Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag transmog

Five features I really want from the next expansion

So everyone's handily speculating on just what the next expansion will be, and what it will have and not have. That's pretty awesome. I love speculating. So in the spirit of things, I've decided to throw my hat in the ring and natter on about what I'd love to see from the next expansion, whatever it ends up being.

Let's just jump right into it. What stuff do I think would be awesome?

An overhaul of the leveling/alt process

I definitely think we need to reconsider how we deal with alts. I'd love to see a system that reduced the time you had to spend getting them leveled once you got the first one to max - heirlooms work for that, but that long-rumored heirloom tab would make it a lot easier. Another thing which would definitely help are more heirlooms like Hellscream's Decapitator - our current heirlooms don't take us all the way to max level the way it will, and it's also useful now as a raid-level item an alt can make use of. It's an experiment I hope they continue.

I've seen some arguments that we should be able to start a high-level alt to skip over a lot of the leveling process, especially as we get closer and closer to the likely new level cap of 100. If that was implemented, it would need to be done carefully, but I'd definitely support some way to preview a class at or near max level so you could figure out if you'll like it or cut down on having to do the full 1 to 100 (or whatever it ends up being) march again.

Read more →

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm, Mists of Pandaria

How Diablo 3 has improved transmog and why WoW should steal it

Yesterday our Adam K (who I picture as a cyborg mutant from the future) posted about Diablo 3's incoming Mystic and the services she will provide. This post isn't adding any new information, it's just making a point - everything about Diablo 3's transmogrification is better than that of the game it was stolen from, World of Warcraft. When Reaper of Souls comes out, I will be drooling in envy over how that game handles transmogrification. Why is it better, you ask? Let's compare the two games.
  • All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
  • D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
  • In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
You can also dye items that you've transmogged in D3, but since you can't do that at all in WoW, it's not a fair comparison. Reading over the way transmogrification will work in Reaper of Souls just makes me convinced that WoW has an archaic transmog system that needs to be revamped, and handily for Blizzard, they just developed the perfect system to replace it.

Read more →

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Diablo 3

World of Warcraft's peculiar time dilation

World of Warcraft's peculiar time dilation
When you've been playing a game as long as some of us have been playing World of Warcraft, you get some unusual moments of realization. One of them occurred to me recently, when talking about the upcoming 9th Anniversary of the game this November 23rd. The person I was talking to said "Yeah, my mom showed me how to play, I used to fish for her on her hunter" and it came out that said person was 21 years old, and that she has been playing the game since she was thirteen. She has effectively grown up in Azeroth, at least part time - nearly half of her life has been spent playing this game.

Meanwhile, with each expansion the game has lost some players and gained others - there are people who started playing in Cataclysm and even people who started play this year (I know, I've met quite a few of them) and many of them have no idea how to even go about absorbing all that happened in those nine years. To people who've played all along, it all happened - it's part and parcel of the game, it's history we experienced. But to new players, the sheer volume of it all can be daunting - I've had players comment with disbelief when told about 40 man raiding, who don't really grasp just how many times class mechanics have been changed and revamped and altered. One healer simply couldn't grasp the concept of an out-of-combat resser, a healing character who stood back out of range of boss fights and resurrected people who died over and over again. For me, the trippy part of that conversation was reading a 21 year old relate stories of Molten Core to this newer player and realize they were stories of what she was doing in grammar school.

Of course, for me WoW is a game I discovered in my 30's. My early thirties, come to think of it, and now I'm well out of that decade. So we're all aging, but the proportion of time we spent playing the game is different - for me WoW is just one of many games I've played, and certainly not almost half of my lifespan.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Cosmetic helms now available in Blizzard Store

Jewel of the Firelord
The first round of transmog gear for purchase has appeared in the Blizzard store. The Crown of Eternal Winter, Jewel of the Firelord, and Hood of Hungering Darkness are all head slot items with zero stats, functional only for cosmetic reasons. All three of these items are unique models with animations, and I do have to say, they are rather visually arresting. Of the three, I think the Jewel of the Firelord (pictured above) is my favorite, but I'm quite sure the Crown of Eternal Winter will be a popular choice thanks to its skull face look. Spooky!

Something notable about these helms is that they don't seem to have an armor type. The description tells us that they work across all races and classes, and are available on all current and future WoW characters. So for those of us playing classes that might not have a whole lot of variety available to us (ahem, mail-wearers) this could be a nice way to expand the wardrobe.

All three of these helms are available for purchase in the US Blizzard Store under the Collectibles tab for $15.00 apiece and in the EU Blizzard Store under the Pets & Mounts tab, for 12,00 euros each.

Filed under: Blizzard, News items, Transmogrification

The best cloth transmogrification item ever

The best cloth transmogrification item ever
Today I present you with the best cloth transmog item ever: Exiled Dabbler's Gloves. What makes these gloves so special? Well, it's that they don't really look like gloves at all. They display more like a pair of bracers, so when paired with many cloth chest pieces they appear as though your character isn't wearing any gloves at all. See why they're so awesome? Few would dispute the universal appeal of having no gloves as an option.

So far the Exiled Dabbler's Gloves appear to work best with any cloth chest that have a bell sleeve. Sleeveless, short sleeve, and fitted sleeve chest pieces don't seem to hide the gauntlet of the glove. Fortunately the gauntlet is quite simple in design, displaying as a black bracer with some silver detail. Coincidentally, they're a pretty close match to the ever popular Black Mageweave Leggings.

According to Wowhead, these gloves are a random uncommon quality drop from the Isle of Thunder and Throne of Thunder. So if needed more incentive to keep doing dailies on the Isle of Thunder, now you have one.

What do you think? Will you be chasing these down on the auction house or the Isle of Thunder? Personally I think it would be interesting to combine them with Griftah's Authentic Troll Shoes, so my character can go gloveless and shoeless.

Filed under: Transmogrification

EU forums announce amazing transmogrification race

scarlet crusade transmog
If you live in the EU and love to dress up your toons, you might be interested in this new game announced by community manager Meldheron: the transmogrification race! According to Meldheron it will be a monthly mini-contest in which players are prompted with a transmog theme on the WoW forum. Reply to the thread with a list of the pieces for use in your outfit, and upvote your favorites. The five most popular will be featured on the World of Warcraft facebook page.

I know we've got lots of transmog fiends around, so if you're in the EU this might be a fun way to share your ideas with fellow WoW players and even get a little bit of attention for your sartorial efforts. Have fun, and I look forward to seeing the top contestants!

Filed under: News items, Transmogrification

Is it time to remove all transmog restrictions?

panda mog
I think an experience along these lines is pretty common for WoW transmog enthusiasts: "Fantastic, I finally got the Talon of the Phoenix! I'm gonna transmog it to... wait. I'm using an axe for raiding." Or maybe this one: "Yes! This is an amazing upgrade! ...Oh I can't transmog a two-handed weapon into a main and off-hand, so I have to redo my outfit." I use weapons as examples because they often have the most limited transmog options, despite the fact that Blizzard did lift a lot of their restrictions in patch 5.2. Polearms and staves can be transmogged into each other. One-handed maces, axes, and swords can be transmogged into each other. Two-handed maces, axes, and swords can be transmogged into each other. But two-handed axes, swords, and maces cannot be transmogged into staves or polearms. Fist weapons cannot be transmogged into one-handed swords, axes, or maces.

In one view, the limitations make sense. As a druid, I can use staves, polearms, and two-handed maces. I cannot use two-handed axes or swords. If there were no restrictions, I could transmog my healing staff into a sword and be a resto druid with a sword. That seems odd to me. Then again, I can be a resto druid with a staff transmogged to a polearm, but I cannot be a resto druid with a staff transmogged into a two-handed mace, even though I can equip both those weapons.

Read more →

Filed under: Analysis / Opinion, Transmogrification

The top five things you need to know about patch 5.3

patch 5.3 scenario
Patch 5.3 has arrived, and there are a truly staggering number of changes to the game, many of them with significant effects to gameplay. You can check out Blizzard's complete patch notes on their blog, but for the sake of brevity, WoW Insider has compiled a list of the top five changes that are most likely to be of the biggest interest to the average player. If you haven't been paying much attention, this is the stuff you probably really want to know!

1. The experience required to go from level 85 to 90 has been reduced by 33%

Mists of Pandaria has been called very alt-unfriendly, and while this particular change won't entirely fix that, it does help. Along with the changes to reputation factions -- the Shado Pan and August Celestials dailies are no longer hidden behind the gate of "Revered" with the Golden Lotus -- this will make it easier to get your army of alts up to speed to hop into max-level content.

Read more →

Filed under: News items, Mists of Pandaria

Patch 5.3: Transmog to be available from bank and void storage

If you're a fan of mogging whose bags are already full to bursting, then MMO-Champion brings good news: in patch 5.3, you'll be able to transmogrify using items that are currently in the bank or void storage. The ability is actually already in the game for void storage, but there's no UI elements that let you access it. However, anyone wanting to get ahead of the curve can download the VoidTransmog addon, and transmogrify away without the bother of actually pulling your items out of storage.

While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.

Filed under: News items

How to get started with transmogrification and be the most stylish newbie on the block

How to get started with transmogrification and be the most stylish newbie on the block
When I first created my gnome monk, I immediately noticed that while the other class options had stylish starting gear, my monk had a sleeveless black shirt, plain black pants, and no shoes. I assumed that, as a monk, my gnome valued simplicity over flash -- but, really, a sleeveless shirt and bare feet in the endless Dun Morogh snow just seemed impractical. Wouldn't she get cold? Did I need to be concerned about frostbite? What if my poor gnome stepped on something sharp?

Fortunately, I soon found a long-sleeved shirt and a pair of boots and was able to stop worrying about it. Until level 64 when, questing in Hellfire Peninsula, I received a pair of boots that was a huge upgrade from my old boots, but weren't quite boots. Instead, they were bright green bands that wrapped around the ankle and covered the top of the foot, but left the bottom bare: Hardly practical footware for exploring the demon-infested Outland.

It was this that finally drove me to figure out WoW's transmogrification system, which lets you make one piece of gear (armor or weapon) look like another. Though this feature seems primarily designed for high level players who have had the time to collect numerous pieces of gear, you can start transmogrifying at any level. The only downside to starting early is that you'll be tempted to find and buy gear just for its looks -- which can be pricey! But if you're a savvy auction house trader, you can use everyone else's transmogrification obsession to make some cash.

Read more →

Filed under: WoW Rookie, Transmogrification

A wish list for features in 5.2 or beyond

A wish list for features in 52 or beyond
I'm greedy. Oh, not in a monetary sense - I'm notoriously bad at even pretending to care about money - but whenever Blizzard puts out a cool new feature it immediately gets me thinking about other cool new features I'd like to see added to the game. I know, I know, I should be happy with what I have. But since I'm not, here comes a list of features I wish they'd add to World of Warcraft, be it in patch 5.2 or in some future patch.

All of these are based purely on my selfish desires, and are in now way promised or even hinted at by Blizzard, so please don't start asking Blizzard why they haven't delivered on any of them. That would be like going to McDonald's and demanding that Bacon Sausage Egg McMuffin (with Canadian Bacon) that I dreamed up when I was 20. Seriously, how has that never actually been a thing? My cardiovascular health dodged a bullet there.

The Revenge for Southshore battleground/World PvP hub

Seriously, how is it this hasn't happened yet? It seems like a natural to me. While the World PvP might be a bit too disruptive to leveling characters (relatively easily fixed with a phasing change, but it might be better to just make it a battleground up front) the actual idea seems simple enough - Alliance landing craft disgorge a massive force on the beaches south of the ruined Southshore and begin their push north. As players, we either defend Tarren Mill, or take part in the drive for revenge northward. Victory is achieved by claiming a series of important strategic points and then taking the other faction's starting zone and successfully destroying it. Perhaps it's just nostalgia for all the times we ran into Tarren Mill back in the day only to discover we couldn't really do anything, but I'd love to finally set it on fire.

Read more →

Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Patch 5.2 PTR: Transmogrification restrictions relaxed

Patch 52 PTR Transmogrification changes
The changes that were being discussed back in December seem to have been fully implemented. I've transmogrified a 1h axe into a 1h mace and sword, a 1h sword into a 1h mace and axe, and a 2h sword and axe into maces, plus a 2h axe into a sword and a 2h sword into an axe.

There were two things I was unable to transmog: a polearm onto a 2h sword, axe or mace, and a fist weapon over a sword/axe/mace. It seems that the main hand/off hand restrictions are entirely gone as well, but I had a difficult time testing it for certain since I had no off-hand weapons in my collection at present. I tested a fist weapon and could not transmog it over an axe or sword or mace, which was a mild disappointment, but I'm still very excited over the changes.

At last, everything will be Ashkandi forever.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Transmogrification, Mists of Pandaria

Patch 5.2 PTR - The return of Zul'Gurub in transmog form

Patch 52 PTR  The return of Zul'Gurub in transmog form
If you're old enough a World of Warcraft hand to remember the original Zul'Gurub raid, then you probably remember the gear introduced in that raid as well. It served many a player who hadn't gotten lucky yet in MC, as well as filled gaps in itemization which were fairly common at the time (I tanked for a long time with the Bloodsoaked Legplates and Zandalar Vindicator's Breastplate) - but of course, as the years progressed it became harder to justify holding on to this set, and once Zul'Gurub was removed as a raid at the beginning of Cataclysm, so too was the ability to gather the unique gear from the raid. Similarly, when Zul'Aman was converted to a 5 man some of the unique skins from that dungeon were also made unavailable.

Now the folks at Wowhead have data-mined up these sets, 429 greens with skins matching the old ZG and ZA pieces. What does this mean? Well, for starters it means plate wearers can look like Spider-Man again. Some of the pieces still have class restrictions on them like this paladin breastplate - whether or not that will change before these pieces make it live (if they do) it's still very interesting. Now all we need is a green polearm with the Halberd of Smiting model.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.



Filed under: Analysis / Opinion, Transmogrification, Mists of Pandaria

Transmog your way into the Kor'kron Overseers of Undercity

Transmog your way into the Kor'kron Overseers of Undercity
Are you a proud orc, or just like to dress like one, and you want to show solidarity with the Kor'kron Overseers who've been watching Undercity since Varimathras pulled his attempted coup? Well, we have a look for you! It actually comes fairly close to matching up with the Kor'kron. Now, this is a plate set, because that's what the Kor'kron wear, and it's designed around the use of a 2h weapon for the same reason. Also note, this is specifically designed to look like the Kor'kron Overseers that guard Undercity - it's not a match for the old Kor'kron who guarded Thrall in Orgrimmar, or the ones you see in Northrend, Cataclysm's zones or Mists.

Despite the fact that this is a set modeled after the Kor'kron, it's technically speaking not a Horde specific set. It can be mostly replicated by any Alliance players who just want to feel Hordely for a day. Yes, I know that's not a word. What's interesting about the Kor'kron Overseer look is that it can be approximated fairly closely with in-game items and you can even vary the color on several of the pieces if you don't like the original for whatever reason.

Read more →

Filed under: Paladin, Warrior, Analysis / Opinion, Death Knight, Transmogrification, Mists of Pandaria

The limits of transmogrification

The limits of transmogrification
I love transmogrification. I'm ridiculously enamored of it. I transmog all the time. Like, three, four times a day some days. I have specific looks for my DPS and tank sets, I work constantly on gathering that one iconic piece or weapon to tie a set together. I have sets based on old tier sets, sets recreating old looks from WoW's history, and sets I just made because I thought they looked cool. I am potentially a transmog junkie.

With that in mind, please take this as it is intended -- I think it's a good thing that there are some limits to what you can and can't transmogrify. Rygarius' response to a recent post about letting players transmog from grey items made me start thinking about how much is too much when it comes to transmog. Now, our own Anne Stickney made a post about whether or not we should lift transmogrification limits, and her post is well worth reading, because I think there's an ideological tension between the two conceptions that is worth discussing.

In short, there's a difference between the idea of lifting some transmog limits, and not having any limits, and I'd argue for erring on the side of caution.

Read more →

Filed under: Analysis / Opinion, Transmogrification, Mists of Pandaria

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories