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Posts with tag tranquilizing-shot

WoW Archivist: The classic Molten Core experience

Lucifron
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Are you ready to return to the Core? Last week, we learned that Blizzard is planning a 40-player LFR version of classic's Molten Core raid as part of WoW's 10th anniversary celebration. Regardless of what they have in mind, the experience is certain to be very different than it was back in 2005.

Sure, you've probably solo'ed MC or cleared it with a few friends. But what was a Molten Core run like during classic WoW, when conquering Ragnaros and his fiery lieutenants was the pinnacle of endgame content? Read on to find out.

Zoning in

To access Molten Core at release, raids had to fight their way through the 5-player Blackrock Depths dungeon in order to access the raid. Today that would be impossible, but originally, dungeons had the same 40-player cap as raids.

Those poor, poor fools in BRD didn't stand a chance with three dozen+ players carving their way through. Since clearing it offered nothing but a timesink, Blizzard changed the Molten Core discovery quest into an attunement in March 2005. You had to reach the entrance of Molten Core once, and then you could port there directly by jumping out of a small window in Blackrock Mountain.

The game sometimes failed to register the instance transfer and you plummeted into a vast lake of lava. Yes, Molten Core could kill you before you even set foot in it.

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Filed under: WoW Archivist

Hunter glyph changes in patch 5.0.4

Hunter glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for hunters. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Hunters have one new minor glyph that won't appear automatically anywhere, Glyph of Marking.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Hunter, Mists of Pandaria

Scattered Shots: Suggestion Box


Scattered Shots is here for you. As long as you're a hunter, you get to tell us what to write about, and we get to ignore you do whatever you say.

I love these months just before the next expansion is released. There's such a sense of anticipation, where the whole game, including your own class, is in fluid motion, constantly changing. This is the time when the developers actually want you to give them your feedback, to tell them what they're doing wrong; and -- strange as it may seem -- there is actually a chance they will listen to you, take your advice, and actually implement whatever change you suggest!

That's why the last few days I've had my eye on the beta hunter forums, looking for the latest ideas about my favorite class. Lots of the player suggestions they have there are really neat, but unfortunately there's also some of what we call "QQ" (which stands for whining because it looks like two little eyes with tears coming down). It's hard to get good suggestions on the forums without also getting bad QQ. Sometimes when forum-goers clash, they get into an annoying argument and the whole thing devolves into boring name-calling.

So let's weed out all the muck and jumble, shall we? Let's just cut to the prime-rib-beef of what really good ideas are out there and skip all the blah blah blah about who's stupid, who's an idiot, and who's just dumb.

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Filed under: Hunter, Humor, Wrath of the Lich King, Forums, (Hunter) Scattered Shots

Scattered Shots: How do you make sense of all the beta hunter changes?


Is the tauren above about to cut off his own head -- or lunge forward to attack? Perhaps he's just feeling confused about upcoming changes to hunters? Would you, too, like to know just what's going to happen to your class? Well, you can rest easy now, because Scattered Shots has all the answers to your most urgent questions.

The short answer is: You don't; at the moment there is no making sense of all the Wrath hunter changes. We find ourselves at the mid-point of Blizzard's mysterious scheme for hunters, right in-between significant changes already in-progress and vague changes which they've promised or the future. We remain uncertain about which ones are going to make it live, which will be changed again, and which will be removed or added later on. Any analysis we do right now (and indeed much of the analysis we've already done) may or may not be completely out of date in a matter of days or weeks, and if your head hurts from all the ups and downs of turbulent beta-zone theorycrafting, rest assured that Scattered Shots feels your pain.

The long answer is: Even though the jigsaw puzzle isn't complete, it's still a pretty neat picture to look at. Today isn't the day for point-for-point talent analyses plus spreadsheets of sting/shot-damage coefficients -- what a headache that would be. No, today is an opportunity to stand back and look at how all this is beginning to fit together, to see how the path our class is trekking through the wilderness of beta-testing ambiguity solves some of our long-standing problems, gives us more of what makes hunters great, and leaves us with several crucial questions mysteriously unanswered.

What follows, ladies and gentauren, are the X-files of hunter beta mysteries, a fuzzy look through the crystal ball into the future of our class, the thrilling buildup to the surprising twist that comes just before the epic climax of the Hunter Saga season finale and leaves you hanging on the edge of your seat, biting on the tip of your fingernails, and gasping for air in the thrall of cliffhanger suspense.

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Filed under: Hunter, PvP, Classes, Wrath of the Lich King, (Hunter) Scattered Shots

Hunter Beta News: Tranquilizing Shot explained, pet focus system adjusted

Good old Tranquilizing Shot seems to be getting a lot of attention in the beta world yesterday. Ever since it was bought back to prominence when it inherited Arcane Shot's old dispel mechanic and the ability to dispel PvP enrage mechanics, people have been wondering what exactly it will be able to do in PvE.

Lead encounter designer Daelo clarified the other day with some information on how enrage type effects will work in Wrath:

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Filed under: Hunter, Analysis / Opinion, News items, Instances, Expansions, Raiding, Buffs, Wrath of the Lich King

Hunter Pet News: New exotic pet families added, Kill Command changed

The latest Beta Build has hit the test servers, and there's a lot to report for Hunters. In particular, many of the announced changes we discussed in the last Scattered Shots went through. Aspect of the Beast now grants a melee AP buff, and Mongoose Bite is unlinked from dodge. Tranquilizing Shot now dispels magic effects, and Arcane Shot does not.

Most of the big notable changes however, center around pets, and specifically Beast Mastery. The 51 point talent is now implemented, and 5 extra talent points work. Chimeras and Devilsaurs are now exotic only. In addition, two new exotic pet families have been found: Worms and Silithids.

You can tame both the Dredge Striker and Dredge Crusher type worms in Silithus and the Jormungar worms in Northrend. For Silithids, only one "warrior" skin seems tamable, while the worker, wasp, and heavy tank type silithids are not tamable. The worms are Tenacity pets who feed on bread, cheese, and fungus and have a family skill called Acid Spit that does nature damage and reduces, while the silithid is a Cunning pet who feeds on meat and fungus and have an ability called Venom Web Spray that roots the target for 4 seconds and does nature damage.

I've added some screenshots of the new pets and their abilities to the gallery above. Also, if you're not impressed with any of the new exotic pet families so far, take heart. We've been told they're still working on the pets themselves.

Unfortunately, the rest of the pet-related news is less than amazing.

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Filed under: Hunter, Analysis / Opinion, News items, Wrath of the Lich King

Scattered Shots: The dev team takes on PvP

Welcome once again to Scattered Shots, WoW Insider's spot for all things Hunter, except for the stuff Big Red Kitty covers. Daniel Whitcomb will be your host today (a day late, for which he apologizes) as David Bowers tries to shake off some extra aggro.

The state of Hunters in PvP is perhaps one of the most debated subjects in WoW PvP. Some call Hunters overpowered for their dispelling Arcane Shot (which is going away in Wrath, to be sent to the non-damaging Tranquilizing Shot), while others point to their low Arena representation and the ease of using line of sight to negate most of their DPS and Abolish Poison to get rid of their main PvP utility as proof that they need buffs. Regardless, even the devs acknowledge that Hunters probably need some help in PvP, and class designer Koraa recently spoke on the subject on the Beta forums. In his post, he covered the problems he sees Hunters having, and how Blizzard will be helping with those moving forward into Wrath.

Unfortunately, his solutions seem confused in and of themselves. They involve giving Hunters more melee attack power (instead of more way to break from melee so they can use their ranged weapon) and a variety of talents scattered around many trees in such a way that it will be difficult for a solid PvP build to get them all. And, as I mentioned in a post yesterday, they still aren't giving pets resilience.

Other Hunters such as Megatf have done an excellent job responding to some of Koraa's points in the thread itself, but I'd like to address and respond to the post myself in this week's column, and see how they stack up to the problems Hunters face in small scale Arena PvP.

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Filed under: Hunter, PvP, Expansions, Wrath of the Lich King, Battlegrounds, Arena, (Hunter) Scattered Shots

Scattered Shots: Hunter problems and predictions

Scattered Shots is for hunters. 'Nuff said on that topic. The Freezing Trap David was stuck in last week also wore off a little bit, thanks to Daniel, permitting him to write once more without his fingers snapping off from the cold.

In the wake of the recent confusion regarding Scare Beast, once again some hunters have gotten to complaining a lot about the state of their class. While on one hand, there are certainly problematic issues hunters are having, it's really not fair to say that the class is broken. It isn't -- being a hunter is more fun than its ever been, and it looks like this class will only get better in the future.

Nonetheless, looking at the problems we do have might give us a clearer sense of where we're going in the future. With more and more information coming out about Wrath of the Lich King, and especially since Blizzard started asking for feedback from hunters, it's worthwhile to have a look at what holes do exist for our class, and how future changes might seek to plug them up.

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Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Wrath of the Lich King, (Hunter) Scattered Shots

Patch 2.4.1 available for download

Extended Maintenance has begun, and it looks like a small patch has come with it. Patch 2.4.1 is less than 5 megabytes, and looks to mostly fix a few bugs with the combat log (including that annoying one where no settings were saved), sound, and shading, as well as a bug with Tranquilizing Shot. There might be more undocumented changes, of course, but we'll have to wait until the servers come up to see that.

Patch notes after the break!

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Filed under: Hunter, Patches, News items

All the World's a Stage: Turning stumbling blocks into stepping stones

All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.

It is an art to turn any negative situation to your advantage, and no less so when roleplaying in WoW. In the fine tradition of "turning stumbling blocks into stepping stones," it pays for a roleplayer to reconsider a number of in-game situations which seem to get in the way of roleplaying, yet which actually offer a special opportunity to showcase your creativity.

The biggest stumbling block WoW roleplayers trip over is often some aspect of the game mechanics themselves. Your roleplaying may lead your character into a deadly conflict with another player, for instance, and yet even if you kill the other in a free-for-all PvP arena, he or she can just resurrect and be back to normal in a few minutes. Alternately, you may find an epic BoE drop off a Skettis Kaliri and be hard pressed to explain how a rainbow-colored owl was flying around with a huge sword inside its body. You may even ponder why every single ogre you've ever seen is male.

Naturally, of course, there are ways around all these problems -- it's just a matter of finding plausible reasons for things. You may say to your bitter rival, in the event of a deadly conflict: "I do not kill fellow members of the Horde! We shall duel for honor and be done with this!" Likewise, when recounting your discovery of your BoE epic sword, you might explain: "As I killed the strange owl, I suddenly noticed something gleaming in the grass just next to its corpse! This [Blinkstrike] was lying there, sticking out of a stone in the ground!" Your character might even make an effort to explain away in-game oddities: "I have deduced that the entire race of ogres must be hermaphrodites -- both male and female at the same time! They are so ashamed of this that they all hide the fact, pretending that ogre females are hidden away somewhere!"

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Filed under: Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)

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