Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag training-dummies

WoW Archivist: Beta surprises

Death knights bomb the plaguelands
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting time for the game. Every beta has its surprises, good and bad. New things that were never announced. Prior announcements that changed unexpectedly. We've already had a number of surprises in the Warlords beta: the faction hub shift to Ashran, cross-faction auctions, and the removal of guild leveling.

Beta is just ramping up. We are sure to encounter more than one surprise over the next few months as we test the Draenor experience and gear up for the expansion's launch. Let's take a look back at the previous five betas and examine some of the twists that greeted testers -- and often shocked the WoW community. Caveat: I'm excluding storyline surprises.

The original beta

In 2003 and early 2004, players didn't really know what to expect from a World of Warcraft MMO. Blizzard, after all, had never made one before. Most of the original beta served up surprise after surprise. Yet, a few stand out.

Tired heroes. Patch 0.6 introduced the first incarnation of the rest system. Today it is simply a bonus for players who don't have time to log in every day. The original version was more like the Chinese government's "anti-obsession measures": it punished you for playing too long. The system looked like this:
  • Well rested gave 200% of the XP from a mob kill
  • Rested gave between 100% and 200% XP
  • Normal gave 100% XP
  • Fatigued gave 50% XP
  • Exhausted gave 25% XP
Your hero needed a good night's rest -- a full eight hours at an inn -- to go from exhausted to normal.

Read more →

Filed under: The Burning Crusade, Wrath of the Lich King, WoW Archivist

Does WoW need a training dummy for healers?

You've just gotten a new piece of gear and you want to see what swapping it in will do for your gameplay. So you head to the nearest major city and find a training dummy to hit while you keep an eye on how you're performing. This seems like a good plan until you realize that training dummies really only help measure your DPS -- there's no easy way for a tank or healer to gauge how new gear helps them without jumping into a raid or dungeon and seeing how it performs. While that certainly works, it means those classes don't have an easy measuring stick.

This is exactly why Healer CDs has argued that healers need their own healing dummy -- and on Twitter, Celestalon has chimed in saying he sees the value in the idea... but isn't sure if it will be included in Warlords. We'll just keep our fingers crossed.

Filed under: News items

Mists of Pandaria Beta: New training dummies make testing raid DPS more accurate

Mists of Pandaria Beta New training dummies make testing your raid DPS more accurate
Have you ever wished you could shackle your entire raid team to the wall behind the the training dummies in Orgrimmar? You know, so that whenever you needed to test your DPS, you'd be fully raid-buffed.

What? It's not like I wouldn't leave them food ...

Anyway, Blizzard finally came up with a solution to this little conundrum by adding new training dummies in the Mists of Pandaria beta. Check out Ghostcrawler's post about them below.

Ghostcrawler -- Raid DPS Test Dummies
As an experiment, in the next beta build, you may find some new kinds of test dummies.

In order to keep them out of way in less travelled areas, they are located in Shattrath. (The Aldor and Scyers miss you!) The dummies have 50 million health, can be killed, and respawn quickly. They are spread out so you don't accidentally cleave or interfere with someone else's test. They won't turn to face you, so you can attack them from behind, if that's how you roll. The dummies also should buff you if you get near them with a full suite of temporary raid buffs, including food and flasks, and debuff themselves. These won't stack with your group buffs or debuffs, so it doesn't matter if you buff yourselves or not. (We're only talking about main raid buffs here, like Battle Shout or Blessing of Kings. If it's an individual buff or debuff, you'll still need to apply it normally.)

We are leaving this thread open if you'd like to post your DPS or link to logs such as World of Logs. It will be very easy to sandbag or cheat in this testing, so understand that we'll have to take all such numbers with a big old grain of salt. However, in order to compare apples to apples, we suggest purchasing a full set of PvP gear, including one on use and one on proc trinket, but no enchants or gems. Reforging is fine. If you use different sets of gear, please state that in your post. Also keep in mind that target dummy DPS is not encounter DPS. :)

Please keep this thread clear of class feedback -- it's just for numbers.

Again, the main purpose of this experiment is to make it easier for you get consistent DPS testing. It is only for beta and may get turned off at any point if it becomes disruptive.


Curiously, the new training dummies don't look anything like the ones we're all used to. Instead, they look like miniature versions of Patchwerk. Ha, I see what you did there, Blizzard.

The new dummies aren't currently up on beta servers, though they were yesterday before server maintenance. Another post from Ghostcrawler yesterday evening mentioned there were bugs, some of which would require server restarts to fix, while another would need a whole new build to correct. So I guess we probably won't see them again for a bit. All the same, it's a very cool idea for players who are concerned about their DPS.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Training Dummies in capital cities

If you've been exploring your capital city, you may have noticed something new. Grandmaster's Training Dummies now hang out in the cities, casually waiting for enterprising player characters to come and beat them. (I don't judge their lifestyles, I'm just reporting the facts.) If you're looking at the picture on the right, you're correct in your keen observation -- the clever training dummies even carry the flag of your opposing faction.

The dummies are level 80, obviously in preparation for Wrath's release on November 13th. We were fortunate enough to get them in the content patch, but it does lead to a few questions. What are these masochistic constructions for? What is their purpose? Do they give you anything?

Dr. Boom in Netherstorm was a staple of Hunters', Warlocks' and Mages' theorycrafting. The analysts of the communities would park themselves on a crate, and fire away at the goblin. Using AddOns likes Recount, or combat log parsers like WWS, they'd leverage the information to draw conclusions about which damage rotations and talents yielded the best results.

Target Dummies fulfill the same role, but are a little more universally accessible. (Melee had problems with Dr. Boom, since they could find themselves getting blown up by adds.) They also have benefit of not being out in the field. While safe and protected in your capital city, you can fire away until you feel confident in the data you're seeing.

There's a caveat to the dummies, however. Some spells (like Siphon Life) don't seem to give accurate results. Also, since the dummies aren't the specific bosses you'll be fighting, you're not going to get the exact same numbers as you would against the real thing. They're intended, after all, characters to practice on, not simulate the actual fights.

Edit: As some commenters have pointed out, there are level 70 and 60 dummies to be had also, in the same general area as the level 80 versions.

Filed under: Tips, Tricks, Odds and ends

Training dummies updated in the Wrath beta

In the most recent beta push, patch 8885, training dummies were added to the sewers of Dalaran (and many other places in the world as well, apparently) by popular request. They were requested to replace what Dr. Boom did for everyone in The Burning Crusade: A way to benchmark DPS and crunch other numbers while outside of a raid, on a mob that didn't die long before you hit your limit. These training dummies certainly helped, but there was only one problem. The dummies were level 1, so certain important stats were greatly inflated while hitting them, such as critical strike percentages.

Luckily, Kalgan has posted that the training dummies will be getting an upgrade in the next patch. The level 1 dummies will be replaced by level 80 dummies with typical level 80 stats, as well as 'boss level' dummies with boss stats. This will definitely provide much more accurate numbers for players trying to benchmark themselves. I, for one, look forward to testing the upcoming Shadow Priest changes on one of these as soon as it's all in place. I do not, however, look forward to searching for a dummy not already in use by someone else! They've been insanely popular on the beta realms in their level 1 state, and I think beta testers will love them even more at the proper levels.

Filed under: Expansions, Wrath of the Lich King

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories