The World of Warcraft's second expansion pack, Wrath of the Lich King, changed the way that we players, as tradespeople, view professions and altered the reasoning behind our choices to pursue them.
The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class. While we did see some changes in this direction in The Burning Crusade, such as an Enchanter's singular ability to enchant his/her own rings, this new vision for trades really hit its stride in Wrath.
To accomplish this, Blizzard shifted focus away from bind on pick-up gear and added self-buffs and self-enchants, as well as some other incentives, to give players more choice.
It used to be, for example, that PvP characters would take Engineering. Leather and 40+ mail-wearers would take Skinning to feed their Leatherworking. Tailors would take Enchanting because it allowed them to recoup some of the costs of crafting gear, and so on.
In essence, we could choose between fun, PvP, gold-making, and the best gear. Now, we can purchase gear from the gear-crafters, and be free to pursue something else, should we wish.
Today, Insider Trader is going to break down the incentives offered by each profession to help you choose what is right for you. Rather than focusing on fun items, I will be addressing stat bonuses.
The purpose of this guide is not to tell you what you need to take in order to be the best raider, or make the most money, or have an edge in PvP, but rather to gather the information to one place and present it for your consideration.
Don't forget to read through the comments section at the end of this article, as there are sure to be tips and stories from our readers!