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Posts with tag trades

Insider Trader: Your guide to profession-specific buffs

Insider Trader is your inside line on making, selling, buying and using player-made products.

The World of Warcraft's second expansion pack, Wrath of the Lich King, changed the way that we players, as tradespeople, view professions and altered the reasoning behind our choices to pursue them.

The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class. While we did see some changes in this direction in The Burning Crusade, such as an Enchanter's singular ability to enchant his/her own rings, this new vision for trades really hit its stride in Wrath.

To accomplish this, Blizzard shifted focus away from bind on pick-up gear and added self-buffs and self-enchants, as well as some other incentives, to give players more choice.

It used to be, for example, that PvP characters would take Engineering. Leather and 40+ mail-wearers would take Skinning to feed their Leatherworking. Tailors would take Enchanting because it allowed them to recoup some of the costs of crafting gear, and so on.

In essence, we could choose between fun, PvP, gold-making, and the best gear. Now, we can purchase gear from the gear-crafters, and be free to pursue something else, should we wish.

Today, Insider Trader is going to break down the incentives offered by each profession to help you choose what is right for you. Rather than focusing on fun items, I will be addressing stat bonuses.

The purpose of this guide is not to tell you what you need to take in order to be the best raider, or make the most money, or have an edge in PvP, but rather to gather the information to one place and present it for your consideration.

Don't forget to read through the comments section at the end of this article, as there are sure to be tips and stories from our readers!

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Filed under: Analysis / Opinion, Tips, Expansions, Features, Raiding, Guides, Buffs, Enchants, Alts, Insider Trader (Professions)

Breakfast Topic: Direction for professions

Over the last few days, we've been given some exciting new details for craftsmen everywhere. Haven't been keeping up? Here's a quick summary of some of the more interesting developments:
  • The alchemical discovery system might become a feature of all professions, although it would likely be restricted to "fun" recipes.
  • Daily quests awarding tokens to craftsmen to use at a special vendor selling recipes might be implemented. In this way, there would be a bit more individuality between players.
  • The best items you can craft for any given slot will be available around 350 instead of 375, as in The Burning Crusade.
  • Tailors are getting their own flying mount, the Magnificent Flying Carpet.
  • Fishing will become more interactive. Blacksmiths will be socketing.
  • Enchanters will be able to sell their enchants on the Auction House.
  • Engineers are getting a form of enchants, rather than having to cart around so many items.
The list goes on. In fact, there are several interesting and fun abilities and recipes on the horizon for all professions. Which changes are you most excited about? Are you thinking of switching trades because of some of the upcoming goodies? If you don't currently have a crafting profession, are you considering getting one?

Edit:
The best items you can craft for any given slot in The Burning Crusade came at the skill cap (375) and Blizzard now feels this was too late. In Wrath, you will acquire them earlier.

Filed under: Fishing, Alchemy, Blacksmithing, Engineering, Enchanting, Breakfast Topics, Enchants, Wrath of the Lich King, Rumors

Breakfast Topic: What if guilds were like pro sports teams?



Now, this post is in jest, so ease up on the "OMGTHATDNVRHAPPEN" comments, ok? Roll with me on this one.

Lets say you're in a guild that's a little deep in the rogue position and you need a healer, what with Binxie going down with career-ending spousal aggro. And let's say the guild leader knew of this other guild with a healer that's, shall we say, not having a career year. Oh, he does fine on the trash mobs, but when he needs to make that big save on the boss, he chokes. Plus, their guild leader's wife is playing again, so he lost his starting job to her. You've got extra rogues; they've got an extra healer.

Now, what would usually happen is the guild that needs a healer would poach him. Even though that guild would probably be glad to be rid of him, hard feelings would likely ensue. What if the two guild leaders could work out a trade? Say, the one looking for a healer could offer up a rogue and a hunter to be named later? Or a rogue and two alts?

What about you? Who in your guild would you trade for a used codpiece just to be rid of?

Filed under: Guilds, Breakfast Topics

Preparing for 2.3: Pre-patch farming, part 2

The other day I listed the items that will be used in new recipes after the patch. I did miss a few things, but with your helpful comments, I've updated the original article to be more complete. I'll mention again that it's difficult to make predictions on what will sell the best, but nonetheless I've decided to list some of my thoughts on the subject below.

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Filed under: Patches, Analysis / Opinion, Tips, Economy, Making money

Preparing for 2.3: Pre-patch farming, part 1

Although your time to farm before the release of the patch is quickly dwindling, hopefully everyone will be able to spend some quality time over the weekend preparing for next Tuesday. It's always difficult to accurately predict what will be big sellers, especially since the economy on one server may be radically different than another. With this in mind, I've decided to simply provide a list of all the items that will be used in new trade recipes or for obtaining the new reputation rewards.

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Filed under: Patches, Items, Tips, Making money

Preparing for 2.3: Post-patch item farming, part 1

Nearly every patch includes new items for players to farm up. While these additions are typically new tradeskill recipes, occasionally other goodies are thrown into the mix. The upcoming patch 2.3 contains both of these types of items for your farming pleasure (or annoyance). I'll quickly cover the items, where they're dropping and the creatures that drop them in order to create a consolidated resource to help plan your farming once the patch hits the live realms.

First off is the new leatherworking bag. The pattern for the Bag of Many Hides can be found through the mass slaughter of the Gordunni ogres in the Barrier Hills above Aldor Rise in Shattrath. This recipe will allow a leatherworker to create a 24 slot bag to hold the essential tools and materials of their trade.

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Filed under: Engineering, Leatherworking, Patches, Items, Jewelcrafting, Guides

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