9. Stormwind
10. Deathknell
11. Sunstrider Isle
12. Red Cloud Mesa
13. Valley of Trials

There are currently more Alliance vendor locations than there are Horde, but it's likely that more locations will be added in the future. So if you haven't visited the TTR yet, why don't you get the PTR client and try it out. Even if only to check out your toon dressed in phat lewtz.

Filed under: Patches, Blizzard, News items

Tournament Test Realm: The good, the bad, and the bovine


The Arena Tournament Test Realm (TTR) has been live for a few days now. It seems there have been some hiccups, which is to be expected during a stress test. Hortus has popped up in a few instances on the TTR forum to address some of the major concerns that players have brought up.

Lag is far and away the biggest issue on the TTR. Hortus indicated that one of the main functions of the TTR is measuring the best way to handle the massive number of contenders on the official tournament server. Blizzard currently has no plans for opening up any new TTRs to relive the stress. Logging into the server, I find the term "laggy" to be an understatement. Movement is dizzying, and players crowd around.

Read more →

Filed under: Blizzard, News items, Quests, Contests, Forums, Arena

Arena tournament PTR live

Well, this is an unexpected pleasure. A new public test realm just opened up, and it's an arena tournament server. This means you can go create level 70 characters there of whatever class you wish, and grab neat gear off the vendors, and go fight each other. That's about all you'll be able to do, because the PvE content on that realm has been disabled, as it will be on the actual tournament realms.

This actually implements something I've been thinking about in the context of WoW for a while: god wars. God wars was a type of MUD where all the characters were maximum level, and the fun of it was being a super-powerful character -- a god -- going around killing other super-powerful characters. No PvE to speak of, no story, no grinding, just PvP all the time, or at least that's how I remember it (it's been a while since my MUD days). Here's your PvP minigame, folks. Wouldn't it be nice if these types of realms were part of the regular game, separate from the tournament, but perhaps with a ladder?

Filed under: Realm News, Patches, PvP

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