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Posts with tag tradeskills

More tradeskill love and rewards in Wrath

To coincide with the earlier good news about factions (which is, apparently, bad news to some) we have a little more good news regarding reputation. As I am sure some people (Engineers) are painfully aware, representation was... uh, lacking for certain tradeskills in TBC factions.

I actually enjoy grinding reputation simply because it gives me something simple and straightforward to do when I want to do something.... well, simple and straightforward. As much as I don't mind doing it, there still needs to be a sense of reward from it besides moving that little bar on the bottom of my screen upwards. I didn't grind out Kurenai simply because it wasn't rewarding. I got a Talbuk easier via Halaani PvP. I was lucky (or unlucky, depending on your view) as an enchanter, though. Our representation on faction vendors was quite high, and that only improved as The Burning Crusade progressed and the old AQ40 enchants made a comeback. I felt bad for my Engineering buddies that didn't really have much motivation to earn rep with anybody at all due to a complete lack of rewards.

The good news is that at the WWI's Raids and Dungeons panel, it was mentioned that a goal of theirs to be sure more tradeskills will be rewarded via factions, spread the love further, and just plain have more recipes. Again, as an Enchanter I had more than enough recipes to grind out all over Outland, but other tradeskills didn't quite receive that much love. It'll be nice to see my friends feel rewarded for their work in Wrath like I did throughout the leveling and gearing process in The Burning Crusade.

Filed under: Engineering, Enchanting, Analysis / Opinion, Factions, Wrath of the Lich King, Worldwide Invitational

Insider Trader: Tradeskills for noobs

You've entered Azeroth with a brand spanking new character and you're trying to find your footing in the world. Perhaps this is even your first MMO entirely, and while looking for guidance, you're overwhelmed at the sheer volume of information available. Sound like you?

While our very own WoW Rookie column has a wealth of information specifically tailored to new players, this week's Insider Trader is going to go in-depth and personal with your profession choices to help make sure that you get the job you want.

Whether you are looking for a challenge, thinking ahead to your future, or looking to maximize your profit, you'll find the advice you need to make an informed decision. Have you already chosen, and are regretting it? Never fear, I'll walk you through backing out of the deal and finding something that really suits you.

Make sure not to skip the comments section, as input and personal experience will help you learn about the different outcomes you might face.

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Items, Analysis / Opinion, Jewelcrafting, Features, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

Why have a bank alt?

So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all.

I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.

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Filed under: Items, Tips, Making money, Alts

Breakfast Topic: Flying Mounts and Professions

The Engineering flying machine has been out for a while now, and it's been a pretty big hit. It's a nice classic piece of Warcraft tradition and lore and good unique reward for someone with enough gumption to craft what may seem like hundreds of Adamantite Rifles on their way to 375 Engineering.

Of course, something that shiny is going to attract admirers and tons of people who want one for themselves. The issue crops up every few weeks on the general forums or the suggestion boards: Someone wants a crafted flying mount of their own without switching professions. If they got themselves up to 375 in their chosen skill and want to spend another thousand gold or so on expensive trade skill items for a flying mount, why shouldn't they? It'd be a great way to show pride in your trade skilling prowess and give one more way to shed that plain old Wyvern or Gryphon and set yourself apart from the crowd. You could go with, say a nice flying carpet for the tailors, maybe a flying mortar and pestle for the alchemists. Now, I tend to agree that it's probably good enough that Engineers are unique in getting a flying mount in the same way that, for example, Leatherworkers get drums or Blacksmiths get weapons and armor. But then again, I also have to say that Engineers already get some pretty awesome goggles for a unique reward anyway, and a flying carpet would be pretty sweet.

So what do you think? How about a leather-winged glider for Leatherworkers? Or do you think that it's enough that the Engineers have a mount that's taken from previous lore and people should stop asking for silly stuff that's never appeared in Warcraft before?

Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Items, Analysis / Opinion, Breakfast Topics, Jewelcrafting, Lore, RP, Mounts

New PTR daily quest points to new alchemy or jewelcrafting possibilities

Tipster Aikiwoce points out something intriguing on the PTR for alchemists and jewelcrafters. We've already said some things about Razorthorn Rise and the the new daily quest from the unlocking of the Harbor Phase of the Sunwell dailies that sends you there, but here's a bit more information for you. It is given by an NPC named Mar'nah, an alchemist who needs the roots from the quest to "get started" on her efforts to assist the offensive. Another NPC standing next to her, a Draenei named Shaani who is marked as a jewelcrafting supplier but currently has nothing to sell, says that she believes that once Mar'nah's laboratory is complete, they "will be able create gems that were thought to be lost to time."

What exactly could this mean? Let's talk about it after the break.

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Filed under: Alchemy, Patches, Analysis / Opinion, News items, Quests, Jewelcrafting, Factions, NPCs, Rumors

Preparing for 2.3: Pre-patch farming, part 1

Although your time to farm before the release of the patch is quickly dwindling, hopefully everyone will be able to spend some quality time over the weekend preparing for next Tuesday. It's always difficult to accurately predict what will be big sellers, especially since the economy on one server may be radically different than another. With this in mind, I've decided to simply provide a list of all the items that will be used in new trade recipes or for obtaining the new reputation rewards.

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Filed under: Patches, Items, Tips, Making money

Preparing for 2.3: Post-patch item farming, part 1

Nearly every patch includes new items for players to farm up. While these additions are typically new tradeskill recipes, occasionally other goodies are thrown into the mix. The upcoming patch 2.3 contains both of these types of items for your farming pleasure (or annoyance). I'll quickly cover the items, where they're dropping and the creatures that drop them in order to create a consolidated resource to help plan your farming once the patch hits the live realms.

First off is the new leatherworking bag. The pattern for the Bag of Many Hides can be found through the mass slaughter of the Gordunni ogres in the Barrier Hills above Aldor Rise in Shattrath. This recipe will allow a leatherworker to create a 24 slot bag to hold the essential tools and materials of their trade.

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Filed under: Engineering, Leatherworking, Patches, Items, Jewelcrafting, Guides

Profession revamp preview

Professions have been on the drawing board for changes for a good while, but until now Blizz have been very tight-lipped about what specific modifications they might be making. No more! Nethaera has posted a nice preview of changes that are being made to many professions for "the next content patch," i.e. 2.1 (The Black Temple). Before I go into detail, note that Neth said her post "does not contain all of the upcoming changes, but instead gives a brief look at what is to come," so bank on more surprises to come. Anyway, this round is mostly buffs and new recipes, with a major nerf to alchemy.

Full post copied after the jump as usual, but here's the changes I found more interesting:
  • Alchemy: Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect." I totally called this (as did many others, I'm sure). The intended effect is obviously to reduce the maximum possible effect of consumables in raids and other such situations, and this will go a long way towards producing that effect, without hurting alchemists too much (in my opinion).
  • Engineering: "Seaforium" now opens locked chests as well as locked doors. About time; having to skip locked chests if I didn't have a rogue in the party has been annoying. But will Powerful Seaforium Charges open the top-level locked chests, or are we going to see new seaforium?
  • Engineering: 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs. This is probably the biggest change to any profession. I've always loved the goggles Engineering had to offer, and now engineers have something epic to work towards. Exciting!
  • Fishing: The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish. Sweet! I always though 30 seconds was a bit too long. But on the down side, Fishing has been removed from Arathi Basin and Alterac Valley -- what, you mean I have to actually fight now?!
  • Jewelcrafting: The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create. This is long-overdue; Blizz's profession UIs are so primitive it's not even funny. I would recommend ATSW as a replacement, but it tends to crash my client sometimes. Now where's my gem category in the AH?
  • Jewelcrafting: Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor. Definitely needed -- but what do they mean by <Faction>? Scryer or Aldor? HH or Thrallmar? Any faction?
  • Jewelcrafting: New recipes have been added that use the Jaggal and Shadow Pearls. Time to stop vendoring those, I guess.
  • Skinning: Skinning higher level creatures will give more leather; you will no longer get a single leather scrap. Good, it was getting silly.
Read on for the full blue post.

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Filed under: Fishing, Skinning, Alchemy, Engineering, Leatherworking, Patches, News items, Jewelcrafting

Breakfast Topic: Favorite profession

Draenei mining
Even with the addition of the new jewelcrafting profession in the Burning Crusade, each player is still only allowed two primary professions. And choosing can be daunting. Pick up two gathering professions to make the best money? Grab herbalism and alchemy for the convenience of always having the potions you want? Mining and blacksmithing for that craftable epic armor set? You must have a favorite -- so tell us about it!

Filed under: Breakfast Topics, Features

Breakfast Topic: Moments of regret

Whether playing WoW while intoxicated, tired or simply under the weather, we all make mistakes. We vendor items we didn't mean to vendor, we destroy quest items thinking they're trash; it happens to everyone, sooner or later.

One of my least favourite things to do is accidental disenchantment. It sounds hard - after all, you have to click on the Disenchant skill, then an item you're probably wearing - but after disenchanting several items in a row and then deciding to enchant a worn item, it's all too easy to click Disenchant by mistake. This happened to me, yesterday, for the second time; I disenchanted my tier 0.5 bracers rather than giving them a stamina enchant.

Should this happen to you, don't worry -- it's not the end of the world. You can get the item restored, though the European GM I spoke to warned me that this process was only available once per account. Knowing that I'll be getting some better gear very soon, I decided not to choose this option, but since the tier 0.5 quests are non-repeatable I'm stuck in tier 0 for the time being. I'm happy it was only the bracers, which are blue, and not any of my epic items -- I'd have a hard time deciding whether epics today were more or less valuable than epics I might get tomorrow.

Have you ever danced the disenchant tango? Had any other moments of regret? All I've learnt from this story is to install a "safe disenchanter" addon, and to be doubly careful when playing late at night.

Filed under: Enchanting, Breakfast Topics

Fishing FAQ

I've always been an avid fisherman ever since I started playing WoW; I find it to be one of the easiest ways to make money & although I understand why some players find it boring, I happen to enjoy watching for that little bobber to splash.

So, for all you fellow anglers out there, the Azerothian Trade Union has posted a great Fishing FAQ, detailing all the good spots to cast a line, and all the goodies you can reel in. It's a very well-done guide that I plan to be referencing often; check it out here.

Filed under: Items, Analysis / Opinion, Tips, Tricks, How-tos, Odds and ends

Do characters do too much?

My WoW characters are amazingly skilled; without any training, they can instantly kill enemies, cast spells they've never seen before, learn how to make complicated devices, potions, poisons and bandages... and I only need to press a few buttons to make this happen. In different games, I have to do a lot of this myself; in FPS games, for example, I have to choose my weapon, aim, shoot, jump and run -- all as part of normal combat. In MUDs, learning a spell takes time and effort, and I get it wrong a few times before I correctly cast it the first time.

This article on GamerGod points out that our avatars in MMOs are increasingly handling more of the "tedious" side of gameplay, as decided by developers, leaving the more interesting parts for players. However, it's not all perfect, and there are some parts of gameplay that become tedious simply because they are abstracted into "click this button, go AFK". One of my favourite tradeskill quests in WoW is the Artisan First Aid quest, which requires a modicum of skill and is a lot of fun--when you receive Artisan level First Aid you really feel you deserve it.

The gathering professions do take the hands-on approach, as you have to scout out the materials yourself, but the other professions are based more on button-clicking. It's hard to please everyone, though; mini-games or mini-quests to learn new skills may work well (imagine taking WoW with you as a mobile game so you could train up your Engineering by playing a Tetris clone on the bus) but add another time-sink into the game which would put many players off.

Do you like the way the tradeskill system is handled in WoW, or would you prefer a more involved approach?

Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Analysis / Opinion

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